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Remix Escalation Suggestion


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#4601 soho

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Posted 25 April 2008 - 01:54 PM

I read that cyber's assault spider will be weaker in next version.
I suggest to not do that.
Because if you look how money you have to spend and tech to research to get assault spider available, you get that he doesnt need to be weaker.

#4602 Blue Phoenix

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Posted 26 April 2008 - 08:42 AM

The building idea is good but an easy target for bombers or a mad rush with artillery, I like the mobile idea because its "sneakie" lol. (Besides the Cyber gen has drop pods so it make sence for him to have it)
Fire your troops and move making it hard to track down and kill the unit.

For covert ops gen imo it don't fit "covert" ops besides there basic infantry sure they can be special and such but they are not cyborgs so the impact could smash there legs. But each to there own i guess >.>
No point 2 sides have drop pods.


In the New Generals topic in the remix news section, pend said that USA Special Operations gen wil have Mini-Hero quality infantry. I suppose those infanty have resieved special training for those pods. Furthermore, if you look closely at the model i made from the pod itself, i had added a screen to slow the pod down before he crashes down into the ground or building.

The building idea is good but an easy target for bombers or a mad rush with artillery


Isnt that any building? :) besides, it has infinite range like any mini sw. So you can safely place it in your base

Edited by Blue Phoenix, 26 April 2008 - 08:49 AM.


#4603 morsematten

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Posted 26 April 2008 - 08:56 AM

chinese widow maker, the lei 100. a tank with heat seeking missles and thick armour. it can hover and is powered by a small nuclear fusion reactor. the armour of lei has static electricity, zapping and killing infantry if any is near it. the main weapon of the lei is a shell fused with lighting and flame technology, a shot will burn and zap anything. good against everything.
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#4604 m3rc1l3ss

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Posted 27 April 2008 - 06:03 AM

Sweet but it would kill the balance.

#4605 soho

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Posted 27 April 2008 - 10:27 AM

This is small suggestion.
Its about laser turrets.Their range is too short.So increasing range a bit would be good.
I noticed when I playing.

#4606 morsematten

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Posted 29 April 2008 - 04:02 PM

how about adding a super unbalanced unit that cost 100grand or something. for all factions, it'll be good at anything, except it's counterparts. it will be a mega unit. i mean which factions wouldn't want to have the best unit in the world, and to make it fair, we give this super unit to every faction, but choice of weapon and design of model is different. other then that, armour, firepower, speed stays the same. the price will force players to either play properly buy building normal units, or save and risk getting wiped out, but if not have the ability to make the unit. many upgrades, research centres should be built before the super unit and be built.
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#4607 Pendaelose

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Posted 29 April 2008 - 06:01 PM

how about adding a super unbalanced unit that cost 100grand or something. for all factions, it'll be good at anything, except it's counterparts. it will be a mega unit. i mean which factions wouldn't want to have the best unit in the world, and to make it fair, we give this super unit to every faction, but choice of weapon and design of model is different. other then that, armour, firepower, speed stays the same. the price will force players to either play properly buy building normal units, or save and risk getting wiped out, but if not have the ability to make the unit. many upgrades, research centres should be built before the super unit and be built.


To a certain extent theres already something akin to that... I personaly think of them as "end game" weapons and units. They're not as expensive as what you described, but they do typicly cost atleast 50K once you count all the tech upgrades and buildings needed to get them. If you don't defeat your enemy before they reach this key tech/weapon/unit you could be in alot of trouble.

Specificly I'm refering to:

H-Bomb
Fafnir
Oni (MOAB B2)
Ion Tech (The next version will be balanced different for laser)

MIRV
Thermabolic Weapons Upgrade
Chimera Tanks
Neutron Weapons

GLA equivilents (some already made)
Will of the Faithful Cannon(super weapon)
Martyr's Call (super weapon)
Zeplin Dreadnaught (Super unit)
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#4608 soho

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Posted 29 April 2008 - 06:15 PM

This is small suggestion.
Its about laser turrets.Their range is too short.So increasing range a bit would be good.
I noticed when I playing.


What about this?

#4609 Pendaelose

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Posted 29 April 2008 - 09:28 PM

This is small suggestion.
Its about laser turrets.Their range is too short.So increasing range a bit would be good.
I noticed when I playing.


What about this?


I've never noticed a problem with them specificly... but I have been going back over many of the turrets and adding just a little more range to all of them.

What unit type is out ranging them??
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#4610 soho

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Posted 29 April 2008 - 09:42 PM

I noticed when tanks attack my las turrets.Try against tank general and you'll see.
They need higher range.

#4611 Pendaelose

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Posted 29 April 2008 - 10:17 PM

I noticed when tanks attack my las turrets.Try against tank general and you'll see.
They need higher range.

ok. I'll check them out.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#4612 soho

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Posted 01 May 2008 - 09:10 PM

Another thing for tank gen.
All his tanks need to have better armor.
For example battlemasters, or warmasters in remix, gets destroyed easily.
So they armor needs little improvement.Not as upgrade.

#4613 Phoenix911

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Posted 01 May 2008 - 09:51 PM

There not that weak besides there the standard tank we can't have him starting with massive firepower from the offset, thats why he gets more tanks and a lot of heavy tanks as he progresses.
They also get auto loader upgraded making them better still, and lets not forget that they are cheep and fairly fast to build and if you specialize a war factory to war masters then they will build them faster and cheaper still. And since your the tank gen i am assuming you will have more than 1 war factory, this mean you can spam quite a lot of them in a short amount of time. For the time t takes another general to get 10 tanks you could have 20 for about the same cost.
Lets not forget this is china they are about mass production not high tech/top of the range weapons.
Anyways the point is they are perfect the way they are, as an early game unit they do there job real good, just wait a little then you have much better toys.

Edited by Phoenix911, 03 May 2008 - 12:21 AM.

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#4614 Guest_Guest_*

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Posted 02 May 2008 - 02:29 AM

Has anyone ever suggested ships? And I love this mod, but like the regular CnC zero hour I don't like the way the rangers and other infantry that haven't been changed look. But other than that which is a small thing I'd say this mod is one of the best to ever happen to Zero Hour. Keep up the good work

#4615 soho

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Posted 02 May 2008 - 10:19 AM

I dont know about ships but Iam against that.
Personaly Im against ships in any ZH mod.It just dont belong here.
You have lots of units in remix, ships are totally unnessecary.

#4616 Guest_only a kid_*

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Posted 02 May 2008 - 04:27 PM

I don`t know if this sugestion was sayed before ,but,however:D put the mammoth tank from c&c 3 ;you can use at base your new laser general heavy tanks,and put at them two 150 mm cannons and rockets with an eventualy railgun upgrade

PS: sorry for my english

#4617 Pendaelose

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Posted 02 May 2008 - 04:58 PM

I don`t know if this sugestion was sayed before ,but,however:D put the mammoth tank from c&c 3 ;you can use at base your new laser general heavy tanks,and put at them two 150 mm cannons and rockets with an eventualy railgun upgrade

PS: sorry for my english


already used em :xd: Read this topic for more deatils and pics.

http://forums.revora...showtopic=53914
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#4618 Guest_only a kid_*

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Posted 02 May 2008 - 05:15 PM

oh sorry,i`ve read only first page at that topic,and,i`ve read again the topic with new usa general:you mentioned here about mammoths;first time when i read that topic was 12 at night sory again,thank for your work;this is the greatest mod ever,and i`ve tried very more mods for c&c gen zh to say that;if i can say another think:your mod can compete with blitzkrieg or shockwave,but make it more public;for example,try to put it on mod db or other sites knowed by more peoples;sory if i sayed something wrong,i`m only 13 years old:D and thanks again

#4619 Phoenix911

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Posted 03 May 2008 - 12:24 AM

Ships have been talked about before and its a no, the engine was just not made for ships and there is not enough maps with a suitable amount of water to make much use of them, sure you can download a 3rd party map but then where are you going to get the AI for ships on that map?
If you want ships play Supreme commander or red alert 2.
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#4620 Guest_morsematter_*

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Posted 07 May 2008 - 01:41 PM

oh please, do not have ships in remix. i dont think it suits the whole theme of generals.

let the chinese have north korean, nepalese or tibetian warriors. have this building called conscript centre, where the chinese can bring in specialty soidlers from the allies and countries under its control. like mongolian soldier, they will fight with frenzy. north korean warriors, sabotage and backstabbing. nepalese, fight with frenzy. tibetians, heals people. add in some vehicles or something.

give the americans this building called ambassy. from this building, the amercians can recieve new units, like some Isreal soidlers etc.

The GLA will get this place called resistance head quarters, through this, GLA will be able to recieve new units like the afghan freedom fighters, egyptian units and syrian units, as well as Iraq units and some Iranian upgrades.




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