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Remix Escalation Suggestion


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#4841 Guest_Guest_*

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Posted 05 August 2010 - 06:32 PM

You're so skilled you know that both gatling tank and dragon tank are china tanks? As far as I know robot gen is USA.

I just hope your gaming and designing skills are as great as your ego :p (just kidding)

#4842 Therevenage

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Posted 05 August 2010 - 08:57 PM

the gattling tank is effective towards infantry and aircraft duh :p

#4843 Guest_Guest_*

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Posted 06 August 2010 - 06:07 PM

"Drones should be more powerful cuz infantry go past easy" When all they had to do was build a gattling tank or dragon tank to get rid of the infantry.


yes they are effective but USA robot gen (for the drones) doesn't have it :p and if you are drone gen infanty can be a pain in the *** but I just build myself some flak spiders

#4844 Pendaelose

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Posted 06 August 2010 - 06:46 PM

can you seriously just ignore the causual comments made by members , you needs a team to pitch suggestions a experienced skilled play team who have played the game for years and are probably the best at it , these are the members who will make your game great , not the guys who think "Drones should be more powerful cuz infantry go past easy" When all they had to do was build a gattling tank or dragon tank to get rid of the infantry.

Look im a skilled player and excellent at game design if you want your mod to become really great you will PM me.


I listen to every suggestion... that doesn't mean that I take every suggestion. Even casual comments are worth reading, even if they could have just built a different unit.

I actually have a close knit group of experienced players whom I work closely with. If you are aiming to join this group you should become active on the forum, have a few conversations, and be helpful to the new people who frequent the forum. Experience pales before personality.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#4845 Violence

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Posted 08 August 2010 - 07:15 AM

@ Therevenage

Would you please also demonstrate your abilities by up-loading a couple of matches of you against the AI(Aggressive+) and against another player.. And if possible a couple of 2 On 2 games in which your team won? If I were you I'd try to make it A+ material after your claims. I suppose when such claims are made it never hurts to kindly say "Vids or it never happened." so there you have your chance. :)

Also when you say you are excellent at game design, well, you need to elaborate.. Don't you think? ;)
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#4846 olli

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Posted 09 August 2010 - 09:15 PM

can you seriously just ignore the causual comments made by members , you needs a team to pitch suggestions a experienced skilled play team who have played the game for years and are probably the best at it , these are the members who will make your game great , not the guys who think "Drones should be more powerful cuz infantry go past easy" When all they had to do was build a gattling tank or dragon tank to get rid of the infantry.

Look im a skilled player and excellent at game design if you want your mod to become really great you will PM me.


Sorry, I've only just noticed this, and can't not comment.

When you come to a new community, there is one thing you do out of respect more than anything else.

Keep your head down.

You don't come in making bold claims of things, because frankly no one will listen to you. If you have a suggestion, by all means suggest it. No one will laugh at you. We've had some crazy things over the years. And every suggestion is actually read over and considered for what it's worth.

But when you try and voice that suggestion pumped full of your hot air bullshit and arrogance, you look like a turd.

The mod has been kept alive by the community and the feedback from this community has made it what it is. Casual comments by casual members are evaluated. It doesn't matter whether they are shit or not, because believe it or not we all have a lot of savvy about us and wont cater to the whims of everyone and anyone. Once in a while a good suggestion comes up.

The mod testers are experience players and know what is best for the mod. We are almost in spiritual connection with it.

So, don't come into our home claiming you can lead us to greatness cause we ain't interested. Do as everyone else does; be polite and post a suggestion without looking like a douche. Even better, post a suggestion with an intelligent analysis of the problem and justification of your suggestion.

That would be grand.
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#4847 Jester22

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Posted 09 August 2010 - 09:51 PM

I was thinking about how to make "Sonic" possible. Can you quickly alternate power and powered down? This would be the closest thing I can think of that would mimic a pilot/driver getting wrecked by sound waves. If you can choose how quickly this effect occurs it would act like a "slowed" unit. Other than that, I know you have a limited amount of effects that can be performed within the parameters of the game, so if the Sonic tech is dead, just lemme know and I'll drop it. :)

Other than that, there might be a small balance issue with regards to different factions being able to effectively kill infantry. AF (helos own) and Laser ("Microwave weapons ready.") have it the easiest on the US side while SupW and Robots have some slight issues until later tech trees. I believe China (all sides, due to gattling tanks, and Infantry with minigunners) has it pretty easy, and GLA is somewhere in the middle of all that, unless you choose Toxin tech. However, I would like to point out that this is a SMALL issue and there is an effective counter for just about everything for every general to use.

As for Laser, I'm not sure I understand how the tech/gen points will progress. What is the limit on it? I would imagine that using Gravity and Plasma would easily obliterate an enemy base late game. Teleport in, AoE short range blast everything in sight... game over. Just curious, because I could see some of this stuff going over to the SupW gen. I know I've mentioned that before, but I just feel some of it would suit her style of play better.

Edited by Jester22, 09 August 2010 - 09:59 PM.

Ugh, why can't you just DIE? Seriously.

#4848 Pendaelose

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Posted 09 August 2010 - 10:10 PM

for all factions vs Infantry, especially early game. Keep in mind this is in addition to their own infantry, who are the cheapest and most available anti-infantry.

Laser - Microwave weapons and plasma weapons.
AirF - B1 bombers, Cobra Helis, Mortar strykers
SupW - 30mm Tanks and defenses, 155 artillery
Robot/Micro - Gun Drones, Machine gun sentries, Tomahawk artil
Robot/Macro - Gun/Cannon base defenses, flak spiders

Tank - SRM tanks, Gatling tanks, flame tanks. Mid game theres a crazy number of options. Lightning being one of the best.
Flame - anything with fire... LOTS of options
Infantry - Infantry... More infantry... and MORE infantry... also, any minefield weapons, neutron weapons, artillery weapons...
Nuke - Retaliators, Irradiators, Inferno cannons

Stealth - Early snipers
Assault - Artillery tanks and defenses
Demo - Quad cannons, Mortar buggies, suicide units.
Chem - Tox tree
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#4849 olli

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Posted 09 August 2010 - 11:08 PM

For Laser;

Gravity, Ion and Shield Tech are the tech 3 choices. You can only have one of them for balance reasons. (If you choose to have one)

As for the rest of the techs (Advanced Lasers, Microwave, Plasma, Particle and Satellite) you can have any 2 of them, or if you don't want a tech 3 one, you can have any mix of the 5.

Mix and match true style!

Edited by olli, 09 August 2010 - 11:10 PM.

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#4850 ApOcOlYpS

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Posted 09 August 2010 - 11:16 PM

Actually Pend about your above list, at the moment Laser general's microwave weapons are rather ineffective against infantry. They just don't kill them fast enough to deal with a large number (even with multiple tanks). Against infantry I'd really suggest that microwave weapons get a rather large damage boost.

#4851 olli

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Posted 09 August 2010 - 11:24 PM

The heavy microwave emitter is pretty hard core. I think there will be a medium version of it...
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#4852 Pendaelose

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Posted 10 August 2010 - 12:11 AM

It's quite true the current microwave tank is only "ok" vs infantry and not great at all. That will be fixed in next version where microwave is it's own tree. As Olli said, in this version there is a heavy MW tank and it has a serious case of Rape Ape. The range is a bit too short, I've already improved it in the next version, but the damage to mobbed infantry is overwhelming.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#4853 Jester22

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Posted 10 August 2010 - 11:23 PM

I think the Microwave Tank in its current form is similar to the Gatling Tank in that it takes a sec to ramp up dmg output. The first couple infantry it fires on it kinda slow, but if there is a steady stream of targets it can keep output relatively high. However, unless you mass MW tanks, a huge influx of infantry will be difficult to deal with.
Ugh, why can't you just DIE? Seriously.

#4854 Guest_GuardianTempest_*

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Posted 13 August 2010 - 01:39 PM

I am really impressed with this, now let me expand on it further.

Assault- Economy & Salvage

Demo-Suicide, traps and Remote charges

SW- Sabotage, Intel and Neutralization

Stealth- Tactics(decoys), Hijack and All-out camouflage(some units even while shooting)

Nuke- Missile, Artillery and Radioactive Weapons(or go with the "Blast and Radiation" suggestion somewhere in another thread)

Flame- Liquid, Quick Burning Solids and Gas (?)

Infantry- Mines, Neutron, numbers, elite infantry (?)

Chemical- Artificial(straight powerful) and Biological(as in infantry can serve as a carrier while dying out)



Note: If this really catches my eye, I'm joining this site.

#4855 MasterZH

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Posted 16 August 2010 - 07:58 PM

small firepower test :p FIREPOWER OF LASER GENERAL

#4856 ApOcOlYpS

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Posted 21 August 2010 - 11:51 PM

Pend. As far as I see Contra is rather more balanced than remix (the extensive unit choice and poor building armor may be clouding my sight though). So, again I'd suggest expanding the army choice style (such as AFG and Tank's promotion requirements for units, Laser general's multi-tech upgrade system or cyber gen's army composition choice at the start of the game). This way you get to include your mass of units, and the game has fewer different units to deal with at once (as it is I find that I have many units for different generals that I just don't build for various reasons).

Economy restrictions help this too.

#4857 Guest_captin joe henry_*

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Posted 09 December 2010 - 01:18 PM

hi the game gets a seiros error at what i think is random what should i do

also the tank genral is glitched you cant get any of his veichlsto move if you have a bunch of them close to gether plz fix this i think it criples the tank genral

and i think that you should put the normal gla usa and chaina back in in the next release

Edited by Pendaelose, 09 December 2010 - 02:59 PM.


#4858 Pendaelose

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Posted 09 December 2010 - 02:58 PM

Capt. Henry,

My response may sound a dismissive, but there are somethings that I cannot change in the game, and when they are brought up, all I can do is point out I can't change it. This is nothing personal, it's just the limit of the tools I am using.

As for your suggestion, theres no way ever to please everyone so I have to do what I feel is right for the mod. I'm not bashing the suggestion, but I did explain in detail why I won't do that.

hi the game gets a seiros error at what i think is random what should i do

Make sure you have a game speed set. I recommend between 30 and 50. Leaving it at uncapped "max" can crash your game. There are no "random crashes" in the code that I know of. The current version has been tested pretty well.

also the tank genral is glitched you cant get any of his veichlsto move if you have a bunch of them close to gether plz fix this i think it criples the tank genral

Any ZeroHour unit can do this if you have too many clustered togeather. This is a ZH bug, not a mod bug. It's been there from the begining. The mod tools don't let us edit the pathfinding for ANY unit. The path finding you see now is identical to the way EA wrote it.

and i think that you should put the normal gla usa and chaina back in in the next release

The max possible factions in the game engine is 15. If I'm ever going to add 3 more factions it won't be the "vanilla" factions from the original. Also, consider this... if I put in vanilla USA he won't be able to compete with the Remix factions. He has no Tech2, Tech3, or super units, no Tech3 superweapon, no branching tech tree, and a less than half the general's powers to choose from. Go back to vanilla ZH, and see how few units and defenses he has and you'll realize quick he doesn't belong in Remix.


these posts really should have been created under the bug thread. I'm going to leave it here for a few days so you can see it, then I'm going to move it (and any reply)

Edited by Pendaelose, 09 December 2010 - 03:03 PM.

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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#4859 Guest_captin joe henry_*

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Posted 09 December 2010 - 11:30 PM

oh sorry i am not fimalier with the fourm and i guse your right the vilnila genreals would be to easy to beat

#4860 Guest_captin joe henry_*

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Posted 10 December 2010 - 02:04 PM

i think the tank gen has REALY powerfull anti air units and i think that they are over powered or unbalenced is this purposeful? because he has VERY few air units but i think his anti air units are over powered personally




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