Remix Escalation Suggestion
#4881
Posted 27 December 2010 - 03:19 PM
The sell back I include will not refund money back however.
As for the "slowly dying of no-cash"... All command centers and Supply centers now generate a tiny amount of cash all the time. If you have no dozers you can build one for free. Allies can also send money to you by buying a cash transfer at their supply center.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#4882 Guest_Guest_Fire10_*_*
Posted 30 December 2010 - 02:13 AM
The amount of work that has gone into to it is incredable.
I played as the USA Airforce and the selection of units was just huge and of top quality.
If I had and suggestions it would be that and im sure you already know, the names for the vehicles when voiced is incorrect on some of them eg says commanche instead of cobra and aurora when its not an aurora etc.
The extended airfields and weapons were just great. If this continues at this quality you will be up for mod of the decade not just year LOL. Im even prefering this to shockwave except I really like te nuke effect in that, maybe something to look at.
Anyways had to register and comment as was just blown away, please finish this and dont let it disappear before concluding with a final release.
Cant wait until the next release!!!
Regards
Fire10
#4883
Posted 30 December 2010 - 02:06 PM
Well just spent 4 hours solid playing your mod and it is absolutely awesome.
...
Cant wait until the next release!!!
Regards
Fire10
Cool. I'm glad you enjoyed it. I've spent a lot of time working on Remix, and I'm pleased it's been received so well by so many people. I'm doing my best to get the next full version up and running, and recently a few more modders have offered to help with some of the labor. I'm hoping that might speed things up a bit.
Laser General is nearly done now, and I've made tons of changes to the other generals to smooth out the game play. Hopefully I'll be ready for another public release soon.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#4884
Posted 02 January 2011 - 12:13 AM
Well just spent 4 hours solid playing your mod and it is absolutely awesome.
The amount of work that has gone into to it is incredable.
I played as the USA Airforce and the selection of units was just huge and of top quality.
If I had and suggestions it would be that and im sure you already know, the names for the vehicles when voiced is incorrect on some of them eg says commanche instead of cobra and aurora when its not an aurora etc.
The extended airfields and weapons were just great. If this continues at this quality you will be up for mod of the decade not just year LOL. Im even prefering this to shockwave except I really like te nuke effect in that, maybe something to look at.
Anyways had to register and comment as was just blown away, please finish this and dont let it disappear before concluding with a final release.
Cant wait until the next release!!!
Regards
Fire10
It's comments like that, that keep Pendaelose going! Thank you for your support and appreciation. It really does mean a lot to us all, especially Pendaelose when people outside the forums and outside the mod group really do appreciate it and enjoy it, as well as giving positive feedback.
Stick around for a release soon! You wont be disappointed!
CnC Guild - As ancient as time itself.
Do you like anything CnC releated? Then the CnC guild likes you! Go make friends with it.
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#4885
Posted 19 January 2011 - 07:09 AM
1vs7 Ai gameplay vanilla ZH
#4886
Posted 20 January 2011 - 06:16 PM
#4887
Posted 20 January 2011 - 06:49 PM
We're playing your awesome mod with my buddies on LAN, you have pretty much revived Zero Hour for us and even introduced some people to strategy games. Thanks and keep up the good work!
That's awesome and I'm glad to hear it. Once the 1.0 release is done I'm hoping to enjoy some multiplayer myself, I just haven't had time to get on Hamachi much lately.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#4888
Posted 07 February 2011 - 06:49 PM
#4889
Posted 07 February 2011 - 08:18 PM
So there is really no1 to play on hamachi networks? And WHO is superjeno> he is still there but dont respond.... :(
I've played with SuperJeno, but don't really know who he is. Think he's around sometimes, but it may be a timezone issue.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#4890
Posted 12 February 2011 - 04:32 PM
I suggest using the .str system , i know its alot of recoding but it will allow players to customize there own hotkeys in game without mismatches so they can have there own style. Its alot more stable and easier to edit overall to, On top of this .str supports alot more launguages that CSF can not and you avoid corruption of the file to
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For tournament mode , remove the Limits on WFs and Barracks and Airfields or at least increase them to a solid 3 to prevent Turtling becoming the easiest way to dominate. , Why Unlimit the amount of defenses to prevent the attacks but limit the amount of units you can build?
Heres an example here where i Litteraly hold of a Double team (Thou it was technicaly suppose to be a FFA) because defense spamming was near limitless while Warfactories and AFs and Barracks are.
(I quit because of an arguement i got into with the players in-game)
FFAdoubleteam.rar 61.55KB 46 downloads
and another one (Played by Zeke (GenerationX leader) and Master ZH while i observered) while the buildings were unlimited the battles managed fine and AFG eventhou vastly Outnumbered push infantry general back despite the lack of limits on buildings.
the battle was much more action packed to , even more so then that FFA.
0remix.rar 19.09KB 43 downloads
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@masterZH , the only reason "No one plays" is because you avoid playing with me due to my Skill...Which i think is pretty unfair.
Edited by Therevenage, 13 February 2011 - 05:18 AM.
#4891
Posted 12 February 2011 - 11:06 PM
Thats is not true@masterZH , the only reason "No one plays" is because you avoid playing with me due to my Skill...Which i think is pretty unfair.
1.You sad first that you are looking for advanced players and i never played new version mp or even remix for 1 or more years...
2.As you can find on hamachi topic i am looking for any1 from 05 March 2008 and i mean any1!!! (not every day but frequently)
3.You are very adaptable player and right now you will lose every time you try because i have no tactics or experience with remix
#4892
Posted 13 February 2011 - 02:22 AM
Thats is not true@masterZH , the only reason "No one plays" is because you avoid playing with me due to my Skill...Which i think is pretty unfair.
1.You sad first that you are looking for advanced players and i never played new version mp or even remix for 1 or more years...
2.As you can find on hamachi topic i am looking for any1 from 05 March 2008 and i mean any1!!! (not every day but frequently)
3.You are very adaptable player and right now you will lose every time you try because i have no tactics or experience with remix
You know "adapting to fighting a weaker player" is just using more experimental stratagies 8)
Yes i wanna fight a more advanced player but your the only one there other then the 2 Chinese guys that play
And it appears the Mod leaders never wanna play >_>
Edited by Therevenage, 13 February 2011 - 05:15 AM.
#4893
Posted 13 February 2011 - 10:43 AM
I really want to improve and i will be grateful for your help to teach me/play...Thats is not true@masterZH , the only reason "No one plays" is because you avoid playing with me due to my Skill...Which i think is pretty unfair.
1.You sad first that you are looking for advanced players and i never played new version mp or even remix for 1 or more years...
2.As you can find on hamachi topic i am looking for any1 from 05 March 2008 and i mean any1!!! (not every day but frequently)
3.You are very adaptable player and right now you will lose every time you try because i have no tactics or experience with remix
You know "adapting to fighting a weaker player" is just using more experimental stratagies 8)
Yes i wanna fight a more advanced player but your the only one there other then the 2 Chinese guys that play
And it appears the Mod leaders never wanna play >_>
Anyway i want to ask you if you can give me for start more "time/space" to learn game basic mp tactics or mod options.
I am playing generals/zh from release but only singleplayer or skirmish. We played 100 or more games old vanilla zh or shockwave on lan with friends but not with equal players or like real mp matches less aggressive or slower games. And never too long to get real mp experiences. Just for fun. I had my first MP match about 2years after game release or later (I have internet from app 2004 and i had no idea about any MP game experiences before it...i played mp only in Internet cafe) Yea its my TOP RTS and i love it so much i played almost every mod for it and with remix its even better!! But ZH mp style really don't fit me from start(dunno why but i dont play it much anyway) in beside to ta spring... (yea i find TA and TA:S much later). Ta:s is my first profesional (or advanced) mp rts. This strategy game give me what i was missing so much > aggressive and necessity to expand.(yea i was kind of turtle player which sit in base until build big army ...common in singleplayer vs ai) But i learn so mutch from this game which i successful applied for other games...
So if you agree we can play almost everyday from 20:00 gmt+1...
#4894
Posted 13 February 2011 - 05:29 PM
So in my few hours I have to choose do I work on the mod or play a game?
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#4895
Posted 13 February 2011 - 10:22 PM
Yea we know you have real life and work so we are glad for every minute you find to develop and finish this great mod.
#4896
Posted 26 February 2011 - 09:59 AM
Can you remove rockets from Hk-91 "storm trooper" and make him fire bullets from 2 hands with increased speed instead? I think "barbarian" has enough rockets for both Hk-91 and hk-93
#4897 Guest_Guest_*
Posted 03 April 2011 - 09:51 AM
1. Building Cap, for ex= AFG airfield. Why there are some building cap for it?? AFG use plane, plane use airfield, and max airfield we can build is one. And Remove limit too for special airfield.
2. Remove vaniila airfield from AFG. why we must built vanilla airfield, then upgrade to extended?? My suggestion, Its for AFG only, when we built the airfield for small aircraft, the standart for that is extended airfield. Then for special aircraft, it can only to built for special aircraft, like Aurora bomber etc.
3. VTOL should be like chopper, i mean rearm in the air.
4. Remove limit unit for AFG, or maybe maximaze it to 5.
5. Robots should use power for its unit, i mean all of them. Then add a bulding like Laser general have ( special power plant )
oke thats all. This mod are amazing, love the tech tree, so not everyone is same, even its same general
#4898
Posted 14 April 2011 - 08:38 PM
i am new i am from contra fans and i liked your mod but the game is too slow there is something in command center which have 3 level i forgot its name which allow us to build the advanced dozer it is very slow and the game is unbalanced flame general super weapons is too weak some generals are two weak and some are very strong .
keep the good work
#4899
Posted 15 April 2011 - 02:02 AM
The escalation upgrades are the main thing for this mod. They aren't changing, at least not largely. The point is that you can either spend your resources on units to kill your enemy, or make a longer term investment by upgrading your escalation level giving you bigger units to kill your enemy.
The armies are obviously unbalanced at the moment (for example, using a leech on a civ structure gives robot gen ranks very quickly, robot anti-infantry mech uses vulcan damage so it can kill vehicles and buildings too, and the cluster tomahawk does too much damage to buildings). However, what we have access to is an alpha, which is usually reserved for team testing rather than player testing because it is obviously far from complete.
Also I'd argue that flame general's super weapons is quite powerful, especially the napalm storm which is his main super weapon. It covers a large area (a base) and does quite a bit of damage.
#4900
Posted 15 April 2011 - 02:18 PM
In very few cases have I gotten a CONSISTENT feedback on the balance of any given general.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
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