Contra 004 released
#41
Posted 06 April 2006 - 03:05 PM
#42
Posted 06 April 2006 - 03:22 PM
Thanks man, will maps built that were for zero hour work with this mod fine?
if it works with ZH AI it should be fine
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#43
Posted 07 April 2006 - 01:14 AM
By any chance did anyone here used to be playing total annihilation?
#44
Posted 07 April 2006 - 01:57 AM
Ah, cool, thats it all up and running, now I just gotta make some maps and this should make for some very intresting LAN games
By any chance did anyone here used to be playing total annihilation?
I loved it back in the day. theres a new engine build now too... a 3rd party group made a full 3D version that can be downloaded. I can't remember the name, but its worth looking for... try on ModDB if your interested.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#45
Posted 07 April 2006 - 01:45 PM
I loved it back in the day. theres a new engine build now too... a 3rd party group made a full 3D version that can be downloaded. I can't remember the name, but its worth looking for... try on ModDB if your interested.
Ah, TA spring, I would download it except it doesnt allow multiplayer matches with the AI included so im just gonna wait until supreme commander (TA2) comes out, although there are some classy mods that keep TA refreshing to this day such as my personal fav at the moment - Absolute Annihilation
#46
Posted 07 April 2006 - 02:34 PM
im just gonna wait until supreme commander (TA2) comes out
I'm excited about that one. I really hope it lives up to the hype. The interview I read the guy said it WOULD be a TA2, but he can't because the previous publisher owns the rights to it. Thus the new name and new story. He described it as the game he wanted TA to be back when he made it.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#47
Posted 13 April 2006 - 12:56 AM
Soul 2.4
Background process. Has something to do with some activity going on somewhere. Sorting junkmail, I think. No value or interest. Doesn't do much except hog resource.
#48
Posted 13 April 2006 - 05:03 AM
I couldn't get the AI for ur mod to work everything else worked but not the AI i tryed everything that i could think of to make it wor k but nothing happend wat i'am i go to do?
it sounds like the Skermish.SCB file is in the wrong folder, or you are playing on maps that don't support the AI.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
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