Remove Chinook carrying capacity?
#101
Posted 04 January 2006 - 10:52 PM
1) we are on topic
2) you decide anyway so why are you sayinbg that most of your decisions have to say??
and
3) you need to remove those to helicopters
#102
Posted 04 January 2006 - 10:52 PM
Drop the Blackhawks and Sea Devil: Fine by me.
Most of your decisions won't be changed: OK, I accept that my suggestions on your decisions might not make it in, I'm just offering my opinion. That's why we have a forum for the mod so we can discuss any suggestions.
Stay on topic: I try to stay on topic, sometimes it can't be helped, but you shouldn't penalize everyone because there are a few spammers here.
STFU about the tech airfield size: Like I said, it hasn't really been brought up that often, and you never said no until last time you were asked. And that wasn't even on the forums.
#103
Posted 04 January 2006 - 10:57 PM
#105
Posted 04 January 2006 - 11:22 PM
#107
Posted 05 January 2006 - 12:16 AM
#108
Posted 05 January 2006 - 12:38 AM
I think Chinook could possibly be a light transport, but I think the blackhawk will be a more suitable transport if it looks a lil more realistic. Just my opinion!
"Jesus didn't resurrect. He respawned."
"I hated going to weddings. All the grandmas would poke me saying "You're next". They stopped that when I started doing it to them at funerals."
#109
Posted 05 January 2006 - 02:09 AM
the sea devil isn't all that cool though, it is still a fag 'cause its gun takes like 12 years to destroy a militia artillery cannon.... and
1) we are on topic
2) you decide anyway so why are you sayinbg that most of your decisions have to say??
and
3) you need to remove those to helicopters
I voted for the Chinooks to do what it does now. Carry infantry, vehicles and supplies like it does in real life. There's no need to change it.
The games Black Hawks are fine in my opinion. Two different versions to play with. A preloaded special ops version with 8 soldier capacity and a light machine gun for protection. The other version is an empty eight seat attack version of the blackhawk with wing attachments and rocket/missile pods. Both can carry infantry, but no vehicles or supplies.
I typically will create 5 attack blackhawks (my "Alert 5" aircraft) during the game primarily for base cover to fend off sneak attacks, para drop attacks, and tank para drop attacks. I will also use them in the game for SAR missions of downed pilots.
The preloaded blackhawk version, while I don't use as much, is great for getting preloaded infantry behind enemy lines quickly. Meaning that you don't have to manually load troops onto the choppers before you leave your base. Thereby, saving yourself time and trouble. The bad news is I use rangers more than I do special ops because of the building capture ability, which special ops doesn't have. Because of that I typically will have to bump some of the ops soldiers off the blackhawk and put some rangers on. Pain in the butt. Another pain, is the fact that you can't choose which type of blackhawk to build. What you get is what you get. Which is a big waste of money. I would love to see this changed.
As for the Sea Devil, it's basically an very lightly armed Chinook. It can carry troops and vehicles into battle. It can pick up no supplies (in PR 7). The machine guns are long range but very light. Ok versus infantry, but not against armored vehicles/tanks and buildings. Which is fine in my opinion since they are more for carrying troops (and more importantly vehicles) behind enemy lines than they are for attack purposes. Although, I must say they do fairly well in large numbers, and make a good air cav chopper for getting all your armor to a light to moderately hot LZ. I would not recommend taking these choppers directly into or over the heart of the enemies base, however.
(FYI, there is still the crash error for the Sea Devil if one gets shot down. Vanguard is aware of it, and hopefully it will be fixed in the next release or patch.)
Bottom line here though, is there are different choppers for different types of missions. Some over lap and some don't, which is cool. The Sea Devil has it's purposes.
Would be neat to have a version of the Sea Devil preloaded with Marines. Perhaps built from a Tech Amphibious Assault ship, or Tech Naval Yard, perhaps? Just a thought.
#110
Posted 05 January 2006 - 02:34 AM
Remove the Blackhawk with infantry all together. It may be useful, but it isn't really needed. Instead, add fast roping to the Blackhawk, and remove it from the Chinook. Let the Chinook continue gathering supplies and carrying vehicles and infantry. It just can't do combat drops like the 'new' Blackhawk can.
Also, if possible, make the Blackhawk fire from door mounts.
Another suggestion for AF Gen. Replace the Blackhawk with the Pavehawk for him. Same carrying capacity, better speed, better weaponry. (mini-guns instead of .50-cals)
#111
Posted 05 January 2006 - 02:45 AM
My opinion:
Remove the Blackhawk with infantry all together. It may be useful, but it isn't really needed. Instead, add fast roping to the Blackhawk, and remove it from the Chinook. Let the Chinook continue gathering supplies and carrying vehicles and infantry. It just can't do combat drops like the 'new' Blackhawk can.
Also, if possible, make the Blackhawk fire from door mounts.
Another suggestion for AF Gen. Replace the Blackhawk with the Pavehawk for him. Same carrying capacity, better speed, better weaponry. (mini-guns instead of .50-cals)
Most of this sound great. I like the ideas.
But, as for the preloaded infantry blackhawks, I think it's ok as is, because it's convenent to have the preloaded option, instead of having to buy an empty Blackhawk, and then have to manually load it. Having it with infantry preloaded saves a lot of time and misery. I just wish it was a mix of missile defenders, specail ops, and rangers on it, instead of just eight special ops soldiers aboard. It would make it a little more useful and flexible.
#113
Posted 05 January 2006 - 03:16 AM
3 user(s) are reading this topic
0 members, 3 guests, 0 anonymous users