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Remove Chinook carrying capacity?


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Poll: What should the Chinook be able to carry?

What should the Chinook be able to carry?

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#81 Jsmooth13

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Posted 04 January 2006 - 10:00 PM

Vanguard, my china strategy for a long time has to build a half a million of those RAR or w/e the hell they are, the inferno cannon-dragon tank things.... if you make them (cheap and quick) you can layout a huge minefield that no tank can penatrate and anyway those things are so damn good at killing stuff that nothing could get close.

#82 link.the.first

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Posted 04 January 2006 - 10:02 PM

ROV, BTW what's that stand for?

So having weapons use the little slot things under the health bar is completely different from transport logic? If that's the case you could just have a chopper that can only carry one vehicle and never any infantry, while the Chinook stays as is, possibly unable to carry any big vehicles.
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#83 Vanguard

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Posted 04 January 2006 - 10:11 PM

It stands for Remote Operated Vehicle, but that's going to change. And no, because then the chinook would be that vehicle, and it would only have 4 slots, and in that case, it couldn't carry any vehicles except one humvee, or 4 infantry Since I will be overhauling the transport system.
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#84 link.the.first

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Posted 04 January 2006 - 10:13 PM

What kind of changes are you making to the transport system?
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#85 Jsmooth13

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Posted 04 January 2006 - 10:13 PM

u know a funny thing about transports.... how come you can hold 2 or 3 humvees (thats is 10 or 15 infantry) in a unit but only able to carry 8 infantry without units???

#86 link.the.first

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Posted 04 January 2006 - 10:15 PM

Just to clarify, the vehicle-only transport would have only one slot for vehicles like the Tank Bunker and wouldn't hold infantry for my idea.

You made it so Linear Tanks can't use Tank Bunkers, can't you make it so tanks can't use Chinooks but Humvees can?
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#87 Ace22

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Posted 04 January 2006 - 10:16 PM

Yeah, I realize that Vanguard is right about the Chinook thing, as I used the ability to carry a vehicle once.

#88 link.the.first

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Posted 04 January 2006 - 10:19 PM

But why bother removing it just because you don't use it? Some people like airlifting vehicles, some don't. Having that ability doesn't take away from the game, but removing it will for some people. Like I said, if you can't find a use for airlifting vehicles, then don't use that ability. It's not taking up any of the stupid limits EA put on the game by having it be a transport, if anything it will cut back on the number of units if you remove the Sea Devil and Blackhawk.
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#89 Jsmooth13

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Posted 04 January 2006 - 10:20 PM

linear tanks freaking rock....byw why can't they use chinooks?

#90 Vanguard

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Posted 04 January 2006 - 10:20 PM

Because you can put 5 infantry into each humvee. And then transport the humvee.

Light vehicles will be 4 carry spaces, Tanks will be 8 carry spaces, Huge Tanks and troop crawlers will be 12 carry spaces, making it impossible to transport those, oh and dozers will be 5 slots making it impossible for any non-tech aircraft to carry it, except for the Helix, which wont be able to transport the Dozer Type. Which also means the worker can't get into the Helix.


Now that I think about it the Tunnel network is kinda unfair in it's transport design, being able to hold up to 10 vehicles no matter their transport slot size, but I will leave that alone.
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#91 link.the.first

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Posted 04 January 2006 - 10:22 PM

Will the Chinook have its transport abilities completely removed then?

What if the Humvee takes up five slots instead of three? Or all vehicles take five? Cuz it's unrealistic for a Chinook to carry two Humvees anyway.
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#92 Jsmooth13

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Posted 04 January 2006 - 10:24 PM

well thats whats f***** up about your whole system "Let's remove all USA transports" and i dont want to hear about stupid Tech bullshit 'cause u haven't used them yet why would u start and then you decide "hey, why not make it more unfair and leave the Tunnel Network alone so only the USA is LEFT WITHOUT A TRANSPORT"

#93 link.the.first

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Posted 04 January 2006 - 10:26 PM

The USA would still have Blackhawks, but that's not good enough because they can't carry vehicles. So it still punches a hole in their side.

What if you can't carry vehicles until you get an upgrade for Chinooks at the Airfield to increase their cargo? That way the USA won't get their transport before China.
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#94 Vanguard

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Posted 04 January 2006 - 10:29 PM

Uhhhhh hello, you people are forgeting about Sea Devil which has the same transport abilities as the chinook currently.
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#95 Jsmooth13

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Posted 04 January 2006 - 10:29 PM

i like that link.....

Nice avoidence of the "C" word.

#96 link.the.first

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Posted 04 January 2006 - 10:31 PM

Jsmooth: ;)

Vanguard: Slight problem with the Sea Devil: YOU CAN ONLY GET IT IF THERE IS A TECH AIRFIELD ON THE MAP! I don't see Tunnel Networks or Helixes exclusive to a building that may or may not be on the map.
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#97 Jsmooth13

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Posted 04 January 2006 - 10:32 PM

if u get a tech airfield... My Compramise:: I want a damned Tech Airfield on everymap or else give me my stupid chinooks

#98 link.the.first

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Posted 04 January 2006 - 10:37 PM

Having a tech airfield on every map means that you have to go through every single map in World Builder and add one, then everyone else you're playing with needs to agree on one version of the map. So, I go with the second part of that suggestion: restore the Chinook.

Also, if you make the USA rely on the Tech Airfield to move around, remove Sneak Attack and give the GLA some Russian transport chopper there or something and move the Helix to the Tech Airfield too. That's the only way to balance while at least one side depends on the tech airfield to airlift units. However, I would rather have it back the way it was, with each side coming with transports, otherwise if you're against a player who uses them a lot all you have to do is take out the tech airfield and restrict their options.
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#99 Jsmooth13

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Posted 04 January 2006 - 10:45 PM

plus if you can't deal with someone who uses the TRANSPORT STRATEGY then you have no right talking about how abd a strategy it is just because you dont use it

#100 Vanguard

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Posted 04 January 2006 - 10:45 PM

Even without a tech airfield you still have the advantage...

So I say again if you want them back do the previously stated conditions, and then I will remove the Blackhawks, and the Sea Devil.
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