Remove Chinook carrying capacity?
#81
Posted 04 January 2006 - 10:00 PM
#82
Posted 04 January 2006 - 10:02 PM
So having weapons use the little slot things under the health bar is completely different from transport logic? If that's the case you could just have a chopper that can only carry one vehicle and never any infantry, while the Chinook stays as is, possibly unable to carry any big vehicles.
#83
Posted 04 January 2006 - 10:11 PM
#85
Posted 04 January 2006 - 10:13 PM
#87
Posted 04 January 2006 - 10:16 PM
#88
Posted 04 January 2006 - 10:19 PM
#89
Posted 04 January 2006 - 10:20 PM
#90
Posted 04 January 2006 - 10:20 PM
Light vehicles will be 4 carry spaces, Tanks will be 8 carry spaces, Huge Tanks and troop crawlers will be 12 carry spaces, making it impossible to transport those, oh and dozers will be 5 slots making it impossible for any non-tech aircraft to carry it, except for the Helix, which wont be able to transport the Dozer Type. Which also means the worker can't get into the Helix.
Now that I think about it the Tunnel network is kinda unfair in it's transport design, being able to hold up to 10 vehicles no matter their transport slot size, but I will leave that alone.
#92
Posted 04 January 2006 - 10:24 PM
#93
Posted 04 January 2006 - 10:26 PM
What if you can't carry vehicles until you get an upgrade for Chinooks at the Airfield to increase their cargo? That way the USA won't get their transport before China.
#95
Posted 04 January 2006 - 10:29 PM
Nice avoidence of the "C" word.
#97
Posted 04 January 2006 - 10:32 PM
#98
Posted 04 January 2006 - 10:37 PM
Also, if you make the USA rely on the Tech Airfield to move around, remove Sneak Attack and give the GLA some Russian transport chopper there or something and move the Helix to the Tech Airfield too. That's the only way to balance while at least one side depends on the tech airfield to airlift units. However, I would rather have it back the way it was, with each side coming with transports, otherwise if you're against a player who uses them a lot all you have to do is take out the tech airfield and restrict their options.
#99
Posted 04 January 2006 - 10:45 PM
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