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#41 Vanguard

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Posted 01 February 2006 - 07:17 PM

Link's idea - DONE.

Mobile Oil Drills will now be in PR. As for the time limit thing, I don't think that's possible.

Here's the model, now I will skin it.

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Edited by Vanguard, 02 February 2006 - 12:16 AM.

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#42 Bob

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Posted 02 February 2006 - 01:26 AM

Very slick. I like it, and the idea. :p
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#43 Delta24US

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Posted 02 February 2006 - 01:29 AM

thank you santy claus :p

very nice Vanguard, very nice.
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#44 00 Nobody

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Posted 02 February 2006 - 02:39 AM

Great Job VG, It looks great...

... But I gotta know, how'd you do it so fast?
It's like me and my maps. My highest quality skirmish map took 2 hours, and my regular quality ones take from 45 minutes to an hour and 15 minutes. :p :) :lol:...

Edited by 00 Nobody, 02 February 2006 - 02:40 AM.

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#45 link.the.first

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Posted 02 February 2006 - 02:46 AM

Looks good VG

If there's one thing it's missing it's the extension pipes you add on the back of the drill shaft so you can drill deeper. Other than that (maybe a person that comes with it to operate unless that would bug out/lag too much) perfect.
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#46 Vanguard

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Posted 02 February 2006 - 03:50 AM

Modeling is completely different from Mapping.
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#47 Bismarck

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Posted 02 February 2006 - 05:31 PM

The mobile drill looks cool but what does it do?
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#48 Vanguard

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Posted 02 February 2006 - 05:37 PM

Drills for oil.
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#49 Bismarck

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Posted 02 February 2006 - 06:17 PM

And can be moved around. Now i get it. COOL.
Will there be a special spot where it can dirll or...?

Edited by Bismarck, 02 February 2006 - 06:19 PM.

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#50 Karlos Vandango

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Posted 02 February 2006 - 06:47 PM

proply
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#51 Vanguard

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Posted 02 February 2006 - 07:36 PM

No since that's impossible to do.
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#52 link.the.first

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Posted 02 February 2006 - 08:38 PM

oh well, still a good money maker.
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#53 Delta24US

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Posted 02 February 2006 - 09:20 PM

basically its an oil derrick on wheels?

how much will it make per few seconds?
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#54 Vanguard

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Posted 02 February 2006 - 10:21 PM

Actually I think I might make it similar to the hacker, but with each veterancy level it will get a new look, and will bring up different minerals, not really sure actually, or I might just stick with oil since that's what fits its other ability most.
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#55 link.the.first

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Posted 02 February 2006 - 10:21 PM

Different minerals? What difference would that make? Isn't it all converted to money anyway?
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#56 Vanguard

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Posted 02 February 2006 - 10:27 PM

The different minerals would be worth different amounts of money :). Like this

Oil - $10
Stuff in between - $20-$30
Diamonds - $60
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#57 00 Nobody

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Posted 02 February 2006 - 11:42 PM

cool. so, it's model and/or skin would change slightly each level?

Like this


My version:
-----------------------------------------
Types:

Green (no exp): Oil - $40
Veteran: Iron - 50
Elite (2 stripes, not 3): Sapphires/Rubies - $60
Heroic: Diamonds - $80

each take-in would happen every 5-8 seconds (you decide VG).
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Construct additional pylons. No, seriously. The power's out. Those power lines are overloaded. WE NEED MOAR PYLONS!

#58 sath

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Posted 03 February 2006 - 03:59 PM

or something a pyscho would think of like when it hits heroic it turns into some sort of lemon and sprays citric chemicals onto the terrain when destroyed. (strange isn't it but my sight is temprarily impared and my eyes have to strain to see right but thats having an effect on my brain.)
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#59 Vanguard

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Posted 03 February 2006 - 04:30 PM

Back on topic sath.
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#60 FireBlade

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Posted 04 February 2006 - 01:35 PM

i think the milita should have more powerfull guns, like cause they have alot of gun type stuff, and they do feel weak...
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