One I've found is using the same animation state twice in an object's code. Took me months to figure out that one.
I've also seen (haven't experienced) that referencing a specialpower template that doesn't exist causes gamedat to crash.
NOTE: This thread is not here for you to ask how to fix a gamedat error: it's here so we can post solutions and discuss them.
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so here's the list of solutions found so far :
- using the same animation state twice in an object's code. {reported by Celeglin}
- referencing a specialpower template that doesn't exist {reported by Celeglin}
- if the armor you have written doesn't exist, when your unit is being attacked, the game crashes.
And another one: if you delete the asset.dat, the game will crash too. {reported by Morgoth946} - referring to inexisting weapons in any unit's weaponset {reported by ched}
- referring to inexisting locomotors in any unit's locomotorset {reported by ched}
- playing mods may affect your skirmish profile and may prevent the game from running, and result in a nasty game.dat. Simply delete it in the Application Data folder. {reported by ched}
- Setting MaxLevelMP, in playertemplate.ini, to 0, will cause the game to crash when you destroy an object. {Reported by LoG}
- Stating an upgrade in ExperienceLevels.ini when you have over 190 upgrades will cause the game to crash when building that object. {Reported by GothmogTheOrc}
- Using an inexisting AnimationState will get you a crash {reported by Mullers_11}
- if you're designing a horde with a line like this:
BannerCarrierPosition = UnitType:ObjectX Pos:X:70.0 Y:0.0
but ObjectX doesn't exists, the game crashes {reported by Tom and zimoo} - if you put a PurchaseSpell button in a SpellBookCommandSet, the games crashes upon opening the Spellstore (and possibly the other way round too) {reported by Tom and Makaveli }
- if the shellmap (data\maps\shellmap1\shellmap1.map) is not there (and you are replacing original game files), the game will crash in the loading screen, at the moment the little spinning ring shows up) {Reported by ched and 2playgames}
Edited by 2playgames, 24 February 2007 - 11:08 PM.