Mech
#1
Posted 31 March 2006 - 10:43 PM
#2
Posted 01 April 2006 - 12:18 AM
#3
Posted 01 April 2006 - 02:49 AM
they take the fun out, for what reason ever, they just spoil the fun.
even in empire earth i never play the last 2 ages coz there ppl can build mechs and they are annoying
#4
Posted 01 April 2006 - 04:36 AM
I think that it's a good idea.
#6
Posted 01 April 2006 - 01:19 PM
#7
Posted 01 April 2006 - 04:24 PM
#9
Posted 01 April 2006 - 07:49 PM
It would significantly increase the power and versatility of the US ranger, currently I have absolutely no use for the ranger except for basic base security and capture units.
The flashbang grenades really got me pissed because for moving infantry they rarely hit for efficient damage and once the ranger is within firing range it would almost immediately get slaughtered by a couple red guard soldiers or heavy gunner troops.
bottom line, rangers have no place in generals anymore and neither does the comanche.
I am hoping this was not off topic but just incase it is I will get back on topic:
Mech units would be good only if it was pretty well balanced, and that means no death ray laser that decimates a horde of troops or uberrocketpods that can annihalate a base within seconds.
I think the exoskeleton suit would be a good mech modification upgrade to the US ranger.
"Jesus didn't resurrect. He respawned."
"I hated going to weddings. All the grandmas would poke me saying "You're next". They stopped that when I started doing it to them at funerals."
#10
Posted 02 April 2006 - 07:43 AM
Ruler of the waves!
92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature.
#11
Posted 02 April 2006 - 09:08 AM
Remember! If you smoke weed you’ll get high, if you smoke a reed you would die
Apparently Donkeys kill more people every year than air-plane crashes
#12
Posted 02 April 2006 - 09:51 AM
Ruler of the waves!
92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature.
#13
Posted 02 April 2006 - 02:09 PM
Either way exo skeleton suits would kick ass so I'm game for that idea.
Edit: Perhaps for the exoskeleton is could be a unit that once researched it replaces the ranger in the barracks. Just if thats done It needs to be able to capture still. Possibly as a minus side to it you can not give it flash bangs.
Edited by squido, 02 April 2006 - 02:15 PM.
#14
Posted 02 April 2006 - 06:03 PM
Sniper Exosuit -
Anti-infantry and light vehicle sniper cannon, range 500 m
Back Laser Cannon, range 300 m
Back Rail Gun (Less damaging then the Sabre's gun, but longer range), range 300 m
Speed - Fast
Flight mode - Jetpack
Flight Duration - 10 seconds
Panzer Exosuit -
AP Grenade Launcher, range 300 m
Back Grenade Launcher, range 350 m
Back Missile Launcher, range 350 m
Speed - Slow
Flight mode - None
Flight Duration - N/A
Assault Exosuit
Machine Gun, range 250 m
Back Laser Cannon, range 300 m
Back Linear Cannon (not the laser one, this one fires shells, like a gauss cannon, but less damaging), range 200 m
Speed - Medium
Flight mode - None
Flight Duration - N/A
#16
Posted 02 April 2006 - 07:05 PM
Why do they all have laser cannons, tho? I don't think a sniper would need one. He'd be built for speed and covertness.
#17
Posted 02 April 2006 - 08:55 PM
Assigning exo-suits to any specific side would harm the game-balance, I think - particularly the GLA, who are already a side that is probably the least chosen when people play.
David.
ETA: Here's a thought. The tech dozer bay always seems like a bit of an overkill to me, as being able to produce the dozers of any side kind of defeats the object of picking a strategy side in the first place, as the first thing anyone will do is build the "Master side" dozer to get every super weapon.
How about, if it is possible, scaling down the size of the model, to say repair depot / re-inforcement pad size, as it does take up a bit of space on the map, and giving it the option to produce only one type of dozer - one which can build tech buildings. That way, if the delights of the civilian airport or exo-skeleton factory aren't on the current map, then a quick infantry rush can snag you a dozer that can build them (with obvious restrictions, such as making them hideously expensive to do this way). Giving the place high armour / health would ensure that every side has the opportunity to capture it back and get their own tech dozer. You could always incorporate an unlock patch to allow players to play the master side general if they want (I've seen one available that works, but I'm not sure if it works with Raptor).
Edited by David J. Oates, 02 April 2006 - 09:04 PM.
#18
Posted 02 April 2006 - 09:48 PM
The GLA are used frequently online and when having very small amounts of money to start. The reason? Rush.
#19
Posted 02 April 2006 - 10:05 PM
I thought you said some time ago you were including mechs like those in Ghost in the Shell. Unless these are modelled off of those.
#20
Posted 02 April 2006 - 10:29 PM
The GLA are used frequently online and when having very small amounts of money to start. The reason? Rush.
Hmm - never really used them myself - maybe they work well early on, but for me they always seem to fall apart in the long game, as their defences and AA support suck.
I stand by what I said about the US though - the GPS and cluster bomb are what really sets them apart as the side that can kill any other with one strike. Fortunately, Vanguard (bows down with the obligatory "We're not worthy, We're not worthy"), has said that the GPS will be turned into a tech building, which is great news, but on a personal level, I don't think there should be any weapon in the game that should be capable of taking out a command centre or super weapon in one hit - these things are meant to be big and nasty and requiring a serious commitment of resources and firepower to destroy.
Okay if everyone else had this capability then it might be fair, although crazily out of bounds, but the cluster bomb, as it stands, it ridiculously overpowered. A better approach, as the CB is, in current military parlance, an anti-infantry device, would be to give it immense damage potential against infantry and vehicles, but bugger all against buildings. Think about it - it's shrapnel, basically - it rips infantry and undefended vehicles, but what the hell is it going to do against three feet of concrete - nothing! As it is, it rips through bases like paper. which places the US at a significant advantage, as they can just hold the thing until they hear the "Nuclear silo detected" warning, then let it go to remove the problem - there's no "Will it, won't it?" question here - if you set a CB in a particular area, everything is nuked.
Just my pet peeve, but without the CB and GPS, the US would be extremely balanced with the other sides. At the moment, it has a significant advantage.
David.
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