OLD: Galaxy at War: General Discussion
#81
Posted 23 May 2006 - 09:02 PM
Frodo: I wish the Ring had never come to me... I wish none of this had happened...
Gandalf: So do all who live to see such times, but that is not for them to decide. All you have to decide, is what to do with the time that is given to you...
Click me
#82
Posted 23 May 2006 - 09:04 PM
#84
Posted 23 May 2006 - 09:25 PM
I wasn't joking, but I just got yelled at by my GF for not knowing So now I know he was a great jedi, and talked funny. (Correct? )By the way, Yoda is the short green, long-eared dude that kicks ass in all the movies.
Frodo: I wish the Ring had never come to me... I wish none of this had happened...
Gandalf: So do all who live to see such times, but that is not for them to decide. All you have to decide, is what to do with the time that is given to you...
Click me
#85
Posted 23 May 2006 - 10:26 PM
I wasn't joking, but I just got yelled at by my GF for not knowing So now I know he was a great jedi, and talked funny. (Correct? )By the way, Yoda is the short green, long-eared dude that kicks ass in all the movies.
great in knowledge and deeds, but not in size
#88
Posted 24 May 2006 - 01:50 PM
#89
Posted 24 May 2006 - 10:11 PM
#90
Posted 25 May 2006 - 12:02 AM
#91
Posted 25 May 2006 - 12:47 AM
https://www.twitch.tv/vileartist - Yes shameless self-promotion
----------------------------------------------------------------------------------------------------------------------
"Old modders never die, they just fade away" ~ Hostile
#92
Posted 25 May 2006 - 01:09 AM
#95
Posted 26 May 2006 - 12:51 AM
https://www.twitch.tv/vileartist - Yes shameless self-promotion
----------------------------------------------------------------------------------------------------------------------
"Old modders never die, they just fade away" ~ Hostile
#96
Posted 26 May 2006 - 02:01 PM
#97
Posted 26 May 2006 - 09:13 PM
Good.Don't worry MW, we can wait
I have a question about coding: Is it possible for a unit to use a certain animation when attacking a certain other unit? I think I might be able to find a way using the Gondor archer's code. See, they have a different weapon for close range (a different animation too) and a different weapon for attacking against buildings. This would create unique lightsaber fights.
Just for your info: The models that we are using right now for Anakin, Windu, Obi-wan, etc. are all pretty high poly (1900). They also have another downside; that they werent created to be Jedi. But now, over at Imperial Assault II, our unit modeler has created (from scratch) special models. The Anakin model looks better than the one we are using now, and has 1000 polys. So it is an all-round good thing.
*toodles off to go map and reskin Anakin, Obi-wan, Mace Windu, and Kit Fisto*
#98
Posted 26 May 2006 - 09:15 PM
Retired
#99
Posted 27 May 2006 - 12:33 PM
...
I have a question about coding: Is it possible for a unit to use a certain animation when attacking a certain other unit? I think I might be able to find a way using the Gondor archer's code. See, they have a different weapon for close range (a different animation too) and a different weapon for attacking against buildings. This would create unique lightsaber fights.
...
Check out the Balrog. He uses different animations for attacking buildings and people.
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#100
Posted 27 May 2006 - 03:27 PM
UseAnimation: OnlyAgainst = NONE +AnakinSkywalker +MaceWindu +Yoda etc.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users