Depth Mod: BFME 2 Deluxe Edition (name to be changed)
#21
Posted 30 May 2006 - 07:14 PM
However, what is the problem if I increase the size of the model to adapt it to the skeleton, then in the code to put a "scale" (dwarf to Uruk's skeleton)?
#22
Posted 30 May 2006 - 07:22 PM
the needed rescales aren't exactly the same on all axises
but is it really hard just to scale (for example 200% on the z-axis) a skeleton and it's animations? i don't really know, just guesswork
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."
#23
Posted 30 May 2006 - 07:48 PM
implies remaking all the animations.
#25
Posted 30 May 2006 - 07:58 PM
#26
Posted 30 May 2006 - 08:19 PM
we'll have to live with that then :(
Edited by 2playgames, 30 May 2006 - 08:19 PM.
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."
#28
Posted 31 May 2006 - 08:45 PM
I got into trouble with binding(i even cant see bfme1 anims in w3dwiever anymore. i am gonna dig in and fix it someday) but just in case you can get them binded yourself here they are
I added pitchforks and sharpened skins.
Edited by Tomat, 31 May 2006 - 08:46 PM.
#29
Posted 31 May 2006 - 09:11 PM
can you mail them to 2playgames@pcenter.nl
(i like these contributions )
Edited by 2playgames, 31 May 2006 - 09:16 PM.
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."
#30
Posted 31 May 2006 - 09:17 PM
#34
Posted 01 June 2006 - 10:38 AM
(i even cant see bfme1 anims in w3dwiever anymore
Retired
#35
Posted 03 June 2006 - 06:08 PM
the site can be found at:
http://www.pcenter.n...ds/bfme2deluxe/
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."
#36
Posted 04 June 2006 - 02:43 PM
Dain: Arr Nertea: yarrrr Dain: haharrrr Nertea: graaawwwr Dain: oaaaaaaaarr Nertea: .... honk?
#37
Posted 04 June 2006 - 03:26 PM
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."
#38
Posted 04 June 2006 - 03:53 PM
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