Supreme Commander
#41
Posted 12 July 2006 - 03:46 AM
The moral of that story is do drugs?
#42
Posted 22 August 2006 - 06:58 AM
Edited by Forgotten_Soul, 22 August 2006 - 08:38 AM.
Soul 2.4
Background process. Has something to do with some activity going on somewhere. Sorting junkmail, I think. No value or interest. Doesn't do much except hog resource.
#43
Posted 24 August 2006 - 08:57 PM
I cannot wait to tear those screwups apart..
#45
Posted 25 August 2006 - 02:03 PM
IL-2 is claimed to be "moddable" by Oleg Maddox & Crew, but all you can do is add new skins, missions and campaigns. It took enough work for one man to create a new dynamic campaign generator, and he had to replace a lot of files.
I expect with this team's track record, SC might end up the same way. Of course it could always end up like OFP and be moddable down to nearly the source code (Someone played with the DLLs and made it DX9 optimized, with reflective water). Could really be anything, different people have different definitions.
#46
Posted 25 August 2006 - 02:19 PM
Um can you give me a link to the site I would like to see all that thanks .New Aeon details up on the site. I must say, they appear to be the 'hapless victims' side...though none of these sides is whiter than white.
I cannot wait to tear those screwups apart..
Soul 2.4
Background process. Has something to do with some activity going on somewhere. Sorting junkmail, I think. No value or interest. Doesn't do much except hog resource.
#47
Posted 25 August 2006 - 03:39 PM
I expect with this team's track record, SC might end up the same way. Of course it could always end up like OFP and be moddable down to nearly the source code (Someone played with the DLLs and made it DX9 optimized, with reflective water). Could really be anything, different people have different definitions.
Heh, good ol' Keg.
But yeah, I wouldn't get my hopes up if I were you. Just because they say it's moddable doesn't mean it's truly moddable. For all we know they may think of modding as making maps, which although that can be considered modding, that's only 1/4000000th of what modding's about. There's a high probability that, although the game itself will be good, the modding support will be terrible.
BAGS I UEF!
Bastard! Ah well... I'll settle for some UEF general I s'pose.
#48
Posted 25 August 2006 - 03:45 PM
I have to admit, all three sides look intriguing, though the Aeon less so as they haven't even appeared in a trailer. The Cybrans and the UEF look like the two most significant players. Aeons are just there for a new way to play. They seem to specialise in hover and firepower, while the Cybrans are able to make awesome amphibious landings and use pwnage lasers. The UEF are possibly the weakest side. However it goes, this will be a damn interesting game.
#49
Posted 25 August 2006 - 03:46 PM
#50
Posted 25 August 2006 - 04:47 PM
#51
Posted 25 August 2006 - 05:46 PM
#52
Posted 25 August 2006 - 08:24 PM
#53
Posted 25 August 2006 - 10:08 PM
#54
Posted 25 August 2006 - 10:36 PM
You ever played Total Annihilation? Do you know who is the prime designer behind Supreme Commander? That's right, the guy who was the prime designer behind Total Annihilation. Now if that game isn't moddable then I don't know. I can literally be sure that this guy won't let skin inserting be the peak of SupComs modding abilities.I expect with this team's track record, SC might end up the same way.
ARGUMENT FROM CREATION, a.k.a. ARGUMENT FROM PERSONAL INCREDULITY (I)
(1) If evolution is false, then creationism is true, and therefore God exists.
(2) Evolution can't be true, since I lack the mental capacity to understand it; moreover, to accept its truth would cause me to be uncomfortable.
(3) Therefore, God exists.
#55
Posted 27 August 2006 - 04:51 PM
#56
Posted 27 August 2006 - 05:09 PM
Why would you bother to make a game unmoddable? It must take more effort than to make it moddable.
#57
Posted 27 August 2006 - 06:35 PM
the world was not meant for understanding,it was meant for pain and suffering
- friday-13
#58
Posted 27 August 2006 - 06:35 PM
- Security issues can arise in online gaming if people have access to editable material.
- It costs time and money after or during the release of a title to develop a system that allows players to introduce new content.
- Hot Coffee style incidents can occur with 3rd party content. It's happening on an increasingly frequent basis.
- There are considerable quantities of legal issues to address when releasing any such editables to the public.
- Legal teams need to ensure that the original game is not debased in a fashion that is not deemed in keeping with the owners vision of the intellectual property, or that anyone elses intellectual property is debased upon their platform in a similar manner.
- Many developers and publishers simply do not approve of the concept of modding, and will deliberately restrict themselves to prevent modding from occuring.
#59
Posted 27 August 2006 - 07:17 PM
I don't understand your last one...why would they not approve? Okay, I know Blizzard are utter bastards for it, but it's inexplicable to me...
That said, there have already been many trumpetings that Supreme Commander will be highly moddable.
#60
Posted 27 August 2006 - 07:42 PM
As for why they don't approve - they just don't like people fucking with their stuff. And for the above reasons of course.
They haven't said it's been "highly moddable" either - just that it will be to some extent. The rest is just speculation, and we know speculation isn't to be trusted.
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