Nertea's Model(s)
#401
Posted 11 October 2011 - 06:20 PM
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
#402
Posted 11 October 2011 - 06:57 PM
I guess you could draw a bit of the KoDA discussion into it. "Doesn't fit"
Me, I like it.
The 4th Age version 0.8 has been released: Link
#403
Posted 11 October 2011 - 07:13 PM
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
#404
Posted 11 October 2011 - 07:32 PM
I can see where he's coming from though, as that was my first reaction when you first redid the Royal Guards, which seems like ages ago now... But I love them now!
The 4th Age version 0.8 has been released: Link
#405
Posted 11 October 2011 - 09:30 PM
for example
"Faithless is he that says farewell when the road darkens."
-J.R.R. Tolkien-
"Obstacles are those terrible things you see when you take your eyes off your goals."
-Unknown-
#406
Posted 11 October 2011 - 09:31 PM
No fuel left for the pilgrims
#407
Posted 12 October 2011 - 12:58 PM
I guess it's because of the thin "angled" lines on the beard which could remind you of something like circuitry.
for example
Bingo .I love the upper-nose part but the beard tends to look like that "circuitry" way .
#408
Posted 12 October 2011 - 04:32 PM
No fuel left for the pilgrims
#409
Posted 19 October 2011 - 08:22 AM
It's mainly the same triangular shape, stacked on oneanother, and repeated on each side of the column. So there are many lines in the same direction and with few different angles.
"Faithless is he that says farewell when the road darkens."
-J.R.R. Tolkien-
"Obstacles are those terrible things you see when you take your eyes off your goals."
-Unknown-
#410
Posted 27 October 2011 - 03:51 PM
my lord, why are you so good????Decided not to do it . Tools are too crappy. I don't even own the game...
Anyways, second model! First, a bit of background... EA announces their expansion pack. I show a friend the picture of the Numenorians fighting the Wolfos from Ocarina of Time and complain loudly that it looks like they'll be using Numenorians. He asks me "Well, can you do better?". I replied "Hell yeah. Get back to me in a week."
Well, it took a bit more than a week, but I've got me my nice concept of an Arnorian soldier, early to middle Third Age. Based heavily off a combination of the Numenor costume, some slightly elvish elements, and description of the Dunedain ranger costumes, I came up with this. Hope ya like it.
And a nicer picture of the kit.
Technical specs: 45,000 polygons, 7 1024x1024 diffuse colour maps, 7 1024x1024 normal maps. Could probably have been done with less, but i like the insane detail on some bits Better renders available on request etc.
#412
Posted 27 October 2011 - 08:45 PM
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
#413
Posted 27 October 2011 - 09:04 PM
Yeah, honestly that model is kinda crappy.
I don't agree , except for the helmet .
#414
Posted 28 October 2011 - 12:15 AM
John 3:16 (NIV)
For God so loved the world that he gave his one and only Son, that whoever believes in him shall not perish but have eternal life.
Psalm 23:1 (ESV)
A Psalm of David.
The LORD is my shepherd; I shall not want.
#415
Posted 28 October 2011 - 12:33 AM
No fuel left for the pilgrims
#416
Posted 28 October 2011 - 12:53 AM
John 3:16 (NIV)
For God so loved the world that he gave his one and only Son, that whoever believes in him shall not perish but have eternal life.
Psalm 23:1 (ESV)
A Psalm of David.
The LORD is my shepherd; I shall not want.
#417
Posted 28 October 2011 - 10:35 AM
face, KINDA. rest NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOYeah, honestly that model is kinda crappy.
#418
Posted 22 January 2012 - 10:32 PM
Anyways, now that I've been officially revealed, I can post some work here for you guys. You can see some more screens here.
Here's some renders of the first one, the Rebel Armoured Freerunner. If there's interest, I'll post renders of the rest of them.
Model specs:
- 2304 triangles
- 2x 512x512 colour textures
- 2x 512x512 normal maps (including specular)
- 2x 256x256 colour textures (turrets)
- 2x 256x256 normal maps (turrets,including specular)
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
#419
Posted 25 December 2012 - 11:55 PM
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
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