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Nertea's Model(s)


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#41 Cobra

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Posted 08 August 2006 - 02:04 AM

ROFL 40k polys :blink: but who cares? thats an absolute masterpiece.

Hope ya like it.


Bro, you dont need to say that lol.

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#42 cahik_

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Posted 08 August 2006 - 06:13 AM

great work :blink: looks absolutly amazing.

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#43 Mathijs

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Posted 08 August 2006 - 06:38 AM

Awesome..

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#44 Feanor

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Posted 08 August 2006 - 08:15 AM

good god..... :blink: 450000 polys???? jeaz, also its amazing :grin:
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#45 Pixel

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Posted 08 August 2006 - 09:45 AM

Amazing Truely Amazing

Edited by FlameGuard, 08 August 2006 - 09:46 AM.


#46 Bart

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Posted 08 August 2006 - 10:15 AM

it's awesome and that texture is so detailed, though i do notice that you make long heads :)

ps. could you post a short explanation how to render units with poses/animations in 3dsmax (so not just the T-pose)? :p
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#47 Master Windu

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Posted 08 August 2006 - 04:35 PM

I absolutely LOVE the finished product. Brilliant. One small suggestion though, I think you should make the helmet a tad shorter.

My favorite part is the vambraces, I love those.
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#48 Cobra

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Posted 08 August 2006 - 04:51 PM

have to agree with ya there :p

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#49 Feanor

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Posted 08 August 2006 - 04:58 PM

I would love to see the wire version of it. :p just to see all the insane polys lol
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#50 Lauri

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Posted 09 August 2006 - 12:45 AM

Oh my godness, shoot me, somebody!

That is, in fact, better than the last masterpiece, and, much more polies.
That model could probably be like 4K, and with you skin, and look beautiful! :lol: ;) :grin: :grin:

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#51 Nertea

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Posted 09 August 2006 - 02:00 AM

Glad everybody likes it. I'm trying to think of something to do next... might actually be an Uruk-Hai... hmmm. Suggestions welcome (within the realm of possibility :grin: ).


ps. could you post a short explanation how to render units with poses/animations in 3dsmax (so not just the T-pose)? ;)


It would be very hard to write a short explanation on that. The method I used with gmax to pose things no longer works with the new tools (assuming you want to pose BFME models), so that option's out. The best way I guess would be to rig and then pose the bones yourself. Alternately, you could go the more professional way and use 3ds max's skinning tools (which you must if you're doing non-BFME stuff)... which you can google tuts for, I'm no good at it :lol:. Or use character studio if you have it.....

And here's the Wireframe view for people who want to see it

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#52 GothmogtheOrc

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Posted 09 August 2006 - 04:31 AM

;) ;) :ohmy: :ohmy: :ohmy: :ohmy:

:grin: :grin: :grin:

;) :thumbsup: :w00t: :lol:

*words fail me, absolutely stunning Nertea!!! looks ridiculously real and does an excellent job of capturing the feeling of Arnor/Numenorians ;) *

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#53 Bart

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Posted 09 August 2006 - 11:53 AM

hmm, guess i'll ask the guys from Galaxy at War then, since they did it with General Grievous

anyway, an uruk would be cool, but anything non-gondor would be fine too
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#54 Kwen

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Posted 10 August 2006 - 01:54 AM

ELF! do an elf

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#55 Cobra

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Posted 10 August 2006 - 03:52 AM

;) that.....that wireframe....its...its PERFECT!!!!

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#56 Mathijs

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Posted 10 August 2006 - 06:17 PM

Err.. ya.

Nert, I'd love to see you get down and dirty with Last Alliance Elf armor..

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#57 Celeglin

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Posted 10 August 2006 - 09:46 PM

Nert, I'd love to see you get down and dirty with Last Alliance Elf armor..


...

Does anyone else find this comment creepy?

^_^

Anyway, as I've said far too many times over MSN, Nert, you're waaay too good at this stuff. Keep it up!

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#58 |MeMw|Elessar

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Posted 10 August 2006 - 09:58 PM

wow that is absolutly amazing! the detail of that model is so good. you are soo good at 3ds max. you should try putting it ingame and taking a screenshot it would look so amazing
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#59 N19HtmAr3

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Posted 10 August 2006 - 10:57 PM

^_^ OMFG... that's inhuman...

#60 General Otmin

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Posted 11 August 2006 - 12:12 AM

^_^ That doesn't look like it's for bfme. That looks wayy too detailed. I love it. :thumbsup:



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