Unit/Weapon suggestion
#21
Posted 21 July 2006 - 07:14 PM
its damage wud be about 650 points for the initial impact then it wud creat a small firstorm if it doesent hit a unit directly. for nuke gen it wud b small nuclear explos
#22
Posted 22 July 2006 - 03:59 AM
#23
Posted 22 July 2006 - 01:55 PM
Other damage changes:
Infantry are no longer a threat to armor unless they have grenades or RPGs
Aircraft Bombs do more damage to buildings while missiles do less
Infantry die by being hit ONCE by anything
vehicles that are not destroyed by a hit are slowed down or are immobile
AND in "general" make it more like real warfare.
New units:
X-15! Mach 6!
HIND 24
Sukoi SU37 and SU47 (bueaties of the sky)
Stealth for the raptor please that is why it can win against the faster and more agile SU-37
Towable artilitry with greater visual range (I.E. it reveals enough of the shroud to see artiliry bombarding your base)
the T34 (somewhat of an Icon now)
T90
MECHS particularly of the front mission kind
in general put more real life machines in and void the made up units of the game ... but still FM mechs man
OH! and the japanese as a side.
Japanese type 99 tank (between the leclerc and the abrams. It WAS named the third best tank in the word after the challenger II and the abrams)
Sun toku a sub that is an aircraft carrier.
The fuku a bomber that has SUPER long range
the F-16xl a japanese F-16
MORE ANIME UNITS (I am sucha GEEK!)
#24
Posted 22 July 2006 - 03:29 PM
also another cool thing to see wud be that the ion dragon form china ( think dats da name) cud get an upgrade called bouncing bombs; as its wud go to attack a target, (which must be in the water, so with this upgrade it cannot attack things on land whilst its over the sea, if it targets a ground base weapon then it wouldnt bounce just hit it directly.) the bombs wud do 1 bounce and then spread out a bit then explode on the second impact or if it hit summit.
its damage wud be about 650 points for the initial impact then it wud creat a small firstorm if it doesent hit a unit directly. for nuke gen it wud b small nuclear explos
650 points of damage is very close to enough to destroy a comand center. It would be unbalanced. Maybe 200 instead.
Desert Legends RPG C&C's ONLY
Desert Doorway Defenders
Desert Corps.
BattleTanx
Operation: The Dragon's Den
Construct additional pylons. No, seriously. The power's out. Those power lines are overloaded. WE NEED MOAR PYLONS!
#25
Posted 22 July 2006 - 04:49 PM
@physalis - although it would be great if there was realistic damage i doubt that will happen in this particular mod as so far its kept to the basic principles of Zero Hour.
and PS. why do you want the T-34 in game? they may have been awesome in WW2 but they'd get owned by modern tanks, let alone future ones.
Edited by Fire Ze Missiles!, 22 July 2006 - 04:51 PM.
Ever stop to think and forget to start again?
There are 10 kinds of people in this world: Those who understand binary and those who don't.
FZM and Vort don't do tag wrestling...but if they did, they'd probably be the worst tag-wrestlers in the world.
Oh for fuck's sake!
#26
Posted 22 July 2006 - 07:20 PM
#27
Posted 22 July 2006 - 10:26 PM
I say 300. Just to be different.
@physalis - although it would be great if there was realistic damage i doubt that will happen in this particular mod as so far its kept to the basic principles of Zero Hour.
and PS. why do you want the T-34 in game? they may have been awesome in WW2 but they'd get owned by modern tanks, let alone future ones.
Yeah but the russians millitary technology has always been something that facinated me. Simple yet advance and while simple, for at least some time, kept up with our technology. The T34 Would get blasted in our day ... hell early cold war tanks would kill it no prob but it is some what of a legend. I mean it could take down a panzer or tiger II by ramming into it and had the agility of the sherman. It's main gun could also take out a tiger II IF and only if it hit just right. I guess that's why: simplicity and efficiency ... maybe thats why I love FM and the zeon's.
#28
Posted 23 July 2006 - 04:01 PM
As for Releastic measure the only game ive seen that had that with good playbility was Act of War, even though some part of the CNC community hates it i thought it was down right great. Espically the new artillery system, the MLRS can basically shoot really far now, almost full map on small maps,Unrealistic? Hell no it loses acreccey the farther it fires.and yes i know i spelt it wrong, soldier on that game are usful in their own way but can be killed easily by a tank. The new mercenary system is cool....HEY wait a min theirs an idea. MERCENARIES! Why not put a merc tech build on maps of Project Raptor, i mean it would be a good idea, mercenaries are a big part in wars of today, and yes U.S. hire them they just keep low about it. Just need suggestions on what mercs we could have avalible.
#29
Posted 23 July 2006 - 06:52 PM
Ever stop to think and forget to start again?
There are 10 kinds of people in this world: Those who understand binary and those who don't.
FZM and Vort don't do tag wrestling...but if they did, they'd probably be the worst tag-wrestlers in the world.
Oh for fuck's sake!
#30
Posted 24 July 2006 - 09:27 AM
vet. level. so they repair themselves, and it looks cooler when they shoot red, the units i wud have in it wud be:
Tojen tank
Scorpian
Quad cannon
nuke cannon
Nuclear overlord
Maybe the rail tank
#31
Posted 24 July 2006 - 06:20 PM
What i meant by a stealth tank is a unique unit only at the center which isn't that great and just has the advantage of stealth. Mercenaries are usually specialised in one particular area of combat like, for example, stealth. Or hit and run, accuracy at long range, anti air firepower etc.
I wonder if it would be possible to have, rather than units themselves, researches that allow the construction of a certain unit at your war factory/airfield/barracks.
Ever stop to think and forget to start again?
There are 10 kinds of people in this world: Those who understand binary and those who don't.
FZM and Vort don't do tag wrestling...but if they did, they'd probably be the worst tag-wrestlers in the world.
Oh for fuck's sake!
#32
Posted 01 August 2006 - 12:38 AM
#33
Posted 01 August 2006 - 02:44 AM
------------------
Quotes from Vanguard:
'... Each exosuit has three weapons, as listed bellow:
Sniper Exosuit -
Anti-infantry and light vehicle sniper cannon, range 500 m
Back Laser Cannon, range 300 m
Back Rail Gun (Less damaging then the Sabre's gun, but longer range), range 300 m
Speed - Fast
Flight mode - Jetpack
Flight Duration - 10 seconds
Panzer Exosuit -
AP Grenade Launcher, range 300 m
Back Grenade Launcher, range 350 m
Back Missile Launcher, range 350 m
Speed - Slow
Flight mode - None
Flight Duration - N/A
Assault Exosuit
Machine Gun, range 250 m
Back Laser Cannon, range 300 m
Back Linear Cannon (not the laser one, this one fires shells, like a gauss cannon, but less damaging), range 200 m
Speed - Medium
Flight mode - None
Flight Duration - N/A ...'
'It will be side specific, for the US, but you have to have other things to build them, specifically other tech buildings, meaning you have to keep them. The Sniper exosuit (Stalker) will require the tech GPS station. The Medium Exosuit will require you to have a strategy center, and a tech research lab. The Panzer Exosuit will require the rare Tech Hurricane Cannon. Also as said before the Dozer Bay is just for testing purposes, for quick build list error checks. Each Exosuit can only be built twice except for the sniper version, due to it's ability to cover half the map in less then ten seconds when using it's jetpack, which has a recharge time of 1 minute.'
------------------------------
One suggestion for you if your interested in a mech mod. Keep an eye on BlueFire Mod. It will have some Mechs when it's finished. It's still under development, last I heard.
#34
Posted 01 August 2006 - 04:05 PM
To balance it ut put in higher cost and reload times paladin only shoot 0.7 times a second meaning almost every 2 seconds it shoots and say after 10 shots it has 20 sec pause to rearm for next barrage.
I think i just thunk. did I?
Edited by THE OVERLORDS, 01 August 2006 - 04:09 PM.
#35
Posted 01 August 2006 - 07:30 PM
#37
Posted 01 August 2006 - 11:35 PM
1. Striker
it is a light battle armor that has a mech gun and a sholder mounted cannon that can take out a humvee in 4 shots. the point of this unit is to renforce the front line because it will be pretty fast to reach the ffront line in time to even help. the striker would be best used in groups. there would also be a stealth uprade so that it can aslo be used to ambush. Price: 1000
2. Storm
this is a support unit armed with nothing but a sholder mounted missile rack. it will need to knel down to start firing its LRMs ( Long Range Missile) like the nuke cannon. it will shot 8 missiles rapidly but only 3 out of the 8 will even hit the targeted enemy. the rest will hit the area near the enemy. it's normal speed is a ranger speed but there is an upgrade that will let the missile payload be 12 but will render the speed of the storm to be a tankhunter speed. Price: 1400
3. Ghost
the main use of this armor is to lay mines, but these minnes are different. the mine pops up and run to the enemy. the mine will take a couple secs before running at the enemy so u can kill it. it wont have much life and when destroyed it wont explode. now bak to the ghost, it can also repair other battle armors, it can c other mines and disable them, and it willl have a claw that can hack into enemy tanks and building causing the object to shut down but once the claw and the object isnt attached anymore the object is bak online. there will be an upgrade that will allow the ghost to jumpjet but the distance wont be far. Price: 2000
man cant wait till i c little suits of armor take down a whole army of tanks and still be able to rush into a base
#38
Posted 02 August 2006 - 12:00 AM
Didn't mean to rain on your prade there. It's just that the mech idea was brought up a while back, and Vanguard had already made a decision on the question of Mechs for PR. Being new here (and welcome by the way) I just thought you should know what had been decided previously. Feel free to continue to post any ideas on the subject if you wish too. That's what these forums here at Revora are all about. Creativity.well my idea sunk faster then a piece of lead in water but the fact that we can get battle armor is neat.... it is battle armor rite not little inf that tanks can run over in like 3 sec. maybe vanguard will make more batle armor. now heres a question and i know ur not vg urself but will the armors be treated as a tank where other players can kill the person inside of the armor and take it away laughing? and tho my mech idea wasn't what vg was looking for perhaps i could think of some armor ideas? ty bob for enlighting me about the armor
As for stealing the exosuit, I don't know. It sounds like it might me possible to have a sniper take out the man in the suit and leave it unmanned. But I'm not sure, so that questions should go to the all mighty Vanguard for an answer.
Yes. I can't wait either. Hopefully soon.I'm interested in seeing what they look like hey bob when will VG let us see them?
#39
Posted 02 August 2006 - 01:16 PM
#40
Posted 03 August 2006 - 02:15 AM
But, here's the thing. The infantry in Generals is so small, I doubt it would look any better than the 'stick' they carry and use now. You would really have to zoom into them in worldbuilder before one would notice a substantial difference, in my personal opinion.
That's my two cents worth.
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