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MO 2.0 // Mission Discussion, Tips and Tricks


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#261 wcvechten

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Posted 17 November 2007 - 08:39 AM

yep,after a time limit which isnt shown u get the ability to build the centurion

#262 SSTG

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Posted 20 November 2007 - 09:59 PM

I'm not 100% sure cause I have'nt tried this yet though you could try using a engineer or a emperor tank on the navalyard if you can get it and maybe you can get those ships
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#263 Medusa

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Posted 21 November 2007 - 02:34 AM

by the way, are those chinese units possible to get?

Not without modding the mod :p
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#264 pepito4119

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Posted 28 December 2007 - 05:24 PM

hi! i was wondering if anyone could help me... i cant get past soviet mission 7 & 8, allied mission 7 & 8, and epsilon mission 9...in the final mission for each side, i cant defend the base well because of all the rush attacks, even if it is in easy mode... damn! for soviet mission 7, i cant establish a base because the starflares, brutes, kirovs etc keep blowing up my reactors and oil derricks, and for allied mission 7, i only got until the back of the soviet base where there is a bunker, after i destroy the bunker and sentry gun, i cant go further anymore... can anyone please help me... (am i turning back to a noob???) i used the campaign list to skip the others and move on to the final missions! hehehehe!

Edited by pepito4119, 28 December 2007 - 05:25 PM.


#265 reverrie

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Posted 31 December 2007 - 12:36 AM

please, help step-by-step with first epsilon misson!
i can't fully understand what to do - do i need to kill evrebody in the area near Romanov to save his life when i'll mindcontroll him?
when playing soviet missions - it was m u c h easier..(
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#266 wcvechten

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Posted 01 January 2008 - 06:06 PM

just mind control romanov and airport if i remember correctly,but kill every which isnt part of the objective,the main base is to be captured though

#267 reverrie

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Posted 02 January 2008 - 11:53 PM

just mind control romanov and airport if i remember correctly,but kill every which isnt part of the objective,the main base is to be captured though

thanks, but i've already grasped it) as usual - i was passing this mission in a very complicated way
anyway, when i thought that 1st mission was a nightmare, i was wrong. mission with Dougan is worse

i feel getting smarter in passing this game
but it doesn't abolish the great nervousness i feel in every mission where every unit costs gold because he's irreplaceable

everything is sometimes too difficult, but the curiosity about the storyline is stronger
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#268 wcvechten

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Posted 03 January 2008 - 06:35 PM

hehe the missions are great really,that dougan mission is really hard though,but THANK GOD it has an capturable soviet bar and oil derrecks =D

#269 reverrie

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Posted 03 January 2008 - 10:46 PM

hehe the missions are great really,that dougan mission is really hard though,but THANK GOD it has an capturable soviet bar and oil derrecks =D

oh, really? O_o
for me it was enough my elite (and - sometimes with stars after destroing different tanks) adepts, one nearly dead mindcontrolled Grizzly and 2 beautiful Chrono Prisons)
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#270 wcvechten

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Posted 05 January 2008 - 11:07 AM

in left-lower corner there is a small soviet establisment,min control some engis there and tadaaa,ur own small base =D,use the police cars or grizzly(or whatever)to wipe out any enemy unit there or on ur way

#271 Dmitriy

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Posted 11 January 2008 - 03:18 PM

Why in Mental Omega campaign we must destroy all enemy's forces? It's very difficult, because sometimes I can't find the remainder of foes. It takes me about 30 min to find them. Can it be fixed?
p.s sorry for my bad english, I'm from *unknown country* = )

Edited by Dmitriy, 12 January 2008 - 12:14 PM.


#272 wcvechten

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Posted 11 January 2008 - 08:03 PM

It doesnt matter where you are from
I know its hard,but this improves you skill in searching on the minimap

#273 Dmitriy

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Posted 12 January 2008 - 12:10 PM

searching on the minimap is a very useful thing, but I speak about 1 or 2 units standing behind trees or some invisible units (shadow tanks, underwater units ect.)

#274 wcvechten

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Posted 12 January 2008 - 05:51 PM

get urself a spammage of patrols keep an team of rhinocs or what checking all out

#275 Dmitriy

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Posted 12 January 2008 - 08:26 PM

I agree with this tactics, but in the Soviet Union's campaign ( 7th mission "robot storm" ) I can't find last unit. I made mass tank check of the territory, made a nuclear strikes in suspicious places and so on...

#276 wcvechten

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Posted 13 January 2008 - 06:34 PM

get the ICBM tank thingies,they detect stealth,be sure to have desolaters deployed aswell then

#277 knoggun

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Posted 14 February 2008 - 06:11 AM

on soviet mission 7, I've scanned the map with infector tanks etc, and I still can't find anything. The problem for me is though, there's a little bit of unbuildable territory in the south-east base just below the bridge that I can't

*build on
*have any unit cross in any way (Bar air units ofc)
*and I can't seem to destroy/damage anything that is there.
* is only one cell big.

Could that have anything to do with why I can't finish the mission? Maybe a underground APC stuck in a movement loop? does capturing buildings instead of blowing them up count? because as it is I can't seem to find any more epsilon units to destroy : / (got the airbases, the plateau, I've wiped out everything and have around 50 or so infector tanks spread out to find any stragglers.)

#278 wcvechten

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Posted 15 February 2008 - 03:13 PM

hmm... if i remember correctly centrurion also got to the end of the map wher the base first was

#279 knoggun

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Posted 17 February 2008 - 05:22 AM

I must be doing something wrong then, because no matter where the centurion or any other detector goes, the map doesn't end. : /

Even the viruses at the cliffs north of the one nuke reactor + 6 tesla reactors are dead.

#280 wcvechten

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Posted 17 February 2008 - 10:07 AM

er... maybe attack dogs?if i remeber correctly terror drones can detect aswell,and they autoattack any inf when left




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