MO 2.0 // Mission Discussion, Tips and Tricks
#341
Posted 07 February 2009 - 11:37 AM
train 1 dog first
let the mutator be activated
now, SPAM SUM GGI'S
or flak troopers,
mostly I capture that epsilon base though
#342
Posted 07 February 2009 - 12:30 PM
#343
Posted 17 March 2009 - 07:58 PM
You take Seraphs with Enforcers, they have greater range. First Railgun Towers can be taken out by destroying barrels (with Sniper, he can). Later, you destroy Bio Chambers or just mass-rush towers with Enforcers.
But how do you stop those 4 chaos quads from destroying your entire force? :(
Okay so I just read through every page...basically I have to get lucky in what I get from the crates?
GGIs could, and try to not kill the slaves before destroying them miners. They are your absolute lifesavers. A slave could smash the living hell out of the quads.
Hostis Humani Generis
Russia is WUMBO!
#344
Posted 24 April 2009 - 11:01 PM
Edited by o8ao, 24 April 2009 - 11:02 PM.
#345
Posted 28 April 2009 - 04:49 PM
#346
Posted 14 May 2009 - 02:55 PM
wow thanks a ton. but i found out at first, when i was playing mental omega soviet last mission without n patch on the installed yuri's revenge, i got demolition trucks coming to my base O.O. holy, nuked my whole base.I manage to prevent Starflares using AA base defenses placed on bombers' potential route to power plants I have. You have to tech up to tier 2 without power plants and then construct PPs and defenses at the same time. AFAIK I had no troubles with Starflares after having 4 PPs and 8 flak cannons. You can always use AA units but you are low on resources at the beginning and while infantry gets mutated, units can get dominated or simply destroyed by incoming forces. Stick to defenses at the beginning.
#347
Posted 14 May 2009 - 02:59 PM
to counter the mutator
train 1 dog first
let the mutator be activated
now, SPAM SUM GGI'S
or flak troopers,
mostly I capture that epsilon base though
wow u are the best. u got the time to train engineer and even capture their base. once my engineer is out of the barrack, whole swarm of yuri's attack dogs come. O...M...G.... gg for my engineers
#348
Posted 15 May 2009 - 12:27 AM
"you want to leave when!?"
#351
Posted 20 May 2009 - 06:09 AM
I can't download the v2.0PSI patch 1
Soviet 3- Chitzkoi can detect cloaked units in a very short distance right?
#352
Posted 20 May 2009 - 11:59 AM
yea. try not to get boris and chitzkoi together when trying to detect ghost miner. if both of them are close to the ghost miner, and it is detected by chitzkoi, boris and chitzkoi(attack similar to that of terror drone on tanks) will attack simultaneously, which might cause boris to kill the chitzkoi, and then mission fail.Why is the spy not working in v2.0 build PSI? I can't finish allied 8 because of the spy not being able to infiltrate the reactor.
I can't download the v2.0PSI patch 1
Soviet 3- Chitzkoi can detect cloaked units in a very short distance right?
#353
Posted 22 May 2009 - 03:37 PM
#355
Posted 23 May 2009 - 02:34 AM
#356
Posted 25 May 2009 - 07:50 AM
#357
Posted 26 May 2009 - 06:25 AM
I managed to destroy the Epsilon forward base with my dreadnought, carrier, and battlehip but when I set up my MCV, the enemy swarms my base... It is impossible to control!!!!! GRRRRRRRRR..
Then I was pressured by the 1 1/2 hour mental omega activation...
What the.....
A lil tips pls.
#358
Posted 26 May 2009 - 11:24 AM
1. There is a pyschic interruptor near the epsilon con. yard and I think there are cloaked floating discs, a master-mind near the magnetron east of the con. yard and shadow tanks at the shores.
2. The Genetic Mutator is very fast to get activated.
3. The Starflares rushing to destroy your power plants.
4. The attack dogs running to eat your infantry.
5. The gravellers coming to blow your base up.
6. The Psychic Dominator.
What I did here was to destroy the epsilon base near the shore including the cloaked ones and the other cloaked structures near the other naval shipyard in the west , you can spare the con. yard or some if you want to capture it. I waited until the dominator is activated, it will target your destroyers so keep a look at the countdown and damage the destroyers until red so when they get dominated they won't become a PITA. as soon as the P. Dominator is activated build your base. It would be better to build the allied tech tree first as you would need the spy sattelite. I read from the past discussions that you should train a dog and the mutator would just kill the dog. Train engineers if you'll capture the spared epsilon structures and GGI's. They will be your first defense against the starflares, UFO and some rushing units but be sure to put them in a safe place or they'll get eaten by attack dogs i.e. pillbox,sentry gun, bunker etc. Beware also of the gravellers as they are very powerful against buildings, infantry or units are immune and to i'ts earthquake so take advantage of that , I think they will come from the east and west and are limited in number. Be sure to scatter your infantry and units before the mutator and dominator is activated.If you we're able to survive the rush attacks and you have a stable defense then it's your turn to attack or you could rush them too whle building your base but it's a bit risky. Your target should be "how to put him in a low power situation". After that all should be easy now except looking for every unit in the map. I hope this helps and sorry for my bad english.
I little help in Allied 8- Devoted I'm using v2.0 Build PSI and my spy can't infiltrate the reactor or any structure. According to the news, this was already fixed in the v2.0PSI patch 1 but I can't dowload it.
Edited by asatat7, 26 May 2009 - 11:34 AM.
#359
Posted 26 May 2009 - 12:10 PM
#360
Posted 30 May 2009 - 02:20 PM
Most missions are allready so hard.
I mean; if you want harder, then just switch the lvl one higer...
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