NEXUS?
#21
Posted 09 August 2006 - 12:58 PM
#23
Posted 09 August 2006 - 01:24 PM
#25
Posted 11 August 2006 - 01:31 AM
I agree with AG, NEXUS wouldn't care about casualties, but ease of production. Like the classic 5 Shermans vs 1 Tiger, 4 Shermans would be destroyed for each Tiger, but if you can build 5 times as many, and don't care about the losses, why the hell not?!?
World Domination Status: ▾2.7%
#26
Posted 11 August 2006 - 01:05 PM
Damnit, you know i dont use infantry.
That's part of why you lose, IMO. Nexus infantry are excellent, especially when you pour them into, say, Raven transports or Rippers...
I defy you to get past a building garissoned by Executioners without an airstrike or long-range artillery. Just as I defy you to get past a building loaded with Guardians without the same.
#28
Posted 12 August 2006 - 01:00 PM
#30
Posted 24 August 2006 - 01:52 PM
#32
Posted 24 August 2006 - 06:38 PM
#33
Posted 17 October 2007 - 11:23 PM
dose that mean that Nexus's turret will be in it?
oh and can some one give me this turret for my mod?
Edited by Black Rose, 17 October 2007 - 11:25 PM.
#34
Posted 18 October 2007 - 06:40 AM
you will have to code it on your own tho
EAApoc wrote:
The only written law in a C&C game I ever saw is please Mr.Developer make it fun and give me a lot of **** to explode, o and don't you ever get another soul to play Kane but Joe Kucan. Aside from those two rules, all bets are off =) hehe
-APOC
#35 Guest_DaViperDragon_*
Posted 18 October 2007 - 11:45 AM
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