Just wanted to say ...
#21
Posted 26 October 2006 - 02:32 AM
#22
Posted 26 October 2006 - 08:45 AM
you can of course ask when the creator expects to have finished the mod, but this can always change
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."
#23
Posted 26 October 2006 - 06:13 PM
As far as a timetable is concerned for my mods release, it is sadly hard to say. I have plenty of other things happening at the moment, and sadly moding has been put on the back burner. But that is not to say that it won't get done, cause I still plan to have it finished. Just saying if you are expecting me to turn around tomorrow with a demo of it, going to be disappointed. But I will try my best to be prompt, and the hope is to get it out before the expansion comes out. I will definately keep you all informed on my progress, especially people who are interested in the final product.
So want to once again thank RangerAragorn for the interest, as well as anyone else who is following my progress. Sorry it's been kinda quiet on the thread, but at the moment hit a bit of a rough patch. Just keep your eyes open and will try my best to get this done before you know it. Ok?
Thanks again ...
Padraigh
#24
Posted 27 October 2006 - 01:29 PM
#25
Posted 28 October 2006 - 03:18 AM
#26
Posted 24 November 2006 - 02:28 AM
#27
Posted 24 November 2006 - 02:31 AM
#29
Posted 25 November 2006 - 01:07 AM
The first character (Biased as it is) will be Boromir because well, he was my favourite character in the movies anyways. Thus far I have about 15 Abilities/Powers designated for him. Perhaps it is a little too much, perhaps not. We shall soon find out.
But yeah I am hoping this new technique ends up working better then my first attempt, but also have a fair bit also going on, so hopefully I will have time to work on this.
But yeah feel free to keep this thread alive! And yes I think we were all a little upset when we learned Peter Jackson will not be doing The Hobbit! -hides tears-
But ok, thanks for checking up and have a great day all!
Padraigh "Mike"
#30
Posted 25 November 2006 - 05:12 AM
#31
Posted 25 November 2006 - 05:20 AM
There is no exact program. Go to the site and click on the tools page.Well it's good to see everyone is alive but what is the program you use to mod B4ME2
#32
Posted 01 December 2006 - 01:02 AM
#33
Posted 01 December 2006 - 04:03 AM
... Wasn't that me?well, when PJ won't make the hobbit, somebody died alittle
Anyways, it's great to see you still kicking around, PM Steel. Your use of capitalization and punctuation is a god send.
Now you just shift over to the Tutorials sections of the site. They're designed for BfME I, but coding is (for the most part) the same between the two games. Modelling and skinning is largely the same as well (though we can't edit BfME II animations yet...).ok i downloaded the tools and now.............................I don't know how to use them so i'm SOL
#34
Posted 01 December 2006 - 08:47 AM
u cant?(though we can't edit BfME II animations yet...).
Edited by {IP}Sauron, 01 December 2006 - 08:48 AM.
#37
Posted 01 December 2006 - 12:22 PM
#39
Posted 10 December 2006 - 05:30 PM
#40
Posted 10 December 2006 - 10:06 PM
And the reason my Strider didnt work for you is probably because your graphics were too low.
For the modders reading this, what i mean is i just used a skin upgrade on Faramir to get my Strider, but some people were unable to see him.
I think very low graphics doesnt support the skin upgrade...
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