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#981 Ganon

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Posted 07 February 2011 - 08:15 AM

And most importantly... THEODEN WAS NEVER AT THE BLACK GATE. Theoden should be dead, end of story.


The campaigns assume everything happens perfectly.


There, that should explain everything ... It's a "What if" scenario.
The plot-line isn't meant to follows the books or the movies. (At least not strictly)

Edited by Ganon, 07 February 2011 - 12:11 PM.


#982 Guest_Darth_Ben_*

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Posted 08 February 2011 - 02:57 AM

Boromir was nice in Helms Deep because of his attack but he was never op. You have so many powerful things at the black gate that you can simply cycle; eagles, wop, aod, ents, in this mod 3 different cav summons(Rohan normal summon, Theodens summon, and who is it Gama?) every good hero including a second aod from Aragorn
unkillable rank 10 Gimli, four sniper heroes (Haldir, Lego, Faramir and crap who is it... the Rohan guy.)

I got an idea, make another level like Mirkwood's Dol Guldar but put a little fake Barad Dur on the mount doom level. Make it like an rts ending differing from the movie in where it ends in a large attack on the enemy. You could start with Gondor, then get Rohan in a few minutes and in the middle of the largest part of the enemy attack have the elfs come and help. You could play the elven alliance theme again but keep pumping out orcs. I don't want the level to end till I have 20k kills apposed to the 7.5 k kills I average in the black gate. If Such a level like an attack on mount doom where possible with the elven army and the two normal armies you should be able to get epic kills. I don't care if it is long, pump out as many orcs as the engine can till it does the job.
Orcs Could attack you from every side, no bottle necks like in black gate.

Idk I honestly hardly have a clue what I am talking about or what modding can do, but I just enjoyed this one a lot. Figured I may have an idea that may not be worthless.

#983 Ganon

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Posted 08 February 2011 - 01:05 PM

Well, ideas are never worthless. They're always important to someone.

Really though, your idea about an attack on Barad Dur sounds really interesting, and fun, but I doubt it'll ever be in this mod.
Or any other mod that you don't make yourself.

It's kind of a depressing prospect, I know, but most mods don't do requests. Especially not this one.

#984 Taralom

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Posted 08 February 2011 - 04:37 PM

Especially not this one.

And this one is special in it's "Especially not this one"-ness.

Darth Ben, this is not our mod, not even Rob's. It belongs to Celeglin and Rob is merely finishing it because of the fantastic work that has been done on it. The only ideas that will be used, are balancing issues and tiny ideas on already existing maps. As Ganon already said, it is a depressing prospect, but I personally wouldn't want it any other way.
If the above post offended you in any way,
please take note that, until further notice, I don't care, so get lost.

#985 Guest_Guest_BOO_YA_*

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Posted 02 August 2012 - 09:00 PM

Hi, I was just wondering if we are able to adjust the command points? If so how. In the INI.big file?

#986 Radagast2001

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Posted 18 January 2015 - 06:41 PM

When i start a campaign (let's say good) i click on Moria Mines(or the 1st mission).I have been waiting about 10 minutes for the game to start, but nothing.My game stays on the picture attached.I have original BFME 1.

bfme_hg01_02.jpg


Edited by Radagast2001, 18 January 2015 - 06:49 PM.


#987 Mathijs

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Posted 18 January 2015 - 06:45 PM

Try running the shortcut as administrator and on Windows XP sp3 compatibility settings...

 

Also, what patch are you on? 


No fuel left for the pilgrims


#988 Radagast2001

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Posted 18 January 2015 - 06:52 PM

in my elven alliance game it says 1.03(not community eddition. i have tried that too) but i have t3a:1.06 patch 

and what are Windows XP sp3 compatibility settings(i have windows 7)



#989 Radagast2001

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Posted 18 January 2015 - 07:01 PM

i have tried running it like administrator but failure



#990 Radagast2001

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Posted 18 January 2015 - 08:25 PM

Mathijs please reply



#991 Mathijs

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Posted 18 January 2015 - 08:42 PM

http://windows.micro...n#1TC=windows-7


No fuel left for the pilgrims


#992 Radagast2001

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Posted 19 January 2015 - 10:00 AM

Ok,so i followed the instruction at the site , but when the troubleshooter wants from me to launch the program(the elven alliance BETA)i launch it,but the version is normal there is no elves faction, and there are no haldir and celeglin in lothlorien army



#993 Radagast2001

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Posted 19 January 2015 - 10:04 AM

i have some maps downloaded-Helms Deep New( http://www.the3rdage...em-126?addview ) and The Movie Map Updated (http://www.the3rdage...tem-771?addview) should i delete it?
 



#994 Mathijs

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Posted 19 January 2015 - 12:33 PM

Eh, what? 

 

You set compatibility settings for the TEA shortcut and suddenly it turns into the regular game shortcut? 

 

What exactly are you doing?


No fuel left for the pilgrims


#995 Radagast2001

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Posted 19 January 2015 - 02:49 PM

See the picture under  the number  5 at the site http://support.serif...orted-does.aspx

The instruction on the site you posted led me to launch the program with this settings on the picture

I tried that.

After that it led me to the same window but with windows compatibility mode Windows XP service mode 3 and to run program as administrator.

In the both cases when i click "Start the program" the game starts as usual(as original bfme1) but when i launch TEA from my desktop shortcut its normal(there is elven faction)

p.s. when i launch the movie map in skirmish (player made maps) the loading screen is the same as in campaign.(i can play movie map but not and the campaign)

 



#996 Mathijs

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Posted 19 January 2015 - 03:05 PM

Oh god-damnit Microsoft. That's not what I wanted you to do. Troubleshooter? No no.

 

Here, I have time now so I'll be clearer:

 

1) Right click your TEA shortcut.

2) Click 'Properties'.

3) Go to the 'Compatibility' tab.

4) Tick the 'run this program in compatibility mode:' box and select Windows XP SP3.

5) Tick the 'run as administrator' box.

 

See it the campaign works then. 


No fuel left for the pilgrims


#997 Radagast2001

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Posted 19 January 2015 - 03:36 PM

FAILURE! I don't know i did as you wrote me.Click on Moria-Loading screen only. Maybe my game wont accept the changes?



#998 Kenge2

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Posted 04 March 2015 - 01:11 PM

Is there any way to disable the camera zoom options and remove them from the powers column?



#999 Kenge2

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Posted 06 March 2015 - 11:19 AM

Camera zoom icons again, just re-checked the new camera system – when you gain the last Power (Blessings of the Golden Wood), the overhead camera icon disappears from the Powers list. I understand why this extra has been included; to alleviate the head-down-in-the-mud feeling when returning to this game from others with a wider more expansive view. But adding them as icons in the Powers sidebar seems a bit intrusive and a counter-visual experience. Can the new camera system be disabled?






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