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#1 Gaffel

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Posted 19 October 2006 - 07:01 PM

:lol: :shiftee: :ohmy: :wub:
Mig do you know if it possible to do diffrence AI attacks for diffrence time line?(game mode)
So AI only attack with the E-100 with on a specefic gamemode

will there be diffrence buildings for diffrence time line?
Will you finish every voxel before realese first beta?

#2 Mig Eater

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Posted 19 October 2006 - 07:32 PM

The AI is Andre's department, if your asking if the AI will only use the units in that time frame tho then yes they will.

The buildings will not change in different time frames, I don’t really want to make 20 versions of every building >_<

I will finish every voxel before the public release.


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#3 maggot

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Posted 19 October 2006 - 08:40 PM

Dunow to be glad or sad to hear that last sentence... So, to be blunt (after looking at all the voxels already made and on display in each faction)... how many left?

Edited by maggot, 19 October 2006 - 08:42 PM.


#4 Mig Eater

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Posted 19 October 2006 - 11:08 PM

Enough to keep me busy for a while... ;)


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#5 death0202

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Posted 19 October 2006 - 11:20 PM

I also have a question.. Are all the infantry can garrison buildings or they will be a specific infantry that can and cant garrsion buildings. If this mod is base in real world infantry should all infantry should garrrison any building.

#6 Mig Eater

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Posted 19 October 2006 - 11:28 PM

All infantry can garrison buildings except for engineers.


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#7 Indigo

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Posted 20 October 2006 - 10:04 AM

I will finish every voxel before the public release.

All 7 nations on it?

#8 Mig Eater

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Posted 20 October 2006 - 04:24 PM

Yep


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#9 Indigo

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Posted 21 October 2006 - 12:10 AM

Oh...anyhoot, will you be using Terrain Expansion since I think it made possible for trains to be flawless in-game...the trains for D-Day are finished, right Mig or still on the process?

#10 Jeeves

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Posted 21 October 2006 - 03:29 AM

D-Day uses its own terrain, and IIRC trains will be present as civilian vehicles to add color and flair to maps. I'd be more worrying about Italy being finished than a toy train set, trains are fun to make, hell, Landship uses almost a dozen :sleep:

Edited by Jeeves, 21 October 2006 - 03:29 AM.

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#11 Indigo

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Posted 21 October 2006 - 04:18 AM

Trains are sweet, they fill the gap of those who are frustrated of not owning a choo-choo set, like me and I believe most of you here wouldn't deny the fact of seeing a choo-choo being used for infantry transport, hehehe! :sleep:

Other than a good eye candy, if it can be implemented properly by Mig, then why not have it for D-Day then? I couldn't think of any other games that can make this possible so making this possible in D-Day will make it the best it can be.

Seriously guys, the only reason why I'm still hooked with RA2/YR is because this is the only game that has naval battles on it. Games nowadays are flashy 3Ds and all, but they seem to neglect naval units on it. Generals:ZH made me loose hope, and I'm guessing there won't be changes to make naval possible in CnC3 :(

Lack of naval warfare in rts games is so very incomplete for me, what about you guys?

#12 Jeeves

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Posted 21 October 2006 - 06:13 AM

if it can be implemented properly

If you're suggesting player owned trains, AFAIK its not possible, and I know D-Day only intends to use them as eye candy, so no infantry transport, the game engine just doesn't allow for player buildable, thus owned trains without severe comprimises.
I like naval warfare because you can have an almighty unit that cost both arms and a leg, and then have it rendered obsolete by your oponent backing away from the shore... You also get some fun balance issues with submarines and aircraft and essentially similar units, but I like what I know of D-Days naval plans, so you shouldn't be too disapointed :sleep:

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#13 Indigo

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Posted 21 October 2006 - 08:24 AM

If you're suggesting player owned trains, AFAIK its not possible, and I know D-Day only intends to use them as eye candy, so no infantry transport, the game engine just doesn't allow for player buildable, thus owned trains without severe comprimises.

No, not buildable. I mean like a tech structure that can be captured and made to move around the tracks.

I saw this happen in another RA2/YR WW2 mod, the trains were captured by a train engineer that 'captures' (mind-controls actually) the main locomotive of the civilian train, and thus making it controllable. But the downside is, the train cars tend to disconnect with the main locomotive. :(

But I trust Mig on what plans he has regarding the choo-choos to make it useful or look good in D-Day, as long as it will be on D-Day! :sleep:

#14 Jeeves

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Posted 21 October 2006 - 11:27 AM

The mod of which you speak is Blitzkrieg, and structures can't move, it was a civie vehicle. I liked the way they blew up :sleep:

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#15 Indigo

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Posted 21 October 2006 - 11:47 AM

Yep, it is Blitzkrieg. My bad with the train as a tech structure, hehehe :sleep:

#16 RB123

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Posted 25 October 2006 - 11:16 AM

All infantry can garrison buildings except for engineers.



Now that begs the question... Will there be Flame thrower troops?? :cool:

#17 Mig Eater

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Posted 25 October 2006 - 01:16 PM

Nope


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#18 death0202

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Posted 25 October 2006 - 09:41 PM

If theres no infantry flamethrower how about tank flame thrower...because i know that in pacific war they use tank flame thrower a lot to clear out caves. And why theres no infantry flame thrower, in pacific war they use it a lot too

#19 Indigo

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Posted 27 October 2006 - 11:46 AM

Are some weapon types for YR that clears garrisoned building even possible like in Generals?

#20 Mig Eater

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Posted 27 October 2006 - 05:29 PM

@death: Yes there are flamethrower tanks.

@Indigo: Nope, you can make an infantry enter a garrisoned building & clear it out tho.


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