Qestion
#1
Posted 19 October 2006 - 07:01 PM
Mig do you know if it possible to do diffrence AI attacks for diffrence time line?(game mode)
So AI only attack with the E-100 with on a specefic gamemode
will there be diffrence buildings for diffrence time line?
Will you finish every voxel before realese first beta?
#2
Posted 19 October 2006 - 07:32 PM
The buildings will not change in different time frames, I don’t really want to make 20 versions of every building >_<
I will finish every voxel before the public release.
#3
Posted 19 October 2006 - 08:40 PM
Edited by maggot, 19 October 2006 - 08:42 PM.
#5
Posted 19 October 2006 - 11:20 PM
#7
Posted 20 October 2006 - 10:04 AM
All 7 nations on it?I will finish every voxel before the public release.
#9
Posted 21 October 2006 - 12:10 AM
#10
Posted 21 October 2006 - 03:29 AM
Edited by Jeeves, 21 October 2006 - 03:29 AM.
World Domination Status: ▾2.7%
#11
Posted 21 October 2006 - 04:18 AM
Other than a good eye candy, if it can be implemented properly by Mig, then why not have it for D-Day then? I couldn't think of any other games that can make this possible so making this possible in D-Day will make it the best it can be.
Seriously guys, the only reason why I'm still hooked with RA2/YR is because this is the only game that has naval battles on it. Games nowadays are flashy 3Ds and all, but they seem to neglect naval units on it. Generals:ZH made me loose hope, and I'm guessing there won't be changes to make naval possible in CnC3 :(
Lack of naval warfare in rts games is so very incomplete for me, what about you guys?
#12
Posted 21 October 2006 - 06:13 AM
If you're suggesting player owned trains, AFAIK its not possible, and I know D-Day only intends to use them as eye candy, so no infantry transport, the game engine just doesn't allow for player buildable, thus owned trains without severe comprimises.if it can be implemented properly
I like naval warfare because you can have an almighty unit that cost both arms and a leg, and then have it rendered obsolete by your oponent backing away from the shore... You also get some fun balance issues with submarines and aircraft and essentially similar units, but I like what I know of D-Days naval plans, so you shouldn't be too disapointed
World Domination Status: ▾2.7%
#13
Posted 21 October 2006 - 08:24 AM
No, not buildable. I mean like a tech structure that can be captured and made to move around the tracks.If you're suggesting player owned trains, AFAIK its not possible, and I know D-Day only intends to use them as eye candy, so no infantry transport, the game engine just doesn't allow for player buildable, thus owned trains without severe comprimises.
I saw this happen in another RA2/YR WW2 mod, the trains were captured by a train engineer that 'captures' (mind-controls actually) the main locomotive of the civilian train, and thus making it controllable. But the downside is, the train cars tend to disconnect with the main locomotive. :(
But I trust Mig on what plans he has regarding the choo-choos to make it useful or look good in D-Day, as long as it will be on D-Day!
#14
Posted 21 October 2006 - 11:27 AM
World Domination Status: ▾2.7%
#15
Posted 21 October 2006 - 11:47 AM
#16
Posted 25 October 2006 - 11:16 AM
All infantry can garrison buildings except for engineers.
Now that begs the question... Will there be Flame thrower troops??
#18
Posted 25 October 2006 - 09:41 PM
#19
Posted 27 October 2006 - 11:46 AM
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