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#21 Rattuskid

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Posted 28 October 2006 - 03:36 AM

@Indigo: Nope, you can make an infantry enter a garrisoned building & clear it out tho.


Which is all but useless as Garrisons tend to pwn infantry if nothing else, and the unit rarely survives until he can make actual contact...
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#22 Indigo

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Posted 28 October 2006 - 03:13 PM

@Indigo: Nope, you can make an infantry enter a garrisoned building & clear it out tho.

Then will you make D-Day infantry able to storm in buildings? But let's say, if there are 8 garrisoned infantry, it will take 16 infantry units to successfully clear out the structure, how about it Mig?

#23 Mig Eater

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Posted 28 October 2006 - 04:42 PM

I haven’t given infantry this ability but I’m considering it. It may make infantry more useful as it would be quicker to use them to deal with garrisoned building then using bombers or artillery etc. But then they might be too useful in that role :/

As for the eight Vs sixteen thing that can’t be done, it only takes one infantry to clear out a whole building.


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#24 wilmet

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Posted 28 October 2006 - 06:11 PM

it would look a bit silly imho to have a fortified building with a dozen men in it be cleared out by one guy with his M1 rifle. :)
about making soldiers useful, hadn't you said you wanted vehicles to be pretty expensive, making it hard to spam out panzers etc ? make the soldiers impossible to target by AT guns so they are well needed when storming a position for example :popcorn: .
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#25 Mig Eater

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Posted 28 October 2006 - 06:40 PM

Well yer they are needed for that, I’m just thinking of other stuff they could do too. Infantry should be the main units TBH but there still overshadowed by tanks & SPG etc.


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#26 Jeeves

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Posted 29 October 2006 - 01:08 PM

Well, in LS infantry are essential because of buildtimes; if you're trying to build an army of tanks you just got overrun by enemy infantry. Slows gameplay, but does make infantry important.
And they're effective against tanks due to them having minimum ranges, once the infantry get on top of them...

Just a couple of ideas ;)

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#27 Sudeki

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Posted 29 October 2006 - 11:13 PM

In Multipayer game will the AI be smarter or it will be as stupid as they used to be? Can Andre make AI more interesting/smarter so that they harder to defeat (humans vs AI)?

#28 Andre27

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Posted 30 October 2006 - 09:41 AM

In Multipayer game will the AI be smarter or it will be as stupid as they used to be? Can Andre make AI more interesting/smarter so that they harder to defeat (humans vs AI)?


I like to believe so. :p

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#29 Mig Eater

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Posted 30 October 2006 - 10:30 AM

Well the last AI you did kicked my ass & that was only an alpha test Posted Image


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#30 Sudeki

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Posted 30 October 2006 - 10:28 PM

Great job for doing smarter AI Andre :p

Will the AI smart enough (Multipayer) to use all there Superweapons against Human opponet? :excl:

Edited by Sudeki, 30 October 2006 - 11:11 PM.


#31 Allied General

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Posted 30 October 2006 - 11:41 PM

it would look a bit silly imho to have a fortified building with a dozen men in it be cleared out by one guy with his M1 rifle. :p
about making soldiers useful, hadn't you said you wanted vehicles to be pretty expensive, making it hard to spam out panzers etc ? make the soldiers impossible to target by AT guns so they are well needed when storming a position for example :p .


* War hero music kicks in * :p or its like MOH :excl:

Edited by Allied General, 30 October 2006 - 11:42 PM.

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#32 Mig Eater

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Posted 30 October 2006 - 11:59 PM

ROFL... :p


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