@Indigo: Nope, you can make an infantry enter a garrisoned building & clear it out tho.
Which is all but useless as Garrisons tend to pwn infantry if nothing else, and the unit rarely survives until he can make actual contact...
Posted 28 October 2006 - 03:36 AM
@Indigo: Nope, you can make an infantry enter a garrisoned building & clear it out tho.
Posted 28 October 2006 - 03:13 PM
Then will you make D-Day infantry able to storm in buildings? But let's say, if there are 8 garrisoned infantry, it will take 16 infantry units to successfully clear out the structure, how about it Mig?@Indigo: Nope, you can make an infantry enter a garrisoned building & clear it out tho.
Posted 28 October 2006 - 04:42 PM
Posted 28 October 2006 - 06:11 PM
Posted 29 October 2006 - 01:08 PM
World Domination Status: ▾2.7%
Posted 29 October 2006 - 11:13 PM
Posted 30 October 2006 - 09:41 AM
In Multipayer game will the AI be smarter or it will be as stupid as they used to be? Can Andre make AI more interesting/smarter so that they harder to defeat (humans vs AI)?
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Andre 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
Posted 30 October 2006 - 10:28 PM
Edited by Sudeki, 30 October 2006 - 11:11 PM.
Posted 30 October 2006 - 11:41 PM
it would look a bit silly imho to have a fortified building with a dozen men in it be cleared out by one guy with his M1 rifle.
about making soldiers useful, hadn't you said you wanted vehicles to be pretty expensive, making it hard to spam out panzers etc ? make the soldiers impossible to target by AT guns so they are well needed when storming a position for example .
Edited by Allied General, 30 October 2006 - 11:42 PM.
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