AI Q & A
#61
Posted 11 August 2008 - 05:49 AM
It was coding related not script related.
I think it was because the buildings were missing the FS_FACTORY Kindof.
It all works great now.
Break dancing into the hearts of millions
#62
Posted 09 November 2008 - 02:21 PM
Long time, no see! I thought I'd let you know that I'm officially back and willing to answer all of your AI related questions as always!
P.S. Thanks to everyone for keeping the AI flag flying during my rather long and unjustified absence!
Cheers!
Hebblewhite.
Blade with whom I have lived,
Blade with whom I now die,
Serve right and justice one last time,
Seek one last heart of evil,
Still one last life of pain,
Cut well old friend, and then... farewell
#63
Posted 13 November 2008 - 12:06 AM
Break dancing into the hearts of millions
#64
Posted 13 November 2008 - 12:47 PM
Welcome back Heb.
Thanks! 'Tis good to be back!
Blade with whom I have lived,
Blade with whom I now die,
Serve right and justice one last time,
Seek one last heart of evil,
Still one last life of pain,
Cut well old friend, and then... farewell
#65
Posted 06 December 2008 - 10:46 AM
I added a new unit, and I want to make the AI use them, I already added them to the specific libraries files.
Then I put them into the single teams from the Mordor AI, and the computer uses them.
But since then, the Mordor AI is a bit strange and I don't like it anymore.
So, for solving this, I want to make a new team in MordorAI.map just for this new unit.
So, can you tell me what I must do to make it work?
#66
Posted 06 December 2008 - 01:01 PM
I'm not really sure what you want from your AI.
Just try experimenting with it until it does what you want
Break dancing into the hearts of millions
#67
Posted 07 December 2008 - 12:00 PM
I mean I want a new team (calling it infantry 3 or sth.), what must I do to do this?
(where's Hebblewhite btw )
#68
Posted 07 December 2008 - 12:55 PM
in the conditions just set it to what ever wave you want.
Break dancing into the hearts of millions
#69
Posted 07 December 2008 - 02:05 PM
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#70
Posted 07 December 2008 - 02:33 PM
just copy paste and edit an existing team.
in the conditions just set it to what ever wave you want.
ok, I will give it a try.
#71
Posted 07 December 2008 - 08:40 PM
Just get in there and experiment.
Just make sure you back up the originals
Break dancing into the hearts of millions
#72
Posted 08 December 2008 - 10:25 AM
just copy paste and edit an existing team.
in the conditions just set it to what ever wave you want.
What he said! At least until you get a feel for things...
Blade with whom I have lived,
Blade with whom I now die,
Serve right and justice one last time,
Seek one last heart of evil,
Still one last life of pain,
Cut well old friend, and then... farewell
#73
Posted 08 December 2008 - 11:01 AM
Hey, i'm just wonderin' if it is possible to make the Rohan and Gondor AI place more units on their walls because whenever I play them they only have like a few bats of soldiers and archers and nothing on the walls...
Good question!
You need to play around with the base patrolling teams. Also, check out all of the scripts regarding base defense nodes - these are the actual positions that teams are sent to given certain conditions. Good faction castles happen to have a bunch of these nodes in and around the wall positions.
You could start out by increasing the number of battalions assigned to the base defense teams in your chosen faction, and work from there.
EDIT: I forgot to mention that certain scripts are only active on relevant difficulty levels. Make sure you're using the HARD ARMY teams and scripts if you want the maximum effect.
Edited by Hebblewhite, 08 December 2008 - 11:03 AM.
Blade with whom I have lived,
Blade with whom I now die,
Serve right and justice one last time,
Seek one last heart of evil,
Still one last life of pain,
Cut well old friend, and then... farewell
#74
Posted 08 December 2008 - 09:28 PM
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#75
Posted 12 December 2008 - 02:57 PM
Thanks, i'll try it out. I've always wanted to play a game where I could lay seige on the enemies castle and they'd defend it. I might also try to edit the evil faction's teams.
hey, could you tell us here when you get results?
#76
Posted 21 December 2008 - 11:52 AM
I know this seems like a bit of a generic question, but is there a way to fix it so that the AI actually use their heroes' powers and abilities? This is incredibly rare to happen in a normal game, I don't think I've ever seen a computer hero use a power.
#77
Posted 21 December 2008 - 12:05 PM
Hey.
I know this seems like a bit of a generic question, but is there a way to fix it so that the AI actually use their heroes' powers and abilities? This is incredibly rare to happen in a normal game, I don't think I've ever seen a computer hero use a power.
umm, as far as I know the AI uses every hero power.
Perhaps you can tell us which hero you mean.
For example it bugs me how the AI uses the abilities of Saruman, I admit that it is weird, but the others are ok imo.
#78
Posted 21 December 2008 - 03:22 PM
#79
Posted 21 December 2008 - 04:24 PM
If you let the AI build heroes like Gimli, Legolas, Lurtz etc. they will use their special powers, no doubt about that.
I often play 2 vs. 2, that means a computer controlled AI and me, against two other AI sides.
Then I often see how the computer uses them.
#80
Posted 21 December 2008 - 05:05 PM
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