The Last Twilight ideas
#1041
Posted 02 August 2007 - 02:26 PM
No fuel left for the pilgrims
#1042
Posted 02 August 2007 - 03:58 PM
well i wasn't sure if i'd translate it it would be the right nameThere's is no difference in translation there, so being Dutch doesn't have anything to do with it.yes you're right about the Paths of the dead.
I'm dutch and i just didn't know if it was the same name.
please take note that, until further notice, I don't care, so get lost.
#1043
Posted 02 August 2007 - 06:48 PM
I was thinking, maybe Rohan's Elven Wood power could be tampered with-aesthitically (sp?), that is.
What I mean, is it possible to remove the trees that come with the power, but leave the tall grass? That's more suited to Rohan's nature, imho.
But then again, I know nothing of modding, so what I'm saying could be interpeted as heresy
Cheers,
-mike
#1044
Posted 02 August 2007 - 09:40 PM
I don't know, it sounds like it would make sense, but if you did do it, then you should rename it to "Fields of Rohan" or something.
#1045
Posted 02 August 2007 - 10:38 PM
But yeah, 'bout the name...that might need to be changed as well..
Cheers,
-mike
#1046
Posted 03 August 2007 - 07:37 AM
That could be done, if Celeglin can be stuffed when he comes back. Just make it the same strawish looking skin (skin?) that appears in the Rohirrim summon and call it Fields of Rohan (or something similar, 'Rohan's Pasture' maybe?) as you said.I don't know, it sounds like it would make sense, but if you did do it, then you should rename it to "Fields of Rohan" or something.
About Erkenbrand, I think we have discussed his abilities before, somewhere in this thread. Anyway, I came up with something like this:
Erkenbrand
Cost - 2500 (about the same as Aragorn's, maybe less)
Threat Classification - Hero (duh)
Description - highish damage and armour (more than Aragorn's), moderate speed and attack rate, no stealth, infantry only
Other - starts at level 3
Level 1 - leadership to nearby Rohan infantry (attack/defense/both bonus, maybe fear immunity?)
Level 3 - 'Red Shield'; slight increase in defense and armour for a short amount of time (he had a red shield, did he not?)
Level 5/6 - 'Black Horn of the Westfold'; basically like Boromir's 'Horn of Gondor' ability, maybe tweaked a bit
Level 7/8 - 'Lord of the Westfold'; 'King's Favour' with a different name (and maybe a slightly smaller radius)
I was also thinking of a summon as well, seeing as Aragorn can summon the Dead, but that would be too much of a cliché. Could still be done though.
Edited by Olorin, 11 August 2007 - 11:59 AM.
...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...
...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...
...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King
#1047
Posted 11 August 2007 - 12:03 PM
Conversation's been slow lately.
...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...
...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...
...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King
#1049
Posted 11 August 2007 - 01:20 PM
Edited by Olorin, 11 August 2007 - 01:21 PM.
...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...
...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...
...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King
#1050
Posted 11 August 2007 - 02:51 PM
I'd rather notMeh, it's EALA we're talking about... I mean, look what they did to B4ME II.
I didn't know that the Tower Guard were renamed...I'll have to check that out.
And as for Theoden...anything that buffs Rohirrim is fine by me
Cheers,
-mike
#1051
Posted 11 August 2007 - 10:12 PM
Are Rumil and Orophin going to be recruitable heros for Rhovanion or are they only going to be used in that one mission?
Would also be possible to give Gondor Knights of Dol Amroth and (maybe) Imrahil? I liked those guys in the books and I was sad not to see them in the movie...
Theres all my ideas for the moment.
#1052
Posted 11 August 2007 - 10:15 PM
The 4th Age version 0.8 has been released: Link
#1053
Posted 11 August 2007 - 10:20 PM
#1054
Posted 11 August 2007 - 10:34 PM
Just so you know, Aglarond is behind Helm's Deep
See my point?After the war, Gimli the Dwarf, who fought in that battle, established a colony of Durin's folk there. Aglarond lay in front of a huge and very beautiful cave system, which proved irresistible to him. Gimli become known as 'the Lord of the Glittering Caves', although this new realm was presumably under the overlordship of Thorin Stonehelm, his kinsman and heir of the lordship of all Durin's Folk. The dwarves of Aglarond restored the Hornburg following the War of the Ring, and it became a fortress they shared with the Rohirrim
The 4th Age version 0.8 has been released: Link
#1055
Posted 11 August 2007 - 10:54 PM
EDIT: I think that I've found some grounds to base my suggestion on...Thranduil's Hall(s?) were only accessible by a bridge, and so was Lothlorien-well, rope bridges, but that's beside the point...and their not really suited to gameplay...moving on-maybe the Rhovanion castle could be surrounded by an impassable-for either side-river/body of water, and there were 1-4 small bridges-by small I mean only one battalion's width wide-placed over it? That way you've still got defences, but their not walls, nor are they without defence.
Cheers,
-mike
Edited by elfhelm.., 12 August 2007 - 02:55 AM.
#1056
Posted 12 August 2007 - 01:18 AM
wow....
Just so you know, Aglarond is behind Helm's DeepSee my point?After the war, Gimli the Dwarf, who fought in that battle, established a colony of Durin's folk there. Aglarond lay in front of a huge and very beautiful cave system, which proved irresistible to him. Gimli become known as 'the Lord of the Glittering Caves', although this new realm was presumably under the overlordship of Thorin Stonehelm, his kinsman and heir of the lordship of all Durin's Folk. The dwarves of Aglarond restored the Hornburg following the War of the Ring, and it became a fortress they shared with the Rohirrim
Oh...I haven't seen that before. I knew he (Gimli) settled in Aglarond with other Dwarves but I didn't know the rest.
Either way, I'll still mod Gimli into the Gondor faction, so its cool either way.
#1057 Guest_TEA player_*
Posted 12 August 2007 - 05:09 AM
#1058
Posted 12 August 2007 - 08:24 AM
Rumil and Orophin most likely will stay as campaign-only heroes, though I did suggest to Celeglin that Haldir could summon them like Celeborn does Celeglin. We'll see.Are Rumil and Orophin going to be recruitable heros for Rhovanion or are they only going to be used in that one mission?
Would also be possible to give Gondor Knights of Dol Amroth and (maybe) Imrahil? I liked those guys in the books and I was sad not to see them in the movie...
As for the Knights of Dol Amroth...put it this way: you'll probably have to pay Celeglin to include them. They're not that high up on the priorities list. Don't get me wrong, I'd like to see what Celelgin can do with them as well.
That first idea reminds me of the Elvenstar mod, how the Elven castle had its entrance as a bridge of similar design. Thranduil's Hall(s?) is a good way to implement that; I'm sure Celeglin will think of that. The encircling river idea sounds awesome, just depends on if it can be done. Though I recall Celeglin saying that he will use the current Elven base in TEA for the Rhovanion castle. But you never know, it could be implemented.I just a(nother) thought...maybe the bridges from the Lothlorien mission in the vanilla edition could be used in the Rhovanion Elves' castle? They'd be uesful in creating choke points for the enemy's entrance...at least, that's how I see it, lol.
EDIT: I think that I've found some grounds to base my suggestion on...Thranduil's Hall(s?) were only accessible by a bridge, and so was Lothlorien-well, rope bridges, but that's beside the point...and their not really suited to gameplay...moving on-maybe the Rhovanion castle could be surrounded by an impassable-for either side-river/body of water, and there were 1-4 small bridges-by small I mean only one battalion's width wide-placed over it? That way you've still got defences, but their not walls, nor are they without defence.
*Mumbles something about hating stereotypes with Elves and Dwarves* Sorry, anyway, this was mentioned somewhere within these 50 or so pages: there was a mention of a force (don't ask me how big) of Elves armed with axes sent to attack...somewhere, I forgot. If anyone knows more about this (I should see a lot of raised hands here ) can they comment?well i cant imagine elves+axes=? i thot axes were reserved for dwarves. and i think all elite units should have something like frodos mithril mail ability, like a random chance to block an arrow attack or something with a shield. or a parry.
...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...
...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...
...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King
#1059
Posted 12 August 2007 - 06:32 PM
#1060
Posted 12 August 2007 - 10:52 PM
Is it possible to add a power to Rhovanion that summons a group of Huorns or something?
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