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Update Topic, last update, 07/03/2007


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#41 zimoo

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Posted 15 January 2007 - 10:39 PM

Does anyone else get immense problems when viewing this topic? It takes a few minutes before all the pictures are loaded (I'm on Broadband) so I can't actually read any posts until they've stopped loading (keeps messing up the position I'm at on the page).

Now that you've got hosting here why don't you thumbnail your screenshots? It's a nightmare to read this topic atm, and I can't imagine how bad it must be for dial-up users.

Edited by zimoo, 15 January 2007 - 10:43 PM.

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Playing games? Ah, you'll never be a good modder if you get involved in actually playing them!


#42 Stealthsnake

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Posted 15 January 2007 - 10:49 PM

yea i get this too. it never botherd me that much, but yea, ill do thumbnails from now on.
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a mod for rotwk, includes Harad, Rhun, Rohan and Southern Fiefdoms Factions, beta released, site/forums for the mod is here.

#43 Wolfenstein

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Posted 16 January 2007 - 12:39 AM

It's Mollock, not Rogash :dry:


ya sorry i meant that...
i thought it was weird to have mollock with rogash's skin running around, leading mordor trolls

#44 Stealthsnake

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Posted 19 January 2007 - 01:44 PM

firstly, the wild men of dunland, and the dunland tent.
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and secondly, here is the new Pelargir spearmen and ringlo Vale Swordsmen, thanks to Nertea for these awsome models and skins.
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a mod for rotwk, includes Harad, Rhun, Rohan and Southern Fiefdoms Factions, beta released, site/forums for the mod is here.

#45 Bebbe

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Posted 19 January 2007 - 03:16 PM

w00t ! More Nertea stuff.
It's good to see that a good mod get to use the models.

#46 Wolfenstein

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Posted 19 January 2007 - 09:37 PM

Wow
those skins are awesome

#47 Stealthsnake

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Posted 24 January 2007 - 05:33 PM

For those that have played the new public beta, this is nothing new. The Minas Tirith units with and without heavy armour.
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Also i reveal a new much needed cavalry hero for Evil Men.
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Thats it for today, more updates to come soon.
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a mod for rotwk, includes Harad, Rhun, Rohan and Southern Fiefdoms Factions, beta released, site/forums for the mod is here.

#48 Master Windu

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Posted 25 January 2007 - 01:14 AM

Wow, I never noticed this before but you have been doing alot of work, great job, this is some really cool stuff. I'll definitely download. :p

Also, if you want some of my Gondor/heroes/random stuff, its not as good as Nertea's but you can definitely use it if you want. You can see some of it here http://forums.revora...p...5161&st=140

Anyway, I do have a suggestion :thumbsupsmiley: . I think that you should take away the lightsaber-type forged blades for everyone, and replace it with a light silver glow. You did something like it in an earlier screen, but it was way too bright and big, make it smaller, just a small glow and shine.

Oh, and also, I think you should make the Mumakil a bit larger (probably put Scale = 1.37 or 1.42 in the Mumakil's INI) and make them have about double the archers. Also, if they would rank up when the Mumakil does, that would be great (go to the Haradrim Archer's INI, at the bottom you'll find a sub-unit called HaradrimArcherOnMumakil and copy and make the upgrade at the bottom make them rank 5 when the Mumakil ranks up). I think they should be larger, do a larger splash damage and meta damage, have more resistance to arrows but less to heroes and special abilities, and cost a hell of a lot more. I'll definitely be checking back in on this stuff, good work.

Edited by Master Windu, 25 January 2007 - 01:18 AM.

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#49 Stealthsnake

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Posted 25 January 2007 - 11:51 AM

Yea ive done alot of work over last few months, its comming along nicely.

I agree that taking away ea's forged blades would be awsome. Preferebly id love them to have a hole new weapon when you give them forged blades. Like for example, a archer might have a longbow upgrade, or a swordsmen might get a longer and better made sword.

Im no modeler though, so i cant change even forged blades :p

The problem with the scale code, it tends to much up animations, and make things look odd ingame...


Ill take you up on the model/skin offer. I cant model due to renx being a pain in the...and my skins are terrible.

Ive added you to msn, we can talk over that :grin:
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a mod for rotwk, includes Harad, Rhun, Rohan and Southern Fiefdoms Factions, beta released, site/forums for the mod is here.

#50 Stealthsnake

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Posted 26 January 2007 - 01:10 PM

Firstly, a few elven shots.

here are the noldor warriors reskinned
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Here is haldir with the lothlorien royal guard
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And here are the rivendell healers.
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The rivendell and lothlorien stuff are now devided bettween the Rivendell warhall and the Lothlorien barracks.

Here are some nicer looking skins, all by nertea.

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and upgraded
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Now for abit of info on southern fiefdoms production buildings.

The Lebennin Mustering Ground trains, (cost 300)
Clansmen of Lamedon
Pelegir Spearmen
Lebennin Men at Arms (level 2)
Warriors of Pinnath Gelin (level 3)

The Anfalas Warhall trains (cost 400)
Anfalas Hunter
Ring Vale Swordsman
Morthond Bowmen (level 2)
Warriors of Pinnath Gelin (level 2)
Langstrand Royal Guard (level 3)

The Lossarnach Barracks trains (cost 500)
Lossarnach Axemen
Lossarnach Raiders
Lossarnach battering ram (level 2)


The Dol Amroth Stables train (cost 600)
Dol Amroth Footmen
Dol Amroth knights (level 3)

people were aksing about this awhile back. So i thought id clear that up. The above is wip though, so it may change.
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a mod for rotwk, includes Harad, Rhun, Rohan and Southern Fiefdoms Factions, beta released, site/forums for the mod is here.

#51 Master Windu

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Posted 27 January 2007 - 05:23 PM

This looks really awesome, and I like the forged blades glow on the bottom right battalion in the last screenshot, not sure if you changed it any, but it looks faint and not bright and huge.

The noldor warriors could use some heavy shadowing, but otherwise everything looks good.

Also, about the Mumakil, I changed my BFMEII so Mumakil are larger, do larger splash damage, larger geometry, move faster, and cost much more. It didn't mess up anything, but if you don't change the attack range, speed, or geometery, they could look very weird.

Anyways, great work.
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#52 Stealthsnake

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Posted 30 January 2007 - 10:01 PM

here are a few random shots
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here you can see orc archers with heavy armour
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and a few shots taken by beta testers.

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a mod for rotwk, includes Harad, Rhun, Rohan and Southern Fiefdoms Factions, beta released, site/forums for the mod is here.

#53 Wolfenstein

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Posted 02 February 2007 - 01:47 AM

im lovin this

#54 Stealthsnake

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Posted 04 February 2007 - 06:26 PM

Today I throw all the info out for Southern Fiefdoms and show pretty much everything of this awsome new faction.

Here is the Lebennin Mustering Ground. It can train Clansmen of lamedon, Town milita, peleglir spearmen at level 2 and banner carriers at level 3.
http://img295.images...79516946kb0.jpg

Here is the Anfalas Warhall. it trains Ringlo Vale swordsmen, Pinnath Gelin Milita, morthlond bowmen at level 2, royal warriors of langstrand and fire arrows at level 3.
http://img441.images...83974907gx0.jpg

This is the Lossarnach Barracks, it trains Lossarnach Axemen, Lossarnach Raiders and at level 2 the battering ram.
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Here is the Dol Amroth Stables. You can get forged blades at lt level 1, dol amroth fighters and heavy armour at level 2 and knights of dol amroth at level 3.
http://img523.images...55007828pr4.jpg

Here is the Bordor Defence. Its the best form of tower in BoG. It fires arrows at enemys nearby and can be garrisonned as well as a balister inside to greatly damge a enemy charge. Anfalas Hunters are also trained from here.
This mini fortress can be brought for 1500.
http://img265.images...99284205yf0.jpg

Here is the new builder unit for Southern Fiefdoms.
http://img170.images...93197050wf5.jpg

Here is Hirluin with his men of the Pinnath Gelin.
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and hirluin using his Wrath of the Green hills power.
http://img443.images.../7891/10ra7.jpg

Here's Forlong and his men of Lossarnach.
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Here's Angbor with his men of lamedon and peleglir.
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Here is Duinhir with his men of anfalas and morthlond.
http://img443.images.../7891/10ra7.jpg

Duinhir
Duinhir is the captain of the morthlond bowmen. He can wield bow and sword, he is best along side your archers though.
Powers = Toggle Weapon, train archers, slam shot, leadership and man of gondor (large armour and attack boost).

Angbor
Angbor is Lord of Lamedon. hes a great fighter, but he can speed up your production speed if you keep him near your production buildings.
Powers = Great Gathering (speeds up all near by production buildings training time), Fury of Pelegir (gains a small armour and attack boost), Angbor the Fearless (angbor cant take damage for a period of time).

Imrahil
Prince of Dol Amroth. Imrahil is a great leader of his knights. He is the one to use to lead your charges, along with his legendry knights.
Powers = Mount, Prince of Dol Amroth (all nearby knights of dol amroth gain more armour and experince), Amroth for Gondor (all nearby knights of dol amorth only take 10% damage), Hope of Gondor (all nearby units become resistant to fear).

Forlong
Forlong is lord of Lossarnach. Along with his axemen hes like a tank, he can break through enemy ranks with easy, using hes large spear or sword.
Powers = Lord of Lossarnach (leadership that effects lossarnach units), Passed on Wisdom (gives all units in the its radius some experience) Summon Host of Lossarnach.

Hirluin
Hirluin is lord of pillath gelin. He wields a shield and axe. He is a hero killer. His level 10 power and throw knife power when combined can be very effective.
Powers = Throw Knife, Lord of the Green Hills (gives all nearby units a speed boost), Wrath of the Green Hills (for a limited time gains a armour and attack boost
The next lot of screen shots are of a skirmish game agaisnt a brutal modor ai.

Dont take too much notice of the powers they will more then likely change or be updated.

now here are aload of screen shots of a skirmish match agaisnt a mordor brutal ai.

http://img248.images.../6382/12pt3.jpg
http://img248.images.../2084/14vl8.jpg
http://img366.images.../1148/15rq6.jpg
http://img78.imagesh.../7711/16pe6.jpg
http://img76.imagesh.../4170/17cm5.jpg
http://img66.imagesh.../8316/18ac2.jpg
http://img296.images.../9249/19gr5.jpg
http://img167.images.../5580/20xv5.jpg
http://img126.images...6/663/21iu2.jpg
http://img408.images.../3293/22wo3.jpg
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http://img404.images.../5013/24rs4.jpg
http://img123.images.../3503/25tt7.jpg
http://img185.images.../2269/26yv3.jpg


Now to cap things of ive got 10 mins of ingame footage of southern fiefdoms. parts are abit laggy, thats do to the recording program. Its still a nice watch and gives a better feeling of the faction. I was Southern Fiefdoms going against a mordor and evil men brutal ai's.

Download the Southern Fiefdom faction footage here.

note that the above upload is the low res version. The high res version should be released later, as its taking awhile to upload. but the quaility of the video should be worth it.

hmm i think thats it for today, i hope that makes up for the lack of updates of late, as i evidently have been working. :p
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a mod for rotwk, includes Harad, Rhun, Rohan and Southern Fiefdoms Factions, beta released, site/forums for the mod is here.

#55 Stealthsnake

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Posted 08 February 2007 - 11:57 PM

Firstly some screen shots taken by the beta testers....well actualy all taken by caluadan, of the new private beta.
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Secondly, ive been working and pretty much finnished a Snowbourne map. Basicly It was a city near to the river Snowbourne. So i thought it would make anouther cool fortress map for Rohan.

This is the main keep area, basicly where you would put your armoury and expensive production buildings.
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This is the path leading up to the keep
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here are the 3 gates
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and a couple of veiws from the keep
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Basicly theres a low cliff at the back, going around the keep with a fence going around the top edge of the cliff. There is one way up, and thats up the path. There is then a walkable wall enclosing a large area at the bottem, which has 3 gates. It is a 2v1 map. Outside the walls there is 2 beacons and a outpost. The player inside Starts with 2 inns, due to their limited space for farm building.

This should be released with the first release of rohan.
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a mod for rotwk, includes Harad, Rhun, Rohan and Southern Fiefdoms Factions, beta released, site/forums for the mod is here.

#56 Wolfenstein

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Posted 09 February 2007 - 12:13 AM

Some of the pics are not visible...
When is the next public beta coming out?

#57 Stealthsnake

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Posted 09 February 2007 - 12:33 AM

yea my photobucket acount bandwidth is full.

And the next public beta will be released when i decide its done.
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a mod for rotwk, includes Harad, Rhun, Rohan and Southern Fiefdoms Factions, beta released, site/forums for the mod is here.

#58 ched

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Posted 09 February 2007 - 01:13 AM

read some tutorials on how to use your FTP, really. And ask for help if needed.

But we're loosing a lot of your good work just cause you can't be bothered to use what we gave you :grin:
Software is like sex; it's better when it's free ~Linus Torvald

#59 Stealthsnake

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Posted 09 February 2007 - 11:41 AM

actauly, ive made progress on that side of things, ive worked out how to add news. I sort of know how to upload images, i not quite sure on some of the code though bits though. i used image shack last night, cus i was tired and it seemed more covenient at the time. :p
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a mod for rotwk, includes Harad, Rhun, Rohan and Southern Fiefdoms Factions, beta released, site/forums for the mod is here.

#60 Stealthsnake

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Posted 10 February 2007 - 06:09 PM

For those that did not see the big news yestaday on bog's site. Elves are not now going to feature in bog, but evil men of being split inti Rhun and Harad.

So todays update is of the rhun flavour.

Firstly, the new stats screen.
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Here are the Rhun Watch Towers
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Here is a back view of the fortress, with house and tower expansions.
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Here is the Rhun Barracks (Left) and the Rhun Stables (right)
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Here is the Rhun palace (left) and the Rhun Armoury (right)
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Here is Uldor with the Rhun Palace Guards
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and lastly, Variag Archers, Variag Cavalry archers, Khand Mercenarys and Ulfang.
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Rhun
Rhun is a large barren land with plenty of towns, citys and villages. Thier main focus is in archery. But they also have a som nice cavalry to choose from, including Easterling Kataphrakts, Variag Horse Archers then the devastating Wain Riders.

The Rhun Barracks, trains all the basicly infantry for Rhun. Including easterling Bowmen, Variag Archers, Easterling swordsmen and Easterling Spearmen.

The Rhun Stables trains all the cavalry for rhun, and of cause wain riders.

The Rhun Palace trains all the elite units, such as palace guards, Easterling Axemen and Khand Battering Ram.

Fortress basicly the same as it was in ealier versions of bog, except with the harad market replaced with the Rhun House. The House...you guessed it, gives extra command points. It also privides a extra barrier agaisnt siege weapons.

Ive also updated the Rhun Faction page on the site :dry:
http://battlesofgond...ge.net/rhun.htm
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a mod for rotwk, includes Harad, Rhun, Rohan and Southern Fiefdoms Factions, beta released, site/forums for the mod is here.




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