News 24/11/06
#101
Posted 02 December 2006 - 03:46 PM
Glorfindel will rule
#102
Posted 02 December 2006 - 06:01 PM
#103
Posted 02 December 2006 - 06:27 PM
What have you decided?
#104
Posted 03 December 2006 - 05:18 AM
Yep, that makes sense Olorin.
Yay, for once I know something about modding!
Edited by Olorin, 03 December 2006 - 05:19 AM.
...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...
...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...
...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King
#105
Posted 03 December 2006 - 11:54 AM
#106
Posted 03 December 2006 - 03:33 PM
Glorfindel: Done already. But he's still strong against other heroes (better against units of course, but still)I think Glorfindel, Thranduil, Celeglin and Haldir(but only if he gets Galadhrim Worrior animation) should get AoE and small damage decrease. It would make them good anti-unit heroes, but weaker against enemy heroes. It's quite strange when Thranduil brandishes his sword, and killes only one enemy
Thranduil: His "Strength of Oropher" is supposed to give him radius damage, but it just refused to work.
Celeglin: Nah, Celeglin is meant to be quick, not overly powerful.
Haldir: Once again, I don't think it fits in with his style. And like what you implied, the animations don't really work well.
If any other hero were to get a small AoE attack, it would be Celeborn: he has the longest sword out of any Elven hero.
#107
Posted 03 December 2006 - 06:50 PM
If any other hero were to get a small AoE attack, it would be Celeborn: he has the longest sword out of any Elven hero.
Wouldn't it make him too strong? He has amazing powers now.
Glorfindel: Done already. But he's still strong against other heroes (better against units of course, but still)
How many will Glorfindel cost in updated mod? With AoE he must be butcher
#108
Posted 03 December 2006 - 07:21 PM
I'm not adding one to him . I'm just saying that if I were to give it to anyone, he would be the logical choice.Wouldn't it make him too strong? He has amazing powers now.If any other hero were to get a small AoE attack, it would be Celeborn: he has the longest sword out of any Elven hero.
I'll bump him up to 4500, and see how you guys find the balance.How many will Glorfindel cost in updated mod? With AoE he must be butcherGlorfindel: Done already. But he's still strong against other heroes (better against units of course, but still)
#109
Posted 03 December 2006 - 08:38 PM
Yay!
#110
Posted 04 December 2006 - 08:03 AM
Edited by Olorin, 04 December 2006 - 08:03 AM.
...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...
...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...
...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King
#111
Posted 04 December 2006 - 06:44 PM
I was very angry when I saw BFME2 Glorfindel. He has a nice armour, but other things... As always, mod rules And your Glorfindel is much better Cel
#112
Posted 04 December 2006 - 09:05 PM
Giving Glorfindel the ability to be almost anywhere on the screen at almost any given time could be horribly overpowering. Furthermore, Noro Lim is Arwen's only really unique ability, and I'd like it to stay with her. I've actually come up with a new "strategy" for the ability: since Arwen has no crush decelerate when using the ability, she can keep moving people down for a loooong time. This is especially fun to use against orcs: I call it Orc Bowling .I love Glorfinel And he should get Asfolath ( I don't know how to spell it) abillity. Even as a 10-level ability.
#113
Posted 04 December 2006 - 11:39 PM
#114
Posted 05 December 2006 - 02:57 AM
Not that bad though
It won't let me play Anfalas on TEA
I tried on the orginal bfme and it worked
#116
Posted 05 December 2006 - 12:23 PM
Forgot to get rid of all that... Anfalas is my AI testing map.
How far in testing AI are you?
#118
Posted 06 December 2006 - 01:21 AM
Nothing is wrong with the mod
Or my computer
What made you pick Anfalas?
#120
Posted 06 December 2006 - 03:23 AM
Should have guessed
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