Screenshots and info
#81
Posted 21 August 2007 - 08:44 PM
#84
Posted 26 August 2007 - 09:19 PM
and those blue explosions... awesome =]
#86
Posted 28 August 2007 - 03:48 PM
Are you going to add new walls?
#88
Posted 28 August 2007 - 07:31 PM
@Mig Eater: I have not noticed that before, I got to fix that
#89
Posted 29 August 2007 - 05:55 AM
World Domination Status: ▾2.7%
#91
Posted 04 September 2007 - 08:13 PM
#92
Posted 15 September 2007 - 02:02 PM
EMP Mech's devastating effect.
More fort less at forts for you!
Reinforcements en route.
Let the clips fall down!
Can't beat a bit of base walking.
#94
Posted 16 September 2007 - 01:25 PM
A bit of a lasershow when the one of the AI's decided to drive a Scavenger near my base.
The AI attacks me with several Spectres and some other units.
Fire!
I managed to capture several buildings in the one of the AI's bases with Gamemate's help, allowing me to build Coorp units as well.
My Hunters are kicking ass against air some units. At the end I also had about 9-10 Spectres (and Gamemate about 10 Gladius's) but unfortunately I forgot to take a screenie.
#96
Posted 18 September 2007 - 06:53 PM
Nice screenshots Blaat
Due to request from Gaffel, UF mcv in the game. Needs tweaking but not a bad start.
I feel Stupid not even knowing that I didnt have to Deploy the UF Conyard I didnt realise it was already set up XD. Oh and Gamemate it looks nice and will suit them. Although the grey tower little things should be a little more blue imo being UF Conyard is nerly All blue.
#98
Posted 18 September 2007 - 07:17 PM
Fits good for UF Construction yard
#99
Posted 01 October 2007 - 01:58 PM
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