(EDIT: if this friggin keybord could start OBEYING me the first time, I wouldn't have to edit all my posts *lol*)
Edited by Nazgûl, 27 January 2007 - 12:28 PM.
Posted 27 January 2007 - 12:27 PM
Edited by Nazgûl, 27 January 2007 - 12:28 PM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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Posted 27 January 2007 - 10:43 PM
Posted 27 January 2007 - 11:47 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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Posted 28 January 2007 - 12:25 AM
Posted 28 January 2007 - 03:35 AM
I think BFME 2 and ROTWK are missing two vital things to complete their so-called "complete LOTR RTS" (besides balance and what not which can be modded) and that is there is no Fellowship of the Ring/Two Towers/Return of the King Campaign...and there's no full map of middle earth for those of us that are insane enough to want to play on such a huge map. I don't count War of the Ring for the second one since that is, technically, several small maps that the player plays on seperately...not one map in RTS mode.
Until someone changes that the game will always feel incomplete to me.
I also feel it's missing things such as Shelob's lair and various underground tunnel type of maps...but maybe that's just me being picky...lol.
Edited by Nazgûl, 28 January 2007 - 03:38 AM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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Posted 28 January 2007 - 04:12 AM
Edited by adummy, 28 January 2007 - 04:12 AM.
Posted 28 January 2007 - 05:05 AM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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Posted 28 January 2007 - 05:11 AM
Posted 28 January 2007 - 11:48 AM
Edited by Nazgûl, 28 January 2007 - 11:51 AM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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Posted 29 January 2007 - 12:25 AM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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Posted 29 January 2007 - 12:17 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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Posted 29 January 2007 - 01:28 PM
Posted 29 January 2007 - 01:40 PM
Behavior = TransportContain ModuleTag_TransportContainTag01 ObjectStatusOfContained = UNSELECTABLE CAN_ATTACK PassengerFilter = NONE +HOBBIT Slots = 1 ShowPips = No AllowEnemiesInside = No AllowNeutralInside = No AllowAlliesInside = Yes DamagePercentToUnits = 0% TypeOneForWeaponSet = HOBBIT PassengerBonePrefix = PassengerBone:Passenger01 KindOf:HOBBIT EjectPassengersOnDeath = Yes ConditionForEntry = ModelConditionState: MOUNTED End Behavior = TransportContain ModuleTag_TransportContainTag02 ObjectStatusOfContained = UNSELECTABLE CAN_ATTACK PassengerFilter = NONE +HOBBIT Slots = 1 ShowPips = No AllowEnemiesInside = No AllowNeutralInside = No AllowAlliesInside = Yes DamagePercentToUnits = 0% TypeOneForWeaponSet = HOBBIT PassengerBonePrefix = PassengerBone:Passenger02 KindOf:HOBBIT EjectPassengersOnDeath = Yes ConditionForEntry = ModelConditionState: MOUNTED End
CommandButton Command_TransportEvacuateHobbit Command = EVACUATE TextLabel = CONTROLBAR:TransportExit ButtonImage = HSTheodenMountDismount ButtonBorderType = SYSTEM; Identifier for the User as to what kind of button this is DescriptLabel = CONTROLBAR:ToolTipTransportExit InPalantir = Yes UnitSpecificSound = TreebeardVoiceDropHobbit End
CommandSet RohanTreeBeardCommandSet 1 = Command_ToggleStance 2 = Command_ToggleTreebeardRockThrow 3 = Command_TransportEvacuateHobbit //Command_ExitGarrison 12 = Command_CaptureBuilding 13 = Command_AttackMove 14 = Command_Stop End
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
Posted 29 January 2007 - 01:57 PM
Behavior = TransportContain ModuleTag_TransportContainTag01 ObjectStatusOfContained = UNSELECTABLE CAN_ATTACK PassengerFilter = NONE +HOBBIT Slots = 2 ShowPips = No AllowEnemiesInside = No AllowNeutralInside = No AllowAlliesInside = Yes DamagePercentToUnits = 0% TypeOneForWeaponSet = HOBBIT PassengerBonePrefix = PassengerBone:Passenger KindOf:HOBBIT EjectPassengersOnDeath = Yes ConditionForEntry = ModelConditionState: MOUNTED End
The 4th Age version 0.8 has been released: Link
Posted 29 January 2007 - 03:33 PM
Behavior = TransportContain ModuleTag_TransportContainTag01 ObjectStatusOfContained = UNSELECTABLE;CAN_ATTACK PassengerFilter = NONE +HOBBIT Slots = 2 //1 ShowPips = No AllowEnemiesInside = No AllowNeutralInside = No AllowAlliesInside = Yes DamagePercentToUnits = 0% TypeOneForWeaponSet = HOBBIT PassengerBonePrefix = PassengerBone:Passenger KindOf:HOBBIT EjectPassengersOnDeath = Yes ; ConditionForEntry = ModelConditionState: MOUNTED End
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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Posted 29 January 2007 - 07:52 PM
Edited by Argolis, 29 January 2007 - 07:54 PM.
Posted 29 January 2007 - 07:59 PM
Edited by Lauri, 29 January 2007 - 08:03 PM.
The 4th Age version 0.8 has been released: Link
Posted 29 January 2007 - 09:09 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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