Jump to content


Photo

WANTED: Mappers


  • Please log in to reply
323 replies to this topic

#261 BadMadMax

BadMadMax
  • Members
  • 9 posts

Posted 23 February 2009 - 04:49 PM

hey guys .. whats up?

after a long time i have installed bfme again and i wanted to spend time in mapping again..
so are there any maps left which weren't mapped up to now?
if it is so could you contact me? thx

Edited by BadMadMax, 23 February 2009 - 04:54 PM.

Posted Image


#262 m@tt

m@tt

    #######

  • Project Team
  • 4,056 posts
  • Location:England
  • Projects:The Dwarf Holds
  •  T3A Chamber Member

Posted 04 March 2009 - 01:41 PM

Awesome... here's a list:

Dunland (6 player forest map)
Tower Hills (smallish map, 3p?)
Dalelands (large-ish)
Desolation of Smaug (don't mind)
East Bight (small and well-balanced 2p)

Choose any you want (and that goes for anyone else too).
Posted Image

#263 BadMadMax

BadMadMax
  • Members
  • 9 posts

Posted 04 March 2009 - 03:00 PM

Awesome... here's a list:

Dunland (6 player forest map)
Tower Hills (smallish map, 3p?)
Dalelands (large-ish)
Desolation of Smaug (don't mind)
East Bight (small and well-balanced 2p)

Choose any you want (and that goes for anyone else too).



ok..

when ive finished i will send it to you on msn. i think i have your addy..

Posted Image


#264 Jonasking

Jonasking

    title available

  • Project Team
  • 451 posts
  • Location:Sweden
  • Projects:Finished Projects

Posted 04 March 2009 - 09:49 PM

I started on Tower Hills here's a WiP screen of the Tower Hill.
Give feedback!
Tower_Hills.jpg

#265 mike_

mike_

    Student of Homer.

  • Global Moderators
  • 4,323 posts
  • Location:Gulfport, MS
  • Projects:The Peloponnesian Wars Mod.
  •  There are no heroes, no villains - only decisions.
  • Division:Community
  • Job:Global Moderator

Posted 04 March 2009 - 10:19 PM

Smooth down the cliffs.. not very realistic. And the Gulf of Lhun wasn't very rocky :p

#266 m@tt

m@tt

    #######

  • Project Team
  • 4,056 posts
  • Location:England
  • Projects:The Dwarf Holds
  •  T3A Chamber Member

Posted 04 March 2009 - 11:44 PM

Posted Image
Tower Hills :p
Posted Image

#267 Jonasking

Jonasking

    title available

  • Project Team
  • 451 posts
  • Location:Sweden
  • Projects:Finished Projects

Posted 05 March 2009 - 02:21 PM

Alrihgt here's a new one:
Tower_Hills1.jpg
*Won't be using those Elven bridges,I think*
Here's my inspiration pic:
http://www.timothywi...2towerhills.jpg

#268 BadMadMax

BadMadMax
  • Members
  • 9 posts

Posted 05 March 2009 - 02:41 PM

is there a pic of the East Bight?
don't know excactly how it should look like. grass and hills? is there any river? nearly no trees i think..

Posted Image


#269 Jonasking

Jonasking

    title available

  • Project Team
  • 451 posts
  • Location:Sweden
  • Projects:Finished Projects

Posted 05 March 2009 - 04:03 PM

*Points at inspiration pic*

#270 m@tt

m@tt

    #######

  • Project Team
  • 4,056 posts
  • Location:England
  • Projects:The Dwarf Holds
  •  T3A Chamber Member

Posted 05 March 2009 - 07:56 PM

What inspiration pic? That picture I posted is for you, Jonasking. Btw, as I've told you before, I can't tell anything from a blank map.

@ Max - The East Bight is a large clearing in the East of Mirkwood.

I've never found a photo, my loading image for it is just a generic forest clearing.

So there should be Mirkwood trees on the west of the map. As the clearing is man-made, there should be plenty of tree trunks around the rest of the map (don't go over the top though). Rest of the map should be plains. Fairly grassy, but mixtures of dirt in too seeing as it hasn't always been grasslands.

http://www.tuckborou...html#East-Bight

Posted Image
East Bight is where the A in RhovAnion is. No river.

Edited by m@tt, 05 March 2009 - 07:57 PM.

Posted Image

#271 Jonasking

Jonasking

    title available

  • Project Team
  • 451 posts
  • Location:Sweden
  • Projects:Finished Projects

Posted 05 March 2009 - 08:08 PM

Oh sorry!
Though you asked if i was making East Bight :p

#272 Retharias

Retharias
  • Members
  • 196 posts
  • Location:California, United States
  • Projects:Wars of Arda, Dol Guldur--Unfinished Version, Expanded Helm's Deep with Glittering Caves
  •  Mapper for WoA

Posted 06 March 2009 - 04:22 PM

I've tried downloading the screenshot, but I get and error message that says:

"Sorry, but you do not have permission to use this feature. If you are not logged in, you may do so using the form below if available."


I'm logged in, and I registered ny account, but it still won't let me view the screenshots!

Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk agh burzum-ishi krimpatul.

One Ring to rule them all, One Ring to find them, One Ring to bring them all and in the Darkness bind them.


Posted Image

#273 _Haldir_

_Haldir_

    Mapper

  • Project Team
  • 1,203 posts
  • Location:Australia
  • Projects:The Dwarf Holds, The Elven Alliance: Community Edition
  •  T3A Team Chamber Member

Posted 13 August 2009 - 09:56 AM

I've done a map for the Tower Hills, it's my first attempt at mapping but i thought i might see if you guys were interested in using it.
I'm still trying to improve some of the texturing and some props as well. If it's not up to scratch that's fine, feedback is good though :p

Posted Image

Tower Hills (3)
The Tower Hills once formed the ancient border between the Elven realm of Lindon and the Kingdom of Arnor.
Starting Positions: Castles
Expansion Points: 2
Settlements: 6
Lairs: Troll and Goblin

It also has a loading pic and authentic looking mini map.

Edited by _Haldir_, 13 August 2009 - 01:59 PM.

Posted Image Posted Image


#274 m@tt

m@tt

    #######

  • Project Team
  • 4,056 posts
  • Location:England
  • Projects:The Dwarf Holds
  •  T3A Chamber Member

Posted 13 August 2009 - 05:58 PM

Needs a lot more textures. I have a tutorial on the main site http://www.the3rdage.net covering texturing etc.
Posted Image

#275 _Haldir_

_Haldir_

    Mapper

  • Project Team
  • 1,203 posts
  • Location:Australia
  • Projects:The Dwarf Holds, The Elven Alliance: Community Edition
  •  T3A Team Chamber Member

Posted 14 August 2009 - 01:06 PM

Yeah i thought so, I'll keep working on it. thanks :p .

Posted Image Posted Image


#276 Lauri

Lauri

    Old man Lauri

  • Hosted
  • 10,438 posts
  • Location:Norway
  • Projects:The 4th Age
  •  The very worst T3A Team Chamber Member

Posted 14 August 2009 - 03:28 PM

have to say I really like it otherwise though :p
I may be a bit unbalanced perhaps?

T4A_Logo_-_article.png

The 4th Age version 0.8 has been released: Link


#277 _Haldir_

_Haldir_

    Mapper

  • Project Team
  • 1,203 posts
  • Location:Australia
  • Projects:The Dwarf Holds, The Elven Alliance: Community Edition
  •  T3A Team Chamber Member

Posted 03 September 2009 - 01:03 PM

Thanks, i'm going to retexture it, so hopefully it'll look better. I've found the balance alright, the bottom castle is further away from enemies, but has further to travel to get to plots and lairs. It's also in a less defendable position so it works out okay.

Anyway i needed a bit of a fresh start, so i tried a different map which i think has worked out pretty well. It tends to look better ingame as well:

Posted Image Posted Image Posted Image

IRON HILLS (3)
The Iron Hills are the source of the Redwater, which borders the eastern land of Rhun.
Starting Positions: Camps
Expansion Points: 1
Settlements: 9
Lairs: Troll and Goblin

Posted Image Posted Image


#278 m@tt

m@tt

    #######

  • Project Team
  • 4,056 posts
  • Location:England
  • Projects:The Dwarf Holds
  •  T3A Chamber Member

Posted 03 September 2009 - 01:19 PM

Looks pretty damn awesome! Zip it up and send it over. I'll tweak it (the rivers need redoing, and I might replace the bridges) and stick it in game ;)

Also, I might rename it to Redwater or Carnen, as I'd want an Iron Hills map to include the dwarven settlements. Or I might leave it as that map will never get done :good:
Posted Image

#279 Ring o' Fate

Ring o' Fate

    The Ghost.

  • Project Team
  • 1,627 posts
  • Location:PA
  • Projects:Trying to find meaning...
  •  The guy that is just a ghost.

Posted 03 September 2009 - 01:25 PM

CoughToldyouwewouldfindtalentifweleftthisthreadopenCough. :good:
A changed man is only the same man with a different outlook of life.

#280 Dant

Dant

    title available

  • Members
  • 937 posts

Posted 03 September 2009 - 01:35 PM

Very impressive work _Haldir_ *thumb up*
Posted Image




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users