The official Return of Shadow Discussion thread
#461
Posted 17 December 2007 - 11:45 PM
#462
Posted 18 December 2007 - 12:18 AM
Before that happens I'll jump to the source of all this criticism...
I have no trouble believing Radspakr is dedicated to his mod and has put a lot of work in it, but that doesn't change the fact the graphical quality is not stunning. Perhaps it is compared to the results of starting modders, but not compared to fellow T3A hostees. That is what the criticism is about, the lacking graphical quality, and more importantly, the lack of improvement.
I do understand the Lone Wolf mod is more than quantity and does have quality. Just getting such a big mod balanced right, without making all factions the same, is a quality feat. But as much of a great job he is doing in producing regular updates and creating such a big mod, he should realise that his graphical work, compared to fellow hostees, doesn't look stunning and should therefore either stop claiming it is, or improve the quality so he can claim great graphical quality for real.
Solinx
"An expert is a man who has made all the mistakes which can be made in a very narrow field." - Niels Bohr
#463
Posted 20 December 2007 - 01:58 AM
In the end it does come down to me.
I thought the mods were not suppose to be competing?.
I am tired of this debate.
So let's get back on topic and talk about the mod itself rather then me.
Once I am back online I'll have a large screenshot update (plus renders and maybe some concept work if I set up my scanner).
But in coding news -
The Wain Riders are now back in they were about to be removed because of time constraints but they are in the mod and look great,there should be some new screens of them with the next update.
Dol Guldor isn't finished yet and probably won't be by the next beta release but work is continuing.
Rhun is being worked on a bit at the moment with a second Wain Rider unit being made the Captain's Wain.
The Captain's Wain carries around a Captain of Rhun who provides leadership to nearby allies.
Break dancing into the hearts of millions
#464
Posted 20 December 2007 - 10:19 AM
http://en.wikipedia..../Self_criticismI'm not getting how my work is considered not stunning.I think they look great.
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."
#465
Posted 20 December 2007 - 01:28 PM
No fuel left for the pilgrims
#466
Posted 20 December 2007 - 05:48 PM
Well, some people think it actually sucks and you should just get over it and improve quality instead of denying it all the time. Of course it's your choice though.I'm not getting how my work is considered not stunning.I think they look great.
Then just don't complain if you're being pushed down the list because quality is getting worse over time...In the end it does come down to me.
My Political Compass
Sieben Elefanten hatte Herr Dschin
Und da war dann noch der achte.
Sieben waren wild und der achte war zahm
Und der achte war's, der sie bewachte.
#467
Posted 21 December 2007 - 12:31 AM
Well, that proves I was wrong in expecting you meant other stuff when you claimed this mod to be both quantity and quality. It also means I'll stop trying to convince others to not criticise your skins so much. If they are as great as you say they are, they shouldn't generate much critisism anyway...I'm not getting how my work is considered not stunning.I think they look great.
Cheers,
Solinx
"An expert is a man who has made all the mistakes which can be made in a very narrow field." - Niels Bohr
#469 Guest_**TheModGrader**_*
Posted 21 December 2007 - 11:39 PM
My Real Opinion... BRING THE MOD OUT WITHIN A WEEK OF CHRISTMAS!
Then, Like "ElvenAlliance" the 'Smart' people... Fix the Mod up with more later.... But give us Something to play with this mod..!!!
#470 Guest_Necromancer_*
Posted 22 December 2007 - 01:48 PM
#471
Posted 22 December 2007 - 05:26 PM
That wouldn't be the best time for a final release, considering many full, brand new, games get released, bought and given as a present around that time...My Real Opinion... BRING THE MOD OUT WITHIN A WEEK OF CHRISTMAS!
Besides that, he actually is planning a public beta release once his internet connection is fixed again....
Solinx
"An expert is a man who has made all the mistakes which can be made in a very narrow field." - Niels Bohr
#472
Posted 23 December 2007 - 11:01 AM
i guess you're in the wrong sectionPlease... stop all the BFME2-esque non-canonicity, naval units, and "marketplaces" that recruit special units (plus 'havens' and 'watchtowers' weren't in BFME2 but seem unnecessary additions). The problem with this mod is that it adds all the stuff that shouldn't be in BFME2 to BFME1, instead of working on beautifying and polishing.
please take note that, until further notice, I don't care, so get lost.
#474 Guest_Radspakr_*
Posted 02 January 2008 - 06:11 AM
Wow cranky.
I'm going to get back on topic.
Gondor gets a new unit the Axemen of Lossarnach as well as a new Hero Forlong Lord of Lossarnach.
I have decided on Ulwarth's new powers he'll get -
Pillage
Wind Run - Speeds up nearby cavalry
Smash Run - Ulwarth gains an armour boost and his crush does a larger AOE for a short time.(This one is fun seeing him run into hordes and knocking them flying.
Mouth of Sauron has a new command set he has -
Words of Dread - Causes fear
Poison Words - Negative leadership -50% armour and -50%attack
Persuade -(wormtongue)
Ring of Fire (large ring of fire provided i can get it working)
Grima also gets Poison Words.
Witch King,Black Rider and Khamul all get Morgul Corruption which is like poison Words.
Tom Bombadil will be a summon.
I have updated the Leadership FX (will be shown in the next update)
Work is being done on all other factions and the mod is get nearer to completion every day.
The Website is being updated as well.
Lets keep this topic as discussion on Lone Wolf instead of bitching.
The Marketplace was removed and naval combat won't be in the initial release.
#475
Posted 07 January 2008 - 03:56 PM
Dain: Arr Nertea: yarrrr Dain: haharrrr Nertea: graaawwwr Dain: oaaaaaaaarr Nertea: .... honk?
#476
Posted 07 January 2008 - 07:41 PM
you should never sacrifice your social life when your older trying to be social you wont know wtf to do ex. make friends.
good luck.
#477
Posted 14 January 2008 - 07:32 PM
#478
Posted 16 January 2008 - 06:59 AM
Everyday over the next week i'll post an update to make up for my weeks away.
I'll call it "Crazy Rads week of updates madness".
First up we have ... renders a whole bunch some finished some WIPS ok here we go.
Haldir
Haldir in armour
Rumil
Orophin
Celeborn (WIP)
Cirdan
Old Gaffer
Farmer Maggot
Fatty Bolger
Tom Cotton
Theodred
Theodred Mounted
Erkenbrand (updated)
Grimbold (WIP)
Grimbold Mounted (WIP)
Theoden
Theoden Mounted
Lossarnach Axemen
Variag Raider
Variag Mounted Banner
Hmm that should do for now.
A few things to note Celeborn is a work in progress he is a very difficult one to get right.
The Variag Raiders are the combination of the old Variag Raiders and the Mounted Archers of Khand they now toggle between bow and axe.
The Hobbit Heroes shown above will be built from various buildings of the Shire they are as follows
Shire Inn - Folco Boffin,Rosie Cotton and Old Gaffer
Shire Farm - Farmer Maggot,Tom Cotton
Citadel - Fatty (as well as Gandalf and Frodos gang)
Farmer Maggot will be able to summon his dogs
Tom Cotton will be able to summon his sons
Rosie Cotton heals and when Sam is nearby he gains an armour and attack boost
A lot of audio has been done for the mod in the last 2 weeks.
Galdor's West Wind will go to Elrond
Galdor will get a new set of powers and will become a mellee hero as will Elrond.
Haldir now has Wound Arrow
Edited by Radspakr, 16 January 2008 - 09:40 AM.
Break dancing into the hearts of millions
#479
Posted 16 January 2008 - 12:44 PM
#480
Posted 16 January 2008 - 05:47 PM
No fuel left for the pilgrims
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