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lone wolf bfme battle for middle-earth general discussion radspakr

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#461 Grizzlez

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Posted 17 December 2007 - 11:45 PM

I think the reason you get a lot of criticism is because everyone knows your a great modder and expect highly of you, not because we enjoy putting down a great mod or your work :lol: Maybe try recruiting a team to take some of the load so you can spend more time on each bit to make it all to the best of your high ability
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#462 Solinx

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Posted 18 December 2007 - 12:18 AM

Alright... you're adoring him a bit too much there, and without a doubt this will result in quite a few protests, followed by arguments, etc, etc.
Before that happens I'll jump to the source of all this criticism...

I have no trouble believing Radspakr is dedicated to his mod and has put a lot of work in it, but that doesn't change the fact the graphical quality is not stunning. Perhaps it is compared to the results of starting modders, but not compared to fellow T3A hostees. That is what the criticism is about, the lacking graphical quality, and more importantly, the lack of improvement.

I do understand the Lone Wolf mod is more than quantity and does have quality. Just getting such a big mod balanced right, without making all factions the same, is a quality feat. But as much of a great job he is doing in producing regular updates and creating such a big mod, he should realise that his graphical work, compared to fellow hostees, doesn't look stunning and should therefore either stop claiming it is, or improve the quality so he can claim great graphical quality for real.

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#463 Radspakr Wolfbane

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Posted 20 December 2007 - 01:58 AM

I'm not getting how my work is considered not stunning.I think they look great.
In the end it does come down to me.
I thought the mods were not suppose to be competing?.
I am tired of this debate.
So let's get back on topic and talk about the mod itself rather then me.

Once I am back online I'll have a large screenshot update (plus renders and maybe some concept work if I set up my scanner).
But in coding news -
The Wain Riders are now back in they were about to be removed because of time constraints but they are in the mod and look great,there should be some new screens of them with the next update.
Dol Guldor isn't finished yet and probably won't be by the next beta release but work is continuing.
Rhun is being worked on a bit at the moment with a second Wain Rider unit being made the Captain's Wain.
The Captain's Wain carries around a Captain of Rhun who provides leadership to nearby allies.

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#464 Bart

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Posted 20 December 2007 - 10:19 AM

I'm not getting how my work is considered not stunning.I think they look great.

http://en.wikipedia..../Self_criticism
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#465 Mathijs

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Posted 20 December 2007 - 01:28 PM

You cant be the one to judge your own work.

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#466 Phil

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Posted 20 December 2007 - 05:48 PM

I'm not getting how my work is considered not stunning.I think they look great.

Well, some people think it actually sucks and you should just get over it and improve quality instead of denying it all the time. Of course it's your choice though.

In the end it does come down to me.

Then just don't complain if you're being pushed down the list because quality is getting worse over time...

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#467 Solinx

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Posted 21 December 2007 - 12:31 AM

I'm not getting how my work is considered not stunning.I think they look great.

Well, that proves I was wrong in expecting you meant other stuff when you claimed this mod to be both quantity and quality. It also means I'll stop trying to convince others to not criticise your skins so much. If they are as great as you say they are, they shouldn't generate much critisism anyway...

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#468 Bebbe

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Posted 21 December 2007 - 04:45 PM

Oh , dear. This is just not right..

#469 Guest_**TheModGrader**_*

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Posted 21 December 2007 - 11:39 PM

Wow this is Really dumb... You Take to Long on these Mods....Just stop adding more and more stufff......if u keep this up this mod wil be released 2 years from now and 0 people will get it...BECAUSE we have moved on to New games.!!!!

My Real Opinion... BRING THE MOD OUT WITHIN A WEEK OF CHRISTMAS!


Then, Like "ElvenAlliance" the 'Smart' people... Fix the Mod up with more later.... But give us Something to play with this mod..!!!

#470 Guest_Necromancer_*

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Posted 22 December 2007 - 01:48 PM

Please... stop all the BFME2-esque non-canonicity, naval units, and "marketplaces" that recruit special units (plus 'havens' and 'watchtowers' weren't in BFME2 but seem unnecessary additions). The problem with this mod is that it adds all the stuff that shouldn't be in BFME2 to BFME1, instead of working on beautifying and polishing.

#471 Solinx

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Posted 22 December 2007 - 05:26 PM

My Real Opinion... BRING THE MOD OUT WITHIN A WEEK OF CHRISTMAS!

That wouldn't be the best time for a final release, considering many full, brand new, games get released, bought and given as a present around that time...

Besides that, he actually is planning a public beta release once his internet connection is fixed again....

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#472 Taralom

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Posted 23 December 2007 - 11:01 AM

Please... stop all the BFME2-esque non-canonicity, naval units, and "marketplaces" that recruit special units (plus 'havens' and 'watchtowers' weren't in BFME2 but seem unnecessary additions). The problem with this mod is that it adds all the stuff that shouldn't be in BFME2 to BFME1, instead of working on beautifying and polishing.

i guess you're in the wrong section
If the above post offended you in any way,
please take note that, until further notice, I don't care, so get lost.

#473 Lauri

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Posted 23 December 2007 - 03:44 PM

nope, he's at the correct topic :p

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#474 Guest_Radspakr_*

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Posted 02 January 2008 - 06:11 AM

What the hell is with all you guys?
Wow cranky.
I'm going to get back on topic.

Gondor gets a new unit the Axemen of Lossarnach as well as a new Hero Forlong Lord of Lossarnach.
I have decided on Ulwarth's new powers he'll get -
Pillage
Wind Run - Speeds up nearby cavalry
Smash Run - Ulwarth gains an armour boost and his crush does a larger AOE for a short time.(This one is fun seeing him run into hordes and knocking them flying.

Mouth of Sauron has a new command set he has -
Words of Dread - Causes fear
Poison Words - Negative leadership -50% armour and -50%attack
Persuade -(wormtongue)
Ring of Fire (large ring of fire provided i can get it working)

Grima also gets Poison Words.
Witch King,Black Rider and Khamul all get Morgul Corruption which is like poison Words.
Tom Bombadil will be a summon.
I have updated the Leadership FX (will be shown in the next update)
Work is being done on all other factions and the mod is get nearer to completion every day.
The Website is being updated as well.
Lets keep this topic as discussion on Lone Wolf instead of bitching.

The Marketplace was removed and naval combat won't be in the initial release.

#475 Dain Ironfoot

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Posted 07 January 2008 - 03:56 PM

They are discussing Lone Wolf. If they want to criticise your work, they are perfectly entitled to do so.

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#476 lycan

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Posted 07 January 2008 - 07:41 PM

hmmm interesting topic. i think the skins need a little bit of harder work.

you should never sacrifice your social life when your older trying to be social you wont know wtf to do ex. make friends.

good luck.

#477 F.A.T.E.

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Posted 14 January 2008 - 07:32 PM

I think that the Radspakr's work is great . Did you see some lame , small , ugly mods ?? they're lot more worse than Radspakr's mod . And I don't say it just because i can't do anything with modding .

#478 Radspakr Wolfbane

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Posted 16 January 2008 - 06:59 AM

Big news I'm online again.

Everyday over the next week i'll post an update to make up for my weeks away.
I'll call it "Crazy Rads week of updates madness".

First up we have ... renders a whole bunch some finished some WIPS ok here we go.

Haldir
Haldir in armour
Rumil
Orophin
Celeborn (WIP)
Cirdan

Old Gaffer
Farmer Maggot
Fatty Bolger
Tom Cotton

Theodred
Theodred Mounted
Erkenbrand (updated)
Grimbold (WIP)
Grimbold Mounted (WIP)
Theoden
Theoden Mounted

Lossarnach Axemen

Variag Raider
Variag Mounted Banner

Hmm that should do for now.
A few things to note Celeborn is a work in progress he is a very difficult one to get right.
The Variag Raiders are the combination of the old Variag Raiders and the Mounted Archers of Khand they now toggle between bow and axe.
The Hobbit Heroes shown above will be built from various buildings of the Shire they are as follows
Shire Inn - Folco Boffin,Rosie Cotton and Old Gaffer
Shire Farm - Farmer Maggot,Tom Cotton
Citadel - Fatty (as well as Gandalf and Frodos gang)

Farmer Maggot will be able to summon his dogs
Tom Cotton will be able to summon his sons
Rosie Cotton heals and when Sam is nearby he gains an armour and attack boost

A lot of audio has been done for the mod in the last 2 weeks.
Galdor's West Wind will go to Elrond
Galdor will get a new set of powers and will become a mellee hero as will Elrond.
Haldir now has Wound Arrow

Edited by Radspakr, 16 January 2008 - 09:40 AM.

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#479 cahik_

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Posted 16 January 2008 - 12:44 PM

hmmm...some of them are better then your previous stuff. but those rohand heroes dont look good at all

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#480 Mathijs

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Posted 16 January 2008 - 05:47 PM

Yeah I see some improvements as well. Keep that up.

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