Jump to content


Photo

Gallery Update thread


  • This topic is locked This topic is locked
242 replies to this topic

#61 Lauri

Lauri

    Old man Lauri

  • Hosted
  • 10,436 posts
  • Location:Norway
  • Projects:The 4th Age
  •  The very worst T3A Team Chamber Member

Posted 02 March 2007 - 10:40 PM

don't have a clue really, but what it does is making randomized stuff alot easier :grin: like, your mordor orcs, you know how their randomized to... I think it was atleast 700+ different orcs you could get!! anyways, it's something that orcs, uruks, Rohirrim, and others may have a good use of :grin: but Men of Minas Tirith won't do them soo much good, cause they have a standard uniform :grin:

so to say, it makes the game more randomized, and thus more fun to watch :grin:
Like your mordor orcs.... on one skirmish (multiplayer) you might never see the exact same orc twice :D wich makes it totally awesome :grin:

so, hearing ched's killed it.... well... hope he'll fix it :)

T4A_Logo_-_article.png

The 4th Age version 0.8 has been released: Link


#62 m@tt

m@tt

    #######

  • Project Team
  • 4,056 posts
  • Location:England
  • Projects:The Dwarf Holds
  •  T3A Chamber Member

Posted 02 March 2007 - 10:52 PM

Ah yes, I noticed that and thought it was odd.
Posted Image

#63 cahik_

cahik_

    Sage engine ruler

  • Project Team
  • 1,896 posts
  • Location:Czech Republic
  • Projects:Rhovanion Alliance
  •  T3A Team Chamber Member and Crazy animator

Posted 02 March 2007 - 10:57 PM

don't have a clue really, but what it does is making randomized stuff alot easier :grin: like, your mordor orcs, you know how their randomized to... I think it was atleast 700+ different orcs you could get!!


actualy it is 21000+ mordor orcs now :grin: hardly will you find two similar orcs in one game. but it is not just that LUA allows tricky coding of really cool powers. something like ... 80 % chance of blocking attack from enemies but only when unit is attacking as well or timelimited mount ( did anyone try to code that?)


so, hearing ched's killed it.... well... hope he'll fix it :grin:


of course he will, he is the best coder around :)

Posted Image

Posted Image
Posted Image


#64 Herunor

Herunor

    Louis

  • Project Team
  • 157 posts
  • Location:Germany

Posted 03 March 2007 - 10:43 AM

hehe. kinda funny, cause i did the same a few days ago. Killed it :p
all subobjects were shown without the upgrades :p it's really annoying.

"The path of the righteous man is beset on all sides
By the inequities of the selfish and the tyranny of evil men.
Blessed is he who, in the name of charity and good will,
Shepherds the weak through the valley of darkness,
For he is truly his brother's keeper and the finder of lost children.
And I will strike down upon thee with great vengeance and furious anger
Those who attempt to poison and destroy my brothers.
And you will know my name is the Lord when I lay my vengeance upon you."


#65 Guest_Guest_*

Guest_Guest_*
  • Guests

Posted 03 March 2007 - 01:26 PM

is there ever gonna be a public beta for this mod because it,s so cool :p :p :thumbsupsmiley:

#66 Lauri

Lauri

    Old man Lauri

  • Hosted
  • 10,436 posts
  • Location:Norway
  • Projects:The 4th Age
  •  The very worst T3A Team Chamber Member

Posted 03 March 2007 - 01:58 PM

well cahik.... 21K sounds even better :p ched said it was more than 4K lines of code then, and that he wouldn't do it cause it took to much space.... but hearing he did it, and lost it, makes me go Craze!! :p

T4A_Logo_-_article.png

The 4th Age version 0.8 has been released: Link


#67 cahik_

cahik_

    Sage engine ruler

  • Project Team
  • 1,896 posts
  • Location:Czech Republic
  • Projects:Rhovanion Alliance
  •  T3A Team Chamber Member and Crazy animator

Posted 03 March 2007 - 02:18 PM

*leaves animating for while*

system of randomization has been redone a bit. now it has less lines of code then 700+ versions :p

*went back to max to finish some anims*

Edited by cahik_, 03 March 2007 - 02:20 PM.

Posted Image

Posted Image
Posted Image


#68 Lauri

Lauri

    Old man Lauri

  • Hosted
  • 10,436 posts
  • Location:Norway
  • Projects:The 4th Age
  •  The very worst T3A Team Chamber Member

Posted 03 March 2007 - 04:04 PM

*let's cahik use his well earned break to read this*

well, that's just awesome :p :p

*let's cahik go back to his animating... and wonders what he's making... maybe trebs, dunno*

T4A_Logo_-_article.png

The 4th Age version 0.8 has been released: Link


#69 cahik_

cahik_

    Sage engine ruler

  • Project Team
  • 1,896 posts
  • Location:Czech Republic
  • Projects:Rhovanion Alliance
  •  T3A Team Chamber Member and Crazy animator

Posted 03 March 2007 - 05:53 PM

some just cool looking stuff ( you know stuff that you actually dont need but which brings something new to the game, makes some units more unique etc. ) and some stuff that we really need. * points at treb :p *

Posted Image

Posted Image
Posted Image


#70 Lauri

Lauri

    Old man Lauri

  • Hosted
  • 10,436 posts
  • Location:Norway
  • Projects:The 4th Age
  •  The very worst T3A Team Chamber Member

Posted 03 March 2007 - 07:42 PM

sounds great :p

RA's really really THEE best mod! Even thought it's unreleased :p

T4A_Logo_-_article.png

The 4th Age version 0.8 has been released: Link


#71 Alsch

Alsch

    title available

  • Project Team
  • 392 posts
  • Location:Central Illinois

Posted 04 March 2007 - 01:13 AM

On the subject of the trebuchets, are they going to - when ordered to "build" themselves - is the building of it literally going to be animated, or is it going to be like in Age of Empires, where it just kind of appears as built?
92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature

No, Jimmy Page is god.

#72 Olorin

Olorin

    Mithrandir

  • Members
  • 1,579 posts
  • Location:Australia
  •  That wandering conjuror...

Posted 04 March 2007 - 03:33 AM

Knowing the team.......................well I don't. :p I'm gonna take a guess and say that you see them all the way through. And good to hear that there's gonna be a screenie update soon.

Edited by Olorin, 04 March 2007 - 03:34 AM.

Posted Image

...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...

...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...

...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King

#73 cahik_

cahik_

    Sage engine ruler

  • Project Team
  • 1,896 posts
  • Location:Czech Republic
  • Projects:Rhovanion Alliance
  •  T3A Team Chamber Member and Crazy animator

Posted 04 March 2007 - 08:26 AM

consider the fact that all the anims are almost completly made from scratch i would say that it will be some way around or some really simple anim. as much as i like animating that treb thingy is really nightmare for me :p

Posted Image

Posted Image
Posted Image


#74 Olorin

Olorin

    Mithrandir

  • Members
  • 1,579 posts
  • Location:Australia
  •  That wandering conjuror...

Posted 04 March 2007 - 09:32 AM

Yeesh, I would hate to see what you guys go through with the structure animations. :p
Posted Image

...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...

...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...

...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King

#75 cahik_

cahik_

    Sage engine ruler

  • Project Team
  • 1,896 posts
  • Location:Czech Republic
  • Projects:Rhovanion Alliance
  •  T3A Team Chamber Member and Crazy animator

Posted 04 March 2007 - 09:54 AM

structure anims arent big problem IMO. the treb however is another case :p just to let you know there is i think 22 bones on gondor soldier. there are four those in trebs crew + some bones on the treb itself. each second of anim has 30 frames and the firing anim for treb has almost 9 seconds as far as i remember. hope you see the point here. on the other hand making anim for unit isnt that hard cause those rarely have more than 3 sec and number of bones is much smaller.

Posted Image

Posted Image
Posted Image


#76 messenger

messenger
  • Members
  • 79 posts

Posted 04 March 2007 - 11:02 AM

Well hopefully the trebuchet will be well used in the mod then, after all that hard work.
Also over 2100 varieties of orcs?! That's insane, I hope the script works again.

#77 cahik_

cahik_

    Sage engine ruler

  • Project Team
  • 1,896 posts
  • Location:Czech Republic
  • Projects:Rhovanion Alliance
  •  T3A Team Chamber Member and Crazy animator

Posted 04 March 2007 - 11:52 AM

i guess it will be used. cant think of anyone who would like to do or redo those anims :lol:

Posted Image

Posted Image
Posted Image


#78 hdh7

hdh7

    some random guy

  • Members
  • 263 posts
  • Location:suburban tennessee

Posted 05 March 2007 - 02:01 AM

2100 that rocks! :lol:
92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature. ROCK ON!!!

I would like to publicy anounce that I'm totaly insane.

I'm the little man living in your ceiling fan. I like it up here.

#79 Alsch

Alsch

    title available

  • Project Team
  • 392 posts
  • Location:Central Illinois

Posted 05 March 2007 - 02:25 AM

Way better than the two variations from the original.
92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature

No, Jimmy Page is god.

#80 Olorin

Olorin

    Mithrandir

  • Members
  • 1,579 posts
  • Location:Australia
  •  That wandering conjuror...

Posted 05 March 2007 - 07:14 AM

Also over 2100 varieties of orcs?! That's insane, I hope the script works again.

2100!?!?! I must've missed that. That is both insane and awesome! :lol:

Way better than the two variations from the original.

Hoho, way, way, way better! :ohmy:
Posted Image

...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...

...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...

...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users