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Modelling Tips


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#1 Guest_Grad_*

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Posted 14 February 2007 - 06:59 PM

I know this might irrelevant to the mod, but i wanted to ask about your opinion about a WW2 era Katyusha Launcher, that i modeled using 3ds max8, this is one of the few models i've ever completed, it has exactly 1501 polygons, and 3076 triangles, can the Sage or Zero hour engine, handel it, meaning can i add this unit to Zero hour, after i've done everything else, or is it too high poly?

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Thank you.

#2 AlexArt

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Posted 14 February 2007 - 07:19 PM

I know this might irrelevant to the mod, but i wanted to ask about your opinion about a WW2 era Katyusha Launcher, that i modeled using 3ds max8, this is one of the few models i've ever completed, it has exactly 1501 polygons, and 3076 triangles, can the Sage or Zero hour engine, handel it, meaning can i add this unit to Zero hour, after i've done everything else, or is it too high poly?
Thank you.


Well it doesn't look like a Katyusha Launcher at all. That's all I can say.
You can add that unit to Generals if you want (SAGE is able to handle units which consist from up to 6000 polys without any visible lags), but I wouldn't do that if I were you... :p
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© Real War Mod 2004-2006.

#3 Dexter

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Posted 14 February 2007 - 07:51 PM

OK, the truth: I don't know how to call this... but it's not katyusha.
I mean, having 3dsmax8 and using it to make this is a waste of potential.

However we could turn this into "modeling tips" thread. The first things i would suggest are the following:
-Use copy command (it's about wheels - i have no idea why are they different in front and the rear).
-Try playing around with smooth groups to make it look better on the render.
-Do not waste polygons where it is not necessary - there was no need in 3d window frames, and many more things
-Optimize your model - delete all faces that aren't visible to player
-Finally, the most important thing - always have a reference. I didn't pull my models just out of my mind, i always use drawings where it is possible, and if it's not - i spend a lot of time verifying model by photos. Here are some for you:
ZiS-6 version:
http://legion.wplus....y/rs/bm13-6.jpg
http://legion.wplus....y/rs/bm13-5.jpg
http://legion.wplus....y/rs/bm13-8.jpg
http://www.vrn-histp.../pict_kat_1.jpg
Studebaker:
http://legion.wplus....y/rs/bm13-3.jpg
http://www.tankmuseu...s/7dec/bm13.jpg
ZiS-151:
http://legion.wplus....y/rs/bm13-2.jpg
http://riad.pk.edu.p...ansen/BM-13.jpg
http://www.eleves.en...s/katioucha.jpg
http://upload.wikime...13_6902_2_c.png
ZiL-157 (post ww2):
http://legion.wplus....y/rs/bm13-4.jpg

Edited by Dexter, 14 February 2007 - 07:55 PM.


#4 Guest_Grad_*

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Posted 14 February 2007 - 08:14 PM

Thank you for the input, but my model was actually based on a Hezbollah Katyusha launcher, that i thought looked similar to a ww2 era one.

I used the following pictures as reference:

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The reason why the front wheel is bigger than the rear, is that the fron section is higher than the rear, meaning the fron wheels need to be bigger, so that the Launcher can run normal.

It might not be a Russian design launcher, but the rockets are.

So what do you think, does look similar to the reference pictures?

Again i appreciate any input you might have.

#5 Dexter

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Posted 15 February 2007 - 04:16 AM

I wouldn't even call this katyusha, more of some technical with rocket tubes. I don't even think that it's rockets are similar to BM-13, it can be anything.

Anyway, i still don't understand why wheels are different. It doesn't seem to make any sense.
And seeing as it is mounted on a technical - why wouldn't you just modify one of C&C Generals technicals?

#6 Guest_Guest_*

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Posted 15 February 2007 - 10:12 AM

I wouldn't even call this katyusha, more of some technical with rocket tubes. I don't even think that it's rockets are similar to BM-13, it can be anything.

Anyway, i still don't understand why wheels are different. It doesn't seem to make any sense.
And seeing as it is mounted on a technical - why wouldn't you just modify one of C&C Generals technicals?


I wouldn't call it Katyusha as well, in Lebanon we just call it Rocket Launcher, but israel and every news agency keeps calling them Katyusha launchers, or Katyuhsa rockets, so i just figured i call them the same.

As for the rocket itself, here's a picture for it:


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I'm going to fix the wheels, but i didn't extract and modifie the technical because i wanted to do something original, for probably a new faction, with high poly models, but i think i'll take your advice, by the way do you have links for any Generals Zero Hour modding tools, i'll appreciate it very much.

#7 Dexter

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Posted 15 February 2007 - 04:39 PM

Now i have a better idea than the one with modifying C&CG technical.
Guess what? I've got a present for ya:
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It's the same land cruiser your launcher is based on.
Try to make a new model using this drawing, this would be a good lesson. After you've done, i'll try to figure out your mistakes.

About your picture - now i am positively sure it's no katyusha. Probably they called it this way because of visual similarity.

a new faction, with high poly models


I really would not recommend to make high poly models for C&CG. There is no limit technically, but you should keep in mind that more poly your models have, more lags you'll experience ingame. We keep our models at 1500 triangles, and it's already too much.

#8 Guest_Guest_*

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Posted 15 February 2007 - 05:19 PM

Now i have a better idea than the one with modifying C&CG technical.
Guess what? I've got a present for ya:
Posted Image
It's the same land cruiser your launcher is based on.
Try to make a new model using this drawing, this would be a good lesson. After you've done, i'll try to figure out your mistakes.

About your picture - now i am positively sure it's no katyusha. Probably they called it this way because of visual similarity.

a new faction, with high poly models


I really would not recommend to make high poly models for C&CG. There is no limit technically, but you should keep in mind that more poly your models have, more lags you'll experience ingame. We keep our models at 1500 triangles, and it's already too much.


Thank you for the picture, i appreciate it.

As for the rocket, i think it's called RAAD, i don't know why they keep calling it Katyusha on cnn.

As for the Polys, is it SAGE engine itself that might cause lags, or the machine specs? because my machine is only about one year old, and it's pretty much up to date.

#9 Dexter

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Posted 15 February 2007 - 05:43 PM

is it SAGE engine itself that might cause lags, or the machine specs?


Both. It's machine specs, but engine is also to blame - it's too slow for today's tech. Just look at Relic's CoH - infantry units there have eyes, teeth, fingers, and it runs pretty fast without DLoD (at least as it seems to me). SAGE-based game would simply turn into a slide show with those models.

#10 KniveZ

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Posted 18 February 2007 - 12:12 AM

That missile is a Katyusha (The Truck is not the Katyusha, the MISSILE is a 100% katusha!) the RAAD is Iran's Self Propelled Artillery, but the missile is a Katyusha!

The Launchers are made in Iran, so its an Iranian version of the Russian Katyusha, Like the Chinese J-11 (or J-7, I forgot) and the Russian Su-27.


also, How many polys is your T-90 model for RWM???

Edited by KniveZ, 18 February 2007 - 12:17 AM.


#11 Dexter

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Posted 18 February 2007 - 07:33 AM

The missile those 2 guys are carrying doesn't look like katyusha missile, that is what i see.

Current T-90 has 1200 triangles, we will raise their count though.

#12 KniveZ

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Posted 24 February 2007 - 10:01 PM

All your models are nice, but your T-90 is the best model ive ever seen not only for C&C Generals, but IMO it is the best model ever, better than any other model ive seen in Zero hour or any mod for Zero hour! (even better than the T-90 in Battle Field 2) Keep up the great work!!! :p




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