Edited by mrchris, 02 April 2007 - 05:23 PM.
Master Thudo on the AI for CNC3.
#101
Posted 02 April 2007 - 05:22 PM
#102
Posted 02 April 2007 - 08:12 PM
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#103
Posted 03 April 2007 - 02:09 AM
Which was AI vs AI
Edited by mrchris, 03 April 2007 - 02:17 AM.
#104
Posted 03 April 2007 - 02:21 AM
I'm more concerned about getting a balanced AI to tech properly and get higher tier sh*t out. Takes too long. Further... HE REALLY NEEDS to build enemy-facing base defenses and set them up based on the attacker type. Can't stand seeing defenses in the middle of his base or sticking a Power Gen on the periphery of his base. Grrrrrrrrrrrrrrr
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#105
Posted 03 April 2007 - 09:19 AM
#106
Posted 03 April 2007 - 02:50 PM
Without tools, we can do d*ck. :(
Thus, we wait and play with formage AI.
Btw, I finally played a 2vs2 Me(GDI)+GDI(Hard-Rusher) vs Nod+Nod(Both Hard-Balanced) and wow what a game! We won too. My ally preformed well to NOT get owned and I got my Mammies northward to eliminate the first Nod player (although where the hell were the Stealth Gens, Nod AI?!?!) then guss what freaked me out?
As I was taking out the Nod's second base, the Nod AI snuck in the Nod Hero unit and systematically started demoing all my buildings! WoW! Amazing! I was both super-pissed and impressed. So I took her out once but then though "nahh.. she won't come down again". But yep.. she did and I lost almost everything except.. esshh.. my Vehicle Factory to which it was covered with my units by now.
Needless to say, I had to Elite-level Mammies in the back of the second Nod's AI base and once you have the highest ranking Mammies on the battlefield MY GAWD.. they are god-like. Love this game and how more difficult it is to "level up" units. Looks cool when high-levelled units fire and do different things.
So yep we won but the AI, both ally and foe, preformed super well. Still some issues like no Stealth Gens, Temple of Nod was near the middle of the map (agghhhhh!) but still happy indeed.
We need to update this AI.. we can do it.
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#107
Posted 03 April 2007 - 03:24 PM
#108
Posted 03 April 2007 - 03:30 PM
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#109
Posted 03 April 2007 - 04:44 PM
Job Openings with the Guild: Division Staff, News Posters.
Job Openings with Ares: Documentation Maintainer, Active Testers.
PM if interested.
#110
Posted 04 April 2007 - 10:44 AM
#111
Posted 04 April 2007 - 09:11 PM
Job Openings with the Guild: Division Staff, News Posters.
Job Openings with Ares: Documentation Maintainer, Active Testers.
PM if interested.
#112
Posted 04 April 2007 - 10:48 PM
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#113
Posted 05 April 2007 - 04:07 AM
- Start a Skirmish Game on any 1vs1 map
- Make the AI as part of your team.
- Start Game
- Anyone notice something kinda, well, bizzare? The game keeps playing without you winning. What the.. ?
Might be another way to check build orders for the AI but wow.. thought the game would have checked for same team starts? Running v1.03 patch.
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#114
Posted 05 April 2007 - 04:37 AM
#115
Posted 05 April 2007 - 04:39 AM
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#116
Posted 05 April 2007 - 08:47 AM
Job Openings with the Guild: Division Staff, News Posters.
Job Openings with Ares: Documentation Maintainer, Active Testers.
PM if interested.
#117
Posted 05 April 2007 - 01:20 PM
#118
Posted 05 April 2007 - 02:37 PM
U can? Damn thats dumb! I mean.. I don't mind it as it allows for better testing in future but seems illogical and a hole in the game design.You can also start a game with no AI players whatsoever, just you on your own. This is something that's been in every SAGE game so far.
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#119
Posted 05 April 2007 - 02:50 PM
Though I'd rather have an easy AI to do stuff like that.
EDIT: I moved this topic to the modding forum, as this clearly deals with editing
Edited by Dark Lord of the Sith, 05 April 2007 - 03:23 PM.
My Political Compass
Sieben Elefanten hatte Herr Dschin
Und da war dann noch der achte.
Sieben waren wild und der achte war zahm
Und der achte war's, der sie bewachte.
#120
Posted 05 April 2007 - 06:01 PM
but Zero hour i set up Ai Vs Ai only game by playing a 3 player Free for all and i just quit. this throws me into observer mode and allows me to see the ai in action live against each other. maybe you guys should try this out in CnC3 and see if this works.
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