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Shadows of Evil Mod Update


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#41 Baki

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Posted 22 October 2008 - 03:56 PM

Did you do something to your copy of the game? "This is my Hour" works in my copy. There are some codes that you can easily edit at the end of the Witch King's INI file which let you specify which level he spawns in at. About regaining full health when toggling, GTO fixed this in KOTW, but never bothered to update Shadows of Evil. As for the other things, I don't really know what to say, but I have noticed that Morgul Blade doesn't really do anything. Hope this helps- Yarrum


Really? GTO got the foot-fellbeast toggle to work without bugs?
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#42 Hasfusel

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Posted 06 December 2008 - 06:41 PM

(no, I didn't touch it after download. And I don't know how to edit the game myself...)

Is this mod still going? It looks so awesome, I hope so.
I love most of what you've done. I really hate Saruman starting at Lvl. 10, or any hero for that matter, though. It's much more fun getting to unlock powers bit by bit. Also, I'd like Khamul to have a better role by increasing his speed and damage. Thanks. I'm really anticipating this mod, much more than any of the others. Keep up the good work, guys.
And has there been any progress with Kings of the West?

Edited by Hasfusel, 06 December 2008 - 06:45 PM.


#43 Yarrum

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Posted 11 December 2008 - 04:09 PM

Regarding the level 10 saruman thing, I know what you mean, I'm annoyed by it as well. You can change it easilly though. In the Saruman.ini file, there is a bit of text that defines what level he spawns in at. Just set it to level 1 or whatever you want it to be.

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#44 psychofactory

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Posted 01 September 2011 - 11:56 PM

Evry time i use Witch King's Mount Fellbeast he gets all his health back, like this Witch King never dies. can you fix it? or if you cant then at least remove the mount fellbeast option.

Edited by psychofactory, 02 September 2011 - 12:19 AM.





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