Some things you want changed
#21
Posted 20 March 2007 - 06:36 PM
i use them against mammoths though u need a few :O
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#22
Posted 20 March 2007 - 07:07 PM
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#23
Posted 21 March 2007 - 03:41 AM
It's like saying a .45 pistol is better against a tank than a stationary armour piercing autocannon.
Not exactly.
More like, A mortar is stronger than a stationary howitzer.
(Pistols are completely different and have nothing to do with an anti-tank cannon)
Edited by Twilus, 21 March 2007 - 03:41 AM.
Oh wait...
#24
Posted 21 March 2007 - 12:54 PM
Avatar - claw or cost
APC - More of an APC - Make it faster
Suicide bomber - Just remove it, not needed
Radar - Make the command posts give you radar and not start
Commando - Give more personality and usfulness
Venom - Make it have ammo but not to littel.
Pitbull - Pittbull is good but needs a MG and not rockets, morter is fine
Repair Pad - Yeah i know, but it has that CNC feel
Tech Center- You should need a war factory in order to build one of these
Infantry - Make them more usfull fighting armour and buildings, also make tank rounds on them weaker to encorage "squishing" (not a big improvment but a small one that is noteable)
Sound - Ad the screaming sounds from the first CNC for candy and "awsomeness"
MUSIC --- NEED I SAY MORE! ;-) makes me feel like a mechanical man
Well i was thinking of making the APC the Anti Air and not the pitpull that is just simpely a rocket buggy from GLA. If the pitbull had a MG then it would make it more of the scouting unit that it really is.
Thanks for your comments
Edited by Mongoose, 21 March 2007 - 11:06 PM.
#25
Posted 21 March 2007 - 08:39 PM
Well this is what i got so far
Avatar - claw or cost
APC - More of an APC - Make it faster
Suicide bomber - Just remove it, not needed
Radar - Make the command posts give you radar and not start
Commando - Give more personality and usfulness
Venom - Make it have ammo but not to littel.
Pitbull - Pittbull is good but needs and MG and not rockets, morter is fine
Repair Pad - Yeah i know, but it has that CNC feel
Tech Center- You should need a war factory in order to build one of these
Infatry - Make them more usfull fighting armour and buildings, also make tank rounds on them weaker to encorage "squishing" (not a big improvment but a small one that is noteable)
Sound - Ad the screaming sounds from the first CNC for candy and "awsomeness"
MUSIC --- NEED I SAY MORE! ;-) makes me feel like a mechanical man
Well i was thinking of making the APC the Anti Air and not the pitpull that is just simpely a rocket buggy from GLA. If the pitbull had a MG then it would make it more of the scouting unit that it really is.
Thanks for your comments
The Venoms fine.
I'd really, really hate to have a repair pad. Those things piss me off and i never use them.
Infantry isn't meant to go against armor a buildings. And Zone troopers, black hand..
I like how the pitbull is, but i agree it's too much GLA..
Oh wait...
#27
Posted 22 March 2007 - 05:15 AM
Nod has shit for infantry against tanks :S
I actually really enjoy how it is...
Oh wait...
#28
Posted 22 March 2007 - 05:17 PM
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#29
Posted 22 March 2007 - 07:02 PM
Oh wait...
#30
Posted 23 March 2007 - 05:49 PM
They're also useless against infantry until you add on the mortar, which strikes me as being completely weird, because why would you put a mortar on a vehicle that fires missiles?
I know the brits use mortars fired from some APCs and the israelis have them on some tanks, but still...
"I'm not retreating, I'm just fighting in another direction" (anonymous US corporal, Korea)
work is sacred...so don't go near it.
#31
Posted 23 March 2007 - 07:37 PM
The AI garrisons the hell out of the buildings between the two bases and the last game I played I didn't get one single vapour bomb or mine drop to reach the enemy base. 5 or so missiles from the missile infantry take them down.
It either needs to pick a better way of getting to the target (avoiding enemy fire), more HP or it needs to be cloaked until it drops it's weapon as the GDI equivalent (artillery strike) can't be stopped.
#32
Posted 24 March 2007 - 01:51 AM
#33
Posted 24 March 2007 - 02:19 AM
Pitbulls are just a support unit. Initially they support apcs, predators, and un-upgraded mammoths against air attacks. Once they have mortars than they support much more as anti personel armor support vehicles.I'm starting to have a problem with the pitbulls. Their missiles can be fired at any target but it doesn't seem usefull against anything unless you have at least 8 or 10 of them. they only let off one or two of those piddly little things and they just basicly seem dull and weak to me.
They're also useless against infantry until you add on the mortar, which strikes me as being completely weird, because why would you put a mortar on a vehicle that fires missiles?
I know the brits use mortars fired from some APCs and the israelis have them on some tanks, but still...
Just sending abunch of pitballs at anthying but aircraft is useless.
Save the environment, use green text
Some Bullshit Somewhere
#34
Posted 24 March 2007 - 02:20 AM
The Nod special weapons or whatever they're called (Tiberium vapour bomb, etc) need a better delivery aircraft.
The AI garrisons the hell out of the buildings between the two bases and the last game I played I didn't get one single vapour bomb or mine drop to reach the enemy base. 5 or so missiles from the missile infantry take them down.
It either needs to pick a better way of getting to the target (avoiding enemy fire), more HP or it needs to be cloaked until it drops it's weapon as the GDI equivalent (artillery strike) can't be stopped.
Thats a very good idea, that will also go onto my list, thank you
Edited by Mongoose, 24 March 2007 - 02:29 AM.
#35
Posted 24 March 2007 - 02:33 AM
Oh wait...
#37
Posted 24 March 2007 - 06:34 AM
Oh wait...
#38
Posted 24 March 2007 - 10:16 AM
Job Openings with the Guild: Division Staff, News Posters.
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PM if interested.
#39
Posted 24 March 2007 - 11:37 AM
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