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Some things you want changed


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#21 Marcjs

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Posted 20 March 2007 - 06:36 PM

even better when you upgrade them lasers

i use them against mammoths though u need a few :O
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#22 Nighthawk

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Posted 20 March 2007 - 07:07 PM

That's the thing, the anti-air units are more effective against the aircraft than the actual stationary defenses. What kind of logic is that? It's like saying a .45 pistol is better against a tank than a stationary armour piercing autocannon.
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#23 Twilus

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Posted 21 March 2007 - 03:41 AM

It's like saying a .45 pistol is better against a tank than a stationary armour piercing autocannon.


Not exactly.
More like, A mortar is stronger than a stationary howitzer.
(Pistols are completely different and have nothing to do with an anti-tank cannon)

Edited by Twilus, 21 March 2007 - 03:41 AM.

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#24 Mongoose

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Posted 21 March 2007 - 12:54 PM

Well this is what i got so far

Avatar - claw or cost
APC - More of an APC - Make it faster
Suicide bomber - Just remove it, not needed
Radar - Make the command posts give you radar and not start
Commando - Give more personality and usfulness
Venom - Make it have ammo but not to littel.
Pitbull - Pittbull is good but needs a MG and not rockets, morter is fine
Repair Pad - Yeah i know, but it has that CNC feel
Tech Center- You should need a war factory in order to build one of these
Infantry - Make them more usfull fighting armour and buildings, also make tank rounds on them weaker to encorage "squishing" (not a big improvment but a small one that is noteable)
Sound - Ad the screaming sounds from the first CNC for candy and "awsomeness"
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Well i was thinking of making the APC the Anti Air and not the pitpull that is just simpely a rocket buggy from GLA. If the pitbull had a MG then it would make it more of the scouting unit that it really is.

Thanks for your comments

Edited by Mongoose, 21 March 2007 - 11:06 PM.

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#25 Twilus

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Posted 21 March 2007 - 08:39 PM

Well this is what i got so far

Avatar - claw or cost
APC - More of an APC - Make it faster
Suicide bomber - Just remove it, not needed
Radar - Make the command posts give you radar and not start
Commando - Give more personality and usfulness
Venom - Make it have ammo but not to littel.
Pitbull - Pittbull is good but needs and MG and not rockets, morter is fine
Repair Pad - Yeah i know, but it has that CNC feel
Tech Center- You should need a war factory in order to build one of these
Infatry - Make them more usfull fighting armour and buildings, also make tank rounds on them weaker to encorage "squishing" (not a big improvment but a small one that is noteable)
Sound - Ad the screaming sounds from the first CNC for candy and "awsomeness"
MUSIC --- NEED I SAY MORE! ;-) makes me feel like a mechanical man

Well i was thinking of making the APC the Anti Air and not the pitpull that is just simpely a rocket buggy from GLA. If the pitbull had a MG then it would make it more of the scouting unit that it really is.

Thanks for your comments


The Venoms fine.

I'd really, really hate to have a repair pad. Those things piss me off and i never use them.

Infantry isn't meant to go against armor a buildings. And Zone troopers, black hand.. ;)

I like how the pitbull is, but i agree it's too much GLA..
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#26 Mongoose

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Posted 21 March 2007 - 11:08 PM

Well, your gotta rember your playing CNC3 not blitz2. Infantry stood a fighting chance in all CNC game.

Edited by Mongoose, 22 March 2007 - 12:36 AM.

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#27 Twilus

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Posted 22 March 2007 - 05:15 AM

Zone trooper....
Nod has shit for infantry against tanks :S
I actually really enjoy how it is...
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#28 Phil

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Posted 22 March 2007 - 05:17 PM

They'd need to fix quite some stuff to make me totally enjoy it... oh wait.. I'm a modder, I can do that myself ;)

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#29 Twilus

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Posted 22 March 2007 - 07:02 PM

Ahahahaha...;)
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#30 wilmet

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Posted 23 March 2007 - 05:49 PM

I'm starting to have a problem with the pitbulls. Their missiles can be fired at any target but it doesn't seem usefull against anything unless you have at least 8 or 10 of them. they only let off one or two of those piddly little things and they just basicly seem dull and weak to me.

They're also useless against infantry until you add on the mortar, which strikes me as being completely weird, because why would you put a mortar on a vehicle that fires missiles?
I know the brits use mortars fired from some APCs and the israelis have them on some tanks, but still... :D
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#31 Daz

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Posted 23 March 2007 - 07:37 PM

The Nod special weapons or whatever they're called (Tiberium vapour bomb, etc) need a better delivery aircraft.

The AI garrisons the hell out of the buildings between the two bases and the last game I played I didn't get one single vapour bomb or mine drop to reach the enemy base. 5 or so missiles from the missile infantry take them down.

It either needs to pick a better way of getting to the target (avoiding enemy fire), more HP or it needs to be cloaked until it drops it's weapon as the GDI equivalent (artillery strike) can't be stopped.

#32 Master Windu

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Posted 24 March 2007 - 01:51 AM

To me, at least, the NOD Stealth Tank is overpowered and is more useful, more powerful, stealthed, and much more cheaper than an Avatar. Also, the Beam Cannons seem useless, they did as much damage to a vehicle as normal infantry did against a GDI tank? And their 'power Obelisk' ability didn't do anything as far as I could see.
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#33 Hostile

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Posted 24 March 2007 - 02:19 AM

I'm starting to have a problem with the pitbulls. Their missiles can be fired at any target but it doesn't seem usefull against anything unless you have at least 8 or 10 of them. they only let off one or two of those piddly little things and they just basicly seem dull and weak to me.

They're also useless against infantry until you add on the mortar, which strikes me as being completely weird, because why would you put a mortar on a vehicle that fires missiles?
I know the brits use mortars fired from some APCs and the israelis have them on some tanks, but still... :D

Pitbulls are just a support unit. Initially they support apcs, predators, and un-upgraded mammoths against air attacks. Once they have mortars than they support much more as anti personel armor support vehicles.

Just sending abunch of pitballs at anthying but aircraft is useless.

#34 Mongoose

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Posted 24 March 2007 - 02:20 AM

The Nod special weapons or whatever they're called (Tiberium vapour bomb, etc) need a better delivery aircraft.

The AI garrisons the hell out of the buildings between the two bases and the last game I played I didn't get one single vapour bomb or mine drop to reach the enemy base. 5 or so missiles from the missile infantry take them down.

It either needs to pick a better way of getting to the target (avoiding enemy fire), more HP or it needs to be cloaked until it drops it's weapon as the GDI equivalent (artillery strike) can't be stopped.


Thats a very good idea, that will also go onto my list, thank you

Edited by Mongoose, 24 March 2007 - 02:29 AM.

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#35 Twilus

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Posted 24 March 2007 - 02:33 AM

Also, the Vapor bomb is very weak for it's cost IMO
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#36 Mongoose

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Posted 24 March 2007 - 03:01 AM

well, that can be fixed by lowering the price
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#37 Twilus

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Posted 24 March 2007 - 06:34 AM

Make it 2000-2500?
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#38 Nighthawk

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Posted 24 March 2007 - 10:16 AM

On the Beam Cannons, their 'Reflect off Venom' power gives them no more range than they had before, whereas the GDI's equivalent, the Artillery Strike which can fire into a Sniper's vision radius, has no range limit, as long as there is a Sniper there.
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#39 need my speed

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Posted 24 March 2007 - 11:37 AM

You have to use it with more Venoms, make aline of Venoms the the enemy base, and start killing them from inside your base. :D
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#40 Mongoose

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Posted 25 March 2007 - 03:29 AM

Still if one gets shot down then whats the use, at lest snipers are much harder to find and you only need one

Edited by Mongoose, 25 March 2007 - 03:39 AM.

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