Suggestions
#3141
Posted 16 August 2010 - 06:19 AM
#3142
Posted 16 August 2010 - 10:18 AM
#3143
Posted 17 August 2010 - 03:18 PM
- Hazael shooting air is quite OP because it has long range weapon and stealth ability. It can even beat other super unit easily (I suggest you try to fight one and you'll see). And it still has Anti-radar missile once upgrade (though the upgrade is called Scorpion missile though).I have an idea. Bring back Stealth gen's old Hazael, which had low ROF, but attacked aircraft, had GAP generator and Antiradar missile upgrade.
It was fun, when your enemy tried to locate your Hazael by searching for moving black fields, but if it was a Radar van, or Radar van with an army,...
My opinion is that was great micro managemant, altough it was fun to trick your opponenet(s).
Tank gen in 007 has many advanteges in the beginning (like ECM, Gauss cannon, Dragons, Armed supply trucks, etc), but I cant see any disadvanteges...why? He is too powerful in the beginning...able to crush over any other general, without tactical plans, or brilliant tricks.
And USA Patriots should have higher ROF, I mean they may fire 4 missiles fast, then a bit increase their recharge time, to fire again.
- Tank Gen has powerful units and tools but his entire force is very slow & expensive. Fast unit with high firepower + good control can bust his force easily. The fastest tank in his army is the Dragon. Tank Gen needs a lot of formation control and open space (his units are large) to be fully effective.
Agreed, Kwai's another weaknesses are lack of flexibility compare with other China generals (most of his units had its specific roles such as Emperor, since gattling cannon had been removed its tertiary roles had to be anti-infantry, detector, building disabler, light artillery and mobile bunker this means you need Manticores or gattling tanks or put anti-aircraft infantry into its bunker), Artillery Phobia (How? Try to charge up against line of nuke cannons with some formation of Overlord chassis units) and there is extremely necessary to combine various units to an assault force that's means if you facing against group killers such as Katyushas then your forces will be ruined. So this general must have very accurate command. Storm enemy with right in time air support or lets group killers ruin your force.
For my suggestion. Increase Shaitan's health or give it roof armor because for the last time I use it, 4 Shaitans (+2 Emperors) can't defeat an insane Infantry. (they got owned by artilleries)
Edited by Infinity_Division, 17 August 2010 - 03:26 PM.
#3144
Posted 17 August 2010 - 04:13 PM
its just like you say it.
they got owned by artillery.
the units to be chosen when fighting agaisnt shitain.
anyway.
shaitain gets a new function in 008.
a shield wich makes him immortal but slowely decreses his health. the shiled cannot be torned off after being turned on
CAPSLOCK IS THE CRUISECONTROLL FOR COOL
DUDE I'M OGING TO BE 20 THATS THE OLDEST I HAVE EVER BEEN!!!
#3145 Guest_Guest_impi_*_*
Posted 20 August 2010 - 11:28 AM
İ have some ideas.
F-15 Strike Eagle as a replacement for F-16 XL. İ think it is better aircraft and the model rocks.
Reaper drone replacement for F-18, like in the movie "The day the earth stood still", don't know whether this is the correct english title. İ know there is Cyber Gen, but this also would fit for AF gen.
Add Littlebird helicopter, when Comanche has no machinegun anymore.
Replace Chinook with Sikorsky CH-53K, a new helicopter not introduced yet. A foto:
http://upload.wikime..._valley_535.jpg
Airborne infantry for AF Gen, a bit stronger maybe than normal Rangers, as he has no tanks, it would not change balance.
Sorry if those proposals were already made,
Greetings!!
#3146
Posted 20 August 2010 - 03:54 PM
only airforce Comanche wont he has the combat Chinook
and i have an idea.
a "wall of death" option for helicopters equipped with a machine gun.
it fires like the minigunner long range firing option. not on one spot but in a area.
so it will be more effective against large groups of infantry.
i dont know how long the reload time should be, or if there should be a reload time at all
Edited by Arcadian Daze, 20 August 2010 - 03:58 PM.
CAPSLOCK IS THE CRUISECONTROLL FOR COOL
DUDE I'M OGING TO BE 20 THATS THE OLDEST I HAVE EVER BEEN!!!
#3147
Posted 26 August 2010 - 03:45 PM
because i mainly use it to teleport my spiders behind enemy lines when the enemy is distracted
but they all teleport to the exact same spot before spreading wich means the enemy only needs about 3 anti tank units to succesfully destroy them all(no matter the number you send)
CAPSLOCK IS THE CRUISECONTROLL FOR COOL
DUDE I'M OGING TO BE 20 THATS THE OLDEST I HAVE EVER BEEN!!!
#3148
Posted 26 August 2010 - 05:03 PM
how about a scatter teleport option for drone's spider tank.
because i mainly use it to teleport my spiders behind enemy lines when the enemy is distracted
but they all teleport to the exact same spot before spreading wich means the enemy only needs about 3 anti tank units to succesfully destroy them all(no matter the number you send)
I always use Spider Tank as ambush team, to support my Stormtrooper Drop Pod assault. And i assign teams (2 Spider Tanks in one team) and teleport them next to each other. This way they dont die, and they are useful.
#3149
Posted 26 August 2010 - 08:33 PM
it means you can only use spider tanks in 2 situations, after drop pod attack, or the regular way(wich isnt very good because its armour and speed are quite low)
this would also be particularly interesting in late game.
using them to sneak up and destroy a super weapon, command center or tech center
CAPSLOCK IS THE CRUISECONTROLL FOR COOL
DUDE I'M OGING TO BE 20 THATS THE OLDEST I HAVE EVER BEEN!!!
#3150
Posted 26 August 2010 - 09:24 PM
-new shell map for Contra
-new music for Contra
-new icons for old generals units,buildings and other
#3151
Posted 27 August 2010 - 07:52 AM
but still.
it means you can only use spider tanks in 2 situations, after drop pod attack, or the regular way(wich isnt very good because its armour and speed are quite low)
this would also be particularly interesting in late game.
using them to sneak up and destroy a super weapon, command center or tech center
Spider Tank can be used in many more situations. First is front attack (he is strong as Laser Paladin), second is ambush attack (to support drop pod), third is flank attack (Spider Tank can travel over hills, i use them to attack from sided where enemy dont have base defenses because of the hills), fourth is hit`n run (i attack enemy from front with them while guardian drones are ready from other side, when enemy goes on my spider tanks i teleport them back in base with minimal causlties and use guardian drones on other side where are none of his units left)...There are plenty more situations, Spider Tank only requires more microcontrol, he is not "chest to chest" unit, he is tactical unit because of his advantages. Teleporting, traveling trough hills, and using laser balls which penetrates trough SW shield and cannot be destroyed with laser point defenses.
#3152
Posted 27 August 2010 - 09:29 AM
Most rushes can be turned into a miserable failure if this strategy is carried out well. Only USA have some AF in early game, but China and GLA have a very limited choice of strategy against those moving engines of fiery obliteration (maybe a quick suicide rush with motorcycles if the inferno cannons are guarded too poorly).
#3153
Posted 27 August 2010 - 12:01 PM
GLA already has toxin/radiation cleaner. While Toxin and Radiation fields are considered as game object, Firestorm is considered as weapon effect which has different game mechanic. Bao weakness is the cost of his units (quite expensive considering their strength) and aircraft. Nuke and Tank Gen would not have difficult time with Flame but Infantry Gen is not so luck but his bases can be garrisoned and it's very useful vs Flame Gen. GLA can use fast-moving and high firepower tank to crush Flame Gen force or fast-moving mortar to strafe them. Considering Bao early weakness, he ought to be more powerful later in the game. So, I disagree with Fire extinguisher.I suggest a new ability (which implies new unit/general power) for all GLA generals. Something like a "foam-bomb" or "foam-sprayer". The idea is to give atleast one of the factions an ability to extinguish the vast firestorms general Bao can quickly spawn against his enemies in early- and mid-game (late-game too, if you don't go for TB mixtures upgrade).
Woosh, I don't know that Spider Tank can travel through the hill and that his energy weapon can penetrate SWG shield. This is VERY interesting.Spider Tank can be used in many more situations. First is front attack (he is strong as Laser Paladin), second is ambush attack (to support drop pod), third is flank attack (Spider Tank can travel over hills, i use them to attack from sided where enemy dont have base defenses because of the hills), fourth is hit`n run (i attack enemy from front with them while guardian drones are ready from other side, when enemy goes on my spider tanks i teleport them back in base with minimal causlties and use guardian drones on other side where are none of his units left)...There are plenty more situations, Spider Tank only requires more microcontrol, he is not "chest to chest" unit, he is tactical unit because of his advantages. Teleporting, traveling trough hills, and using laser balls which penetrates trough SW shield and cannot be destroyed with laser point defenses.
#3154
Posted 29 August 2010 - 01:10 PM
but still.
it means you can only use spider tanks in 2 situations, after drop pod attack, or the regular way(wich isnt very good because its armour and speed are quite low)
this would also be particularly interesting in late game.
using them to sneak up and destroy a super weapon, command center or tech center
Spider Tank can be used in many more situations. First is front attack (he is strong as Laser Paladin), second is ambush attack (to support drop pod), third is flank attack (Spider Tank can travel over hills, i use them to attack from sided where enemy dont have base defenses because of the hills), fourth is hit`n run (i attack enemy from front with them while guardian drones are ready from other side, when enemy goes on my spider tanks i teleport them back in base with minimal causlties and use guardian drones on other side where are none of his units left)...There are plenty more situations, Spider Tank only requires more microcontrol, he is not "chest to chest" unit, he is tactical unit because of his advantages. Teleporting, traveling trough hills, and using laser balls which penetrates trough SW shield and cannot be destroyed with laser point defenses.
yes dcesarec i am fully aware that the spidertank can be used in a lot of different ways.
but i still find it annoying when they all teleport on the same place
CAPSLOCK IS THE CRUISECONTROLL FOR COOL
DUDE I'M OGING TO BE 20 THATS THE OLDEST I HAVE EVER BEEN!!!
#3155
Posted 29 August 2010 - 09:29 PM
-new shell map for Contra
-new music for Contra
-new icons for old generals units,buildings and other
#3156
Posted 30 August 2010 - 12:03 PM
#3157
Posted 30 August 2010 - 02:39 PM
Spider Tank is a real weapon in good hands, but I think its teleport ability can be improoved. It may teleport with less recharge time (30 sec or less), but after teleporting the Spider it can't fire for a while, or after teleport it can be very vulnerable for an attack, to be still balanced.
or how about this;
a fast inaccurate teleport (30 seconds recharge)
and a slower but more accurate one(1 minute 15 second recharg time)
and the theleport as we know it wich has the pinpoint accuracy and 2 minute reload time.
the first one is massivly inacturate and will be only usefull to retreat.
the second one has about the same inaccuracy as the artillery barrage AOE. and will be usefull for reinforcements in the heat of battle.
CAPSLOCK IS THE CRUISECONTROLL FOR COOL
DUDE I'M OGING TO BE 20 THATS THE OLDEST I HAVE EVER BEEN!!!
#3159
Posted 30 August 2010 - 06:17 PM
Inaccurate teleport is impossible to implement. It is better to remove this ability at all. I tried many variants and did not find bugless solution.Spider Tank is a real weapon in good hands, but I think its teleport ability can be improoved. It may teleport with less recharge time (30 sec or less), but after teleporting the Spider it can't fire for a while, or after teleport it can be very vulnerable for an attack, to be still balanced.
or how about this;
a fast inaccurate teleport (30 seconds recharge)
and a slower but more accurate one(1 minute 15 second recharg time)
and the theleport as we know it wich has the pinpoint accuracy and 2 minute reload time.
the first one is massivly inacturate and will be only usefull to retreat.
the second one has about the same inaccuracy as the artillery barrage AOE. and will be usefull for reinforcements in the heat of battle.
#3160
Posted 30 August 2010 - 07:49 PM
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