Suggestions
#3161
Posted 30 August 2010 - 08:16 PM
And an idea for USA Boss General. It may have the Super Spider (like Spider mech only bigger), which have Laser's antimissile defence, SWG's EMP Missilles, can call an A10 at long range like AFG's Target designator, and fires Laser balls like Cyber's Spider (only it have increased firepower).
#3163
Posted 30 August 2010 - 09:48 PM
-new shell map for Contra
-new music for Contra
-new icons for old generals units,buildings and other
#3164
Posted 31 August 2010 - 10:10 AM
I don't know if it is possible to implement without bugs. But the idea with drop pods looks good. It will work this way: you build Spiders, but they don't exit war factory. Spider drop button appears instead. You choose location and they come from the sky. Spiders will become more expensive, but they will not require build time.Removing teleportation? How about some upgrades which improve its speed and mobility? Or instead of teleportation just put them into droppods like Stormtroopers.
Maybe. Remix has Leonidas super spider. I can talk with Pend about sharing it.And an idea for USA Boss General. It may have the Super Spider (like Spider mech only bigger), which have Laser's antimissile defence, SWG's EMP Missilles, can call an A10 at long range like AFG's Target designator, and fires Laser balls like Cyber's Spider (only it have increased firepower).
Yes, USA boss is planned. But he will not be playable.Is there even a boss general, or is it planned?
1) You can make your own music pack for Contra yourself. It is not hard. You just need to unpack existing music pack and look how files are named. Make music files with the same names and pack them with FinalBiG.-I suggest call of duty modern warfare 1+2+world at war music packs for Contra.
-new shell map for Contra
-new music for Contra
-new icons for old generals units,buildings and other
2) Some units and generals will have new icons in Contra 008.
3) Shell map is not easy to make. At least, not now. Maybe later.
#3165
Posted 31 August 2010 - 04:14 PM
I don't know if it is possible to implement without bugs. But the idea with drop pods looks good. It will work this way: you build Spiders, but they don't exit war factory. Spider drop button appears instead. You choose location and they come from the sky. Spiders will become more expensive, but they will not require build time.
i dont think this is a very good idea.
someone with rank5 like economy can just buy 70 spiders in an instant and drop them in the enemy base.
maybe just short build time?
CAPSLOCK IS THE CRUISECONTROLL FOR COOL
DUDE I'M OGING TO BE 20 THATS THE OLDEST I HAVE EVER BEEN!!!
#3166
Posted 31 August 2010 - 06:40 PM
2. Build time will cause bugs with shortcut buttons. They will not appear in time.
#3167
Posted 31 August 2010 - 09:29 PM
You can make your own music pack for Contra yourself. It is not hard. You just need to unpack existing music pack and look how files are named. Make music files with the same names and pack them with FinalBiG.
-I mean an own Contra music
and an another suggestion:
-Changing the old interface of generals zero hour (it shows loading when u quit game not the whole game)
-New wallpapers for Contra 008
PS: plz Creator : Send me some great screenshots of new units i can make a nice artworks with them in the folowing Email: FAFNIROS@hotmail.com
#3168
Posted 31 August 2010 - 10:37 PM
#3169
Posted 02 September 2010 - 08:26 AM
Unfortunately, I'm not a musician.-I mean an own Contra music
I'm busy with coding and modelling. If you can draw new interface and wallpapers - you are welcome.and an another suggestion:
-Changing the old interface of generals zero hour (it shows loading when u quit game not the whole game)
-New wallpapers for Contra 008
OkPS: plz Creator : Send me some great screenshots of new units i can make a nice artworks with them in the folowing Email: FAFNIROS@hotmail.com
#3170
Posted 02 September 2010 - 11:52 AM
Unfortunately, I'm not a musician.-I mean an own Contra music
I'm busy with coding and modelling. If you can draw new interface and wallpapers - you are welcome.and an another suggestion:
-Changing the old interface of generals zero hour (it shows loading when u quit game not the whole game)
-New wallpapers for Contra 008OkPS: plz Creator : Send me some great screenshots of new units i can make a nice artworks with them in the folowing Email: FAFNIROS@hotmail.com
ok
I am warting 4 the sshots
#3171 Guest_Guest_impi_*_*
Posted 02 September 2010 - 02:45 PM
İ have some ideas. Please give me an opinion!!
F-15 Strike Eagle as a replacement for F-16 XL. İ think it is better aircraft and the model rocks.
Reaper drone replacement for F-18, like in the movie "The day the earth stood still", don't know whether this is the correct english title. İ know there is Cyber Gen, but this also would fit for AF gen.
Add Littlebird helicopter, when Comanche has no machinegun anymore.
Replace the normal Chinook with Sikorsky CH-53K, a new helicopter not introduced yet. A foto:
http://upload.wikime..._valley_535.jpg
Airborne infantry for AF Gen, a bit stronger maybe than normal Rangers, as he has no tanks, it would not change balance.
Sorry if those proposals were already made,
Greetings!!
#3172
Posted 02 September 2010 - 03:53 PM
Hey,
İ have some ideas. Please give me an opinion!!
F-15 Strike Eagle as a replacement for F-16 XL. İ think it is better aircraft and the model rocks.
Reaper drone replacement for F-18, like in the movie "The day the earth stood still", don't know whether this is the correct english title. İ know there is Cyber Gen, but this also would fit for AF gen.
Add Littlebird helicopter, when Comanche has no machinegun anymore.
Replace the normal Chinook with Sikorsky CH-53K, a new helicopter not introduced yet. A foto:
http://upload.wikime..._valley_535.jpg
Airborne infantry for AF Gen, a bit stronger maybe than normal Rangers, as he has no tanks, it would not change balance.
Sorry if those proposals were already made,
Greetings!!
F-15 is air superiority fighter for Eagle model and multi-role fighter for Strike Eagle model then its purpose is more similar to Vanilla Raptor than F-16XL. So if you have ever played BF2, the USA F-15 were Strike Eagle model.
AH-6? it's unnecessary because Combat Chinook is already existed and they're better than Comanche at anti-infantry role.
For the CH-53K I think this is a good idea to prevent confusing between normal Chinook and the combat one.
I disagree about the airbourne infantry because Airforce is airforce, its live must relie on various type of aircrafts. If you need strong basic infantry I suggest Infantry, Nuke, Flame, Laser, Robot, and Toxin.
#3173
Posted 02 September 2010 - 04:52 PM
Airborne infantry is not a bad idea but it should have some limitation. Airborne troops are more mobile, then they should have more movement speed and weapon ROF but less firing range (they use Carbines and down-scaled version of weapons). And they should only be dropped from the Spartan. However, if their usage is not making any difference, then I would say that we should stick with current infantry.
#3174
Posted 02 September 2010 - 06:17 PM
wekk he got like 5~6 new tanks in the change log...Because he has no tanks
CAPSLOCK IS THE CRUISECONTROLL FOR COOL
DUDE I'M OGING TO BE 20 THATS THE OLDEST I HAVE EVER BEEN!!!
#3175
Posted 02 September 2010 - 06:17 PM
#3176 Guest_Guest_impi_*_*
Posted 02 September 2010 - 08:57 PM
Combat Chinook is such a big thing only against infantry? that looks quite weird... and he has more armor than Comanche... but is fighting weaker enemies. Comanche has to fight stronger enemies but has a lower armor? Does that make sense? i don't like that
What is vanilla raptor?
CH-53K would be an awesome model!!!
What about the replacement for F-18 İ suggested?
İs it possible to change the weapon of F-35? like adding two rockets the A-10 uses, so there is still an area of effect?
#3177
Posted 02 September 2010 - 10:34 PM
İs it possible to change the weapon of F-35? like adding two rockets the A-10 uses, so there is still an area of effect?
It'd be possible, though would ruin the point of the F-35, changing it into (yet another) building destroyer compared with a way to thin out large tank groups (something AFG has trouble with).
#3178
Posted 03 September 2010 - 04:31 AM
F-35 is advanced AT unit (that can take out large group of tanks if used properly). Giving it A10 missiles would changes its role.
About Airborne Troops, my thought is about giving AFG another aspect of ambush and assault. If they're to be implemented, they need some drawback and advantage (to make it somewhat equal to normal infantry but has another role). I did suggest that they move faster (Drop troop should be fast-moving attack group) and has higher ROF and less attack range (they use carbines and more portable weapons which would be lighter and has less range).
About Helicopters, Comanche in Contra is designed to be AT while Combat Chinook fills the Anti-Inf role (ACH-47 during Vietnam war is equipped with Grenade Launcher, Minigun, Rocket Pod but Contra grants it only Grenade Launcher for balance issue). Combat Chinook deserves to be better armored since it should protect the loaded infantries inside.
And Vanilla slang means Original. Hence, vanilla Raptor is original unmodded ZH Raptor (which is multi-role fighters).
#3179 Guest_Guest_impi_*_*
Posted 03 September 2010 - 12:04 PM
Still İ find CH-53K and airborne infantry a good idea...
#3180 Guest_Kiwilaka_*
Posted 03 September 2010 - 04:41 PM
First of all. I really like the mod. I'm playing it since contra 5 or 6. So keep up the good work. I love the new renders.
Recently I came up with an idea. Well, the nuke's used in the game (nuke bomb truck or nuke missile) the are the same. The nuclear missile building on the other hand, that one explodes with a other explosion. (the one with the circle) Maybe it is cool to do something with that explosion. Just 4 fun! =D
thx already
greetings from the Netherlands
Kiwilaka
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