Suggestions
#3081 Guest_Guest_*
Posted 10 July 2010 - 11:08 PM
I didnt work first but i made some chanes to music.ini and it worked at last.
I thought this is for that the names of track files and the "Filename" in the ini file are not the same.
for example:
MusicTrack USATrack1
Filename = USA_01.mp3
End
changed into:
MusicTrack USATrack1
Filename = track1.mp3
End
and i deleted these lines:
MusicTrack Silence
; use this to play silence.
End
MusicTrack Game_Silent
Filename = Silence60.mp3
End
because only the first track was played. and after deleting the problem solved.
Thank you again and can you tell me when Contra 008 comes out?
#3082
Posted 11 July 2010 - 07:15 AM
Any change to Music.ini is NOT RECOMMENDED. You won't be able to play multiplayer. That Music.ini of yours is not Contra Music.ini for sure. You can check for an easier way to customize music playlist here (look at Post#3).Thank you Casojin.
I didnt work first but i made some chanes to music.ini and it worked at last.
I thought this is for that the names of track files and the "Filename" in the ini file are not the same.
for example:
MusicTrack USATrack1
Filename = USA_01.mp3
End
changed into:
MusicTrack USATrack1
Filename = track1.mp3
End
and i deleted these lines:
MusicTrack Silence
; use this to play silence.
End
MusicTrack Game_Silent
Filename = Silence60.mp3
End
because only the first track was played. and after deleting the problem solved.
Thank you again and can you tell me when Contra 008 comes out?
#3083
Posted 12 July 2010 - 09:05 PM
#3084
Posted 12 July 2010 - 09:58 PM
look at this pic plz
Well, this is impossible.
If you make maps, you know why, so Im going to explain.
You have 3 kinds of undergrounds. You have the terrain, this is where all the effects will spawn on. You have water, which equals impassible terrain. And you have objects. Bridges are objects, and it is almost impossible to make these craters on them. This is possible, but it would require you to make a skin with the crater on every coordinate. Also, the blood is also easy to explain: It is a mark, and marks will have the same angle as the terrain it is placed on. So if the terrain is 20° and then it changes to 0° the blood will go underground.
#3085
Posted 13 July 2010 - 03:29 PM
1st- i think we have 2 change some units icons , gen pwrs icons
2nd- make effects in bridges
3rd- change the toolbar of gameplay ?
4th- there is some interface in the game not changed : u r playin with friend multiplayer in a map that ur friend don't have it so it will download then when the downloading page is opened u will find the zero hour interface and others in the following pics
5th- remake usa replics
Ps: Creator: i am in Dubai atm nd gundamwen give me the coordinates 2 record the sounds
so when i go back 2 Tunisia i ll start
THAT'S all
#3086
Posted 14 July 2010 - 01:56 AM
#3087
Posted 14 July 2010 - 06:56 AM
#3088
Posted 20 July 2010 - 01:08 AM
The GLA Holes that you get when a GLA Building is destroyed are stealthed, but as soon as it begins re-building it becomes un-stealthed.
There should be a command button for the GLA Hole that when you click on it, it begins re-building the structure instead of it automatically re-building.
When it begins re-building, it becomes visible again so nearby enemies can attack it, and it then becomes destroyed.
You can wait until enemy forces leave, then begin re-building your buildings from the GLA Holes.
Victory Loves Preparation
#3089
Posted 20 July 2010 - 12:29 PM
Sounds good. Should cost 200$ for the worker. And indeed, it is so irritating when you get in there with ZTZs and the hole disapears.A suggestion for Creator:
The GLA Holes that you get when a GLA Building is destroyed are stealthed, but as soon as it begins re-building it becomes un-stealthed.
There should be a command button for the GLA Hole that when you click on it, it begins re-building the structure instead of it automatically re-building.
When it begins re-building, it becomes visible again so nearby enemies can attack it, and it then becomes destroyed.
You can wait until enemy forces leave, then begin re-building your buildings from the GLA Holes.
#3090
Posted 20 July 2010 - 12:56 PM
Sounds good. Should cost 200$ for the worker. And indeed, it is so irritating when you get in there with ZTZs and the hole disapears.A suggestion for Creator:
The GLA Holes that you get when a GLA Building is destroyed are stealthed, but as soon as it begins re-building it becomes un-stealthed.
There should be a command button for the GLA Hole that when you click on it, it begins re-building the structure instead of it automatically re-building.
When it begins re-building, it becomes visible again so nearby enemies can attack it, and it then becomes destroyed.
You can wait until enemy forces leave, then begin re-building your buildings from the GLA Holes.
It's also so annoying when you are a GLA general and one of your buildings get destroyed into a GLA hole. Then, it starts re-building while there are enemies in your base, then it gets destroyed that way!
Victory Loves Preparation
#3091
Posted 20 July 2010 - 06:12 PM
A troop crawler just for nuke gen. It is heavy, slow, but has double the slots of a normal troop crawler, allowing for 8 tank hunters. It should be a rank 3 unit, or a rank 1 unit with an upgrade to a higher speed.
#3092
Posted 20 July 2010 - 06:15 PM
Upon reading lil tasmans post about Nuke gen losing his bunker, I thought of the following:
A troop crawler just for nuke gen. It is heavy, slow, but has double the slots of a normal troop crawler, allowing for 8 tank hunters. It should be a rank 3 unit, or a rank 1 unit with an upgrade to a higher speed.
It would be a good unit, but only for a later rank. Because of balance issues, Rank 5 maybe? The current troop crawlers for nuke general devastate as it is!
Victory Loves Preparation
#3094
Posted 20 July 2010 - 06:31 PM
Victory Loves Preparation
#3095
Posted 20 July 2010 - 10:53 PM
The crawler I mentioned is slow, so it wont be a real strong unit, just nice to defend the corners of your base.
#3096
Posted 20 July 2010 - 10:58 PM
Dont think that one will go. Will act like a nuclear missile turret but then quicker with more people and better anti infantry.
The crawler I mentioned is slow, so it wont be a real strong unit, just nice to defend the corners of your base.
Yes but it will have extreme firepower, and generally, a slow unit is one that has high health. Seems like something that you would get at rank 5. maybe if you made it slow with low health, then it could be at rank 3.
Victory Loves Preparation
#3098
Posted 25 July 2010 - 11:13 PM
This will eliminate people having different versions in Multiplayer.
Edited by lil tasman, 25 July 2010 - 11:13 PM.
Victory Loves Preparation
#3099
Posted 25 July 2010 - 11:40 PM
Dont think that one will go. Will act like a nuclear missile turret but then quicker with more people and better anti infantry.
The crawler I mentioned is slow, so it wont be a real strong unit, just nice to defend the corners of your base.
Yes but it will have extreme firepower, and generally, a slow unit is one that has high health. Seems like something that you would get at rank 5. maybe if you made it slow with low health, then it could be at rank 3.
Mmm giving nuclear general any china defense is needless , Players generaly don't use defenses anyways.
#3100
Posted 26 July 2010 - 06:17 AM
Agreed. Nuke Gen has enough firepower. He needs some vulnerability.Mmm giving nuclear general any china defense is needless , Players generaly don't use defenses anyways.
Defense structures have their own uses but using them extensively is not a good choice.
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