Suggestions
#3522
Posted 15 April 2011 - 01:54 PM
PS : i will not say jokes again
#3523
Posted 15 April 2011 - 05:00 PM
Edited by gundamwen, 15 April 2011 - 05:00 PM.
#3524
Posted 15 April 2011 - 06:32 PM
#3525
Posted 15 April 2011 - 09:10 PM
#3526
Posted 20 April 2011 - 05:40 PM
Can you increase his particle cannon power .
And aurora damage .
can you decrease the size of the anhillator .
#3527
Posted 21 April 2011 - 02:02 AM
Laser Gen Aurora has been remade and it's quite effective in 008.
#3528
Posted 22 April 2011 - 12:39 PM
but can you make for each general or some general example : AF general if you complete his challenge you unlock super AF general with more stronger unit like a 10 thunderbolt B-2 , B-1 F44 stronger helicopter please
#3529
Posted 22 April 2011 - 01:05 PM
Victory Loves Preparation
#3530
Posted 22 April 2011 - 01:49 PM
#3531
Posted 22 April 2011 - 01:59 PM
Victory Loves Preparation
#3532
Posted 22 April 2011 - 05:28 PM
Why don't you make a helicopter armed with propaganda because it is unbalanced how tanks have tank with propaganda and also china helicopter can be armed with propaganda and AIR-Force general who is the best Air general don't have propaganda or healing helicopter
#3533
Posted 22 April 2011 - 06:29 PM
Victory Loves Preparation
#3534
Posted 23 April 2011 - 12:28 AM
#3535
Posted 23 April 2011 - 07:41 AM
You will have to create your own map with preset INI for that.NO THE SUPER GENERAL is allowed only in skirmish
Every faction has their own auto-heal.Usa never has propaganda, they have repair units. And that is a valid suggestion, perhaps a helicopter that heals other airplanes and helicopters around it would be a good idea. That is good suggestion, because USA Airforce should have a way to quickly heal their air units.
USA: Repair drones, ARV
China: Propaganda
GLA: Salvage Repair
No, it shouldn't. Pavelow is artillery not repair support unit.I think the pavelow should do that.
Edited by Casojin, 23 April 2011 - 07:41 AM.
#3536
Posted 23 April 2011 - 07:50 AM
#3537
Posted 23 April 2011 - 10:23 AM
#3538
Posted 23 April 2011 - 11:28 AM
Why don't you make a small plane to repair unit because this is not fair till me which unit can heal helicopter
Helicopter is fast, and can travel over the hills and water, because of that repair unit is not needed, you can bring him to airfield and repair...
#3539
Posted 23 April 2011 - 09:03 PM
- Give Nuke Gen a "fast vehicle," unit that can actually counter mortar buggies. Its very difficult to counter mortar buggies being controlled by an experienced opponent prior to being rank 3 due to the fact that all of Nuke Gen's units are slow. Experienced buggy users can easily outrun a Howitzers shell. You could increase the speed of the Rad tank slightly and give it slightly more range.
- Explore the bug that some artillery units have with freezing after killing an unit. Its annoying when inferno cannons freeze and ignore all commands to move. It seems they only do this if there are enemies in their range of fire. Stealth General's scorpions also do this.
- Enforce a limit to the amount of AFG's A10 defense structures that can be built. Some AFG's bunker in to the extremes using countless A10 defense structures. When you're trying to destroy these structures with aircraft and Avengers strike down those aircraft while those same structures take out most artillery and ground units it becomes annoying. I'd say maybe limit the amount of these structures that can be built to maybe 15?
- Perhaps you can ask the community, or the map creation members, to create multiplayer 3v3 and 2v2 maps that cater more towards the gameplay style of Contra rather than the old style of gameplay of vanilla zero hour.
Thanks! Keep up the great work with the mod!
Edited by sharpghost, 23 April 2011 - 09:05 PM.
#3540
Posted 23 April 2011 - 09:30 PM
2: This is a very annoying bug, but we still don't know quite why it happens. We know the causes and effects, but I don't know if Creator has found a solution yet.
3: In Contra 008, these structures are being replaced with the "Colossus" structures, which have a mini landing pad on them that holds a plane similar to the A10. It attacks nearby units and returns to the pad. However, if this plane is destroyed, then the structure is practically useless while it re-builds the lost plane. This will make penetrating Air force's defenses easier.
4: We have all had our hands busy, but if you could give some more info on what you mean by "Gameplay Style" of Contra? Like, having more tech buildings density on this map, which makes map control more significant?
Victory Loves Preparation
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