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#3801 Alessia

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Posted 09 March 2012 - 07:59 PM

The old leech Drone.

Personnly i like the old leech attack with it's ability to disable vehicles and kill infantry with a sort of soundwave effect i don't care about effects ,but I miss the old leech perhaps I just miss it's old stealth abilities.

P.S. the new buggy model for the leech looks cool.


okay I've got a couple other things first of all I was playing contra 007 today and well there was literally a traffic jam up the ramp to a enemy base not even my units could get through is there something you can do aobut this?

2.why not just give the robotic general a Timberwolf mech i mean you already used a fanfir why not a madcat.

3.I really think more of the robotics generals unit's should be some form of walker... why does the old spider model remind me of the turantula mech from mechwarrior?

Edited by Alessia, 10 March 2012 - 04:55 AM.


#3802 dcesarec

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Posted 10 March 2012 - 07:26 AM

A year ago,here and on redsys was a voting for new cyber generals units physics. Spiders won.
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#3803 FlyingDeath

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Posted 11 March 2012 - 01:45 PM

Just a Stupid Random Idea:

Ive read many things about Air like, he needs more Units for his fighting... he cant attack...

and i thought, you have some Gorund units, MANY Planes, but very few Air units... why not give him something like the "tank-Bunker" thing from Shockwave-Tank gen as an Air unit (something like a Heli version of his ground-Units), if you tie them at T-2 (was Rank 3, right) there should be no Balance issues, course Airforce will have the Same Army as he had before, now only "Levitating"... so you would practically need more AA to kill him (hes airfoce... so no problem. right?) and give his units more speed for less Armor... (i mean, a Flying Tankish like Unit for Air to Ground Tank purpose would be a bit op, but a Weaker armored version of his Tank as a flying version should be balanced... it is Faster though^^). he should recieve Upgrades for this "Flying Units" the same way like he does with planes, so they would be Stronger on T-5 than normal...

it would Fix most of his early Problems and would look like this:
T-1, you have all Units like in previus Versions (i mean, the Tanks werent that bad, compared with over T-1)
T-3 you gain the Abylity to build Flying versions of most/all ground Units at War factory (no 4th Arifield needed for an Medium Assault force, and the Warfactory has a Use now... YAY (this is meant Ironic))
T-5 Upgrades all his Flying units like normal (so he has a good Strike force with his like 3 or For Airfields, and an Slower but strong army of Helis and Flying tanks)

I dont know how this would have to look, but this would give airforce all he needet, WITHOUT adding more Firepower... it would only make ALL his units more Accesable... (even if i dont know if you should make the Artillery Airborne...)

but still, i have to keep more Track on the changes here^^

Greetz from Germany:
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#3804 Casojin

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Posted 11 March 2012 - 02:57 PM

@FlyingDeath
If you've checked the change log and Contra news update, you'll see that AFG gets a lot of new stuffs. Balance adjustment is also one key factor for 008 as well. We'll do our best to make the mod balance and fun.
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#3805 Alessia

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Posted 11 March 2012 - 04:23 PM

May I ask who is your english translator becuse to be honest some of the unit descritions are a bit off in the english language which is honestly understandable. But I'd just like to point out that I'd be willing to help fix them.

#3806 predator_bg

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Posted 11 March 2012 - 04:54 PM

May I ask who is your english translator becuse to be honest some of the unit descritions are a bit off in the english language which is honestly understandable. But I'd just like to point out that I'd be willing to help fix them.


I reported many of them. They will be fixed in 008.

#3807 Alessia

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Posted 11 March 2012 - 05:33 PM

oh good becuae i bleive they've been there since uhh 005 i think


why do units unselect themselves somtimes?

are hedcates able to be ranked up?

Edited by Alessia, 12 March 2012 - 03:05 AM.


#3808 Countess

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Posted 12 March 2012 - 09:32 AM

The unselecting of units seems to happen, when someone uses the Spectre general power. I see this happen very often. Maybe it also happens with other weapons.
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#3809 Casojin

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Posted 12 March 2012 - 03:14 PM

Only when someone uses the Specter Gunship. This is ZH engine bug and cannot be fixed as long as there is a Specter Gunship Gen Power. However, this Gen Power is removed in 008, so this problem will not occur.
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#3810 Alessia

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Posted 13 March 2012 - 01:22 AM

so will some power replace the specture gunship?
my beetle mines got stuck where they spawned today...

#3811 Casojin

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Posted 13 March 2012 - 04:18 AM

Due to Contra adjustment to Specter Gunship (more firepower but weak armor), not many people use it. Hence, it was removed.
Without Specter Gunship, Contra still has a lot of Gen Power choices for you to choose.

Also, Beetle mine is bugged in 007 and removed in 008.
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#3812 navyjack

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Posted 14 March 2012 - 06:39 PM

hey, i was just looking at the most recent progress report and noticed the new armored trains (awesome btw). I was wondering if anything would be in place to allow them to be captured? basically, train would have to be stopped, then a concerted attack would have to be made to clear all wagons/locomotives of infantry/crew. stopping the train could be done with either an EMP or my first thought was to have construction units able to build an obstacle to force the trains to stop and blast their way through. wagons/locomotives could be cleared with any of the standard garrison killing weapons (flashbangs, napalm, chemicals, ranger drop, neutron bombs). after the train had been neutralized, infantry have to reoccupy each car to make it mobile, or only certain wagons could be reoccupied to reactivate certain weapon systems. the locomotive would need mobility control, so just forward/stop/reverse buttons would suffice.

#3813 l@rry

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Posted 15 March 2012 - 12:36 PM

Hello,

i try to play contra 007 several times. It is a great project. Thank you. But every time a play, i lost. Is there a possibility to play on medium? Hard is too hard and too fast for me. After 9-10 hours work i don't want to use my brain, i just want to play and enjoy the super units.


Thank you and best regards

#3814 Creator

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Posted 16 March 2012 - 08:00 AM

I can recommend to play with 2 AI players and set one of them as your ally.

#3815 l@rry

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Posted 16 March 2012 - 12:22 PM

Thanks, this is a good idea. I will try it. Will be in Contra 008 the possibility to play on medium?

#3816 Creator

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Posted 16 March 2012 - 03:52 PM

Contra 008 AI will be as hard as in 007.

#3817 navyjack

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Posted 16 March 2012 - 08:32 PM

Contra 008 AI will be as hard as in 007.


so you arent going to add the option of playing on normal or easy?

#3818 Creator

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Posted 17 March 2012 - 07:50 PM

Yes, I'm not going to do it. But you will be able to play missions and recieve some basic knowledge about new strategies. So, AI will not be hard for you after you complete campaign.

#3819 Alessia

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Posted 17 March 2012 - 09:21 PM

so then is ther a replacment for the beetle mine i notice it worked fine most of the time ,but only one time it got stuck coming out of the production building and i had to shoot all of them with forced fire

#3820 Casojin

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Posted 18 March 2012 - 05:33 AM

Beetle mine is no more.
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