** BIG NEWS: ALL C&C3 Skirmish AI games possible
#41
Posted 13 April 2007 - 03:11 PM
and i also hope: that modding the game will become ASAP without the SDK..
only plain lines of code .....
i also was wondering: if someone copy's all the files from C&C Generals.. and see if the game loads it.... i geuss not but its worth a try... to bad i dont have Generals.....
if ea releases the SDK.. i hope they make a W3d TO w4d exporter..
that would be pawnage
#42
Posted 13 April 2007 - 03:14 PM
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#46
Posted 14 April 2007 - 11:16 AM
But the game uses an entirely different system now, Generals used INI files and W3Ds, C&C3 uses compiled XML files and W3Xs now.i also was wondering: if someone copy's all the files from C&C Generals.. and see if the game loads it.... i geuss not but its worth a try... to bad i dont have Generals.....
Also, on the mod SDK, there is no set release date, and we haven't heard any update on that, so I must ask that the spam remains at a minimum.
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#47
Posted 14 April 2007 - 04:51 PM
well if ea/someone makes a W3d To W3x... and we Copy And Paste All Generals Stuff TO C&C#.. and then IT WOULD OWN.. without dozers... xD..
i might do a Generals> CnC3 Mod.. if the SDK is done.. and i have knowledge of Xml........
#48
Posted 15 April 2007 - 09:47 PM
#49
Posted 21 April 2007 - 06:16 PM
EDIT: Oh and... are you sharing this... "Mod"? I would just love it.
Edited by Spikey00, 23 April 2007 - 12:06 AM.
#50
Posted 09 May 2007 - 03:36 PM
#51
Posted 04 August 2007 - 06:47 PM
You know, I just saw the download on the 2nd page... I guess I missed it during my first fast skim of the topic... Even it being this important to myself.
I've installed it and I have to say... it is lacking of the abilities from other AI, and notably that it always loses to the AI I most usually play with (Brutal =/), but I do find it very, very, very interesting to see the CNC 3 AI work! I would say that I missed the days where AI would control some of your units or something in CNC games... the closest where AI does some work for you was in Purple Alert, a modification for YR, where it would repair and make your unit movements more like the AI (by clustering groups them when they move.).
Thanks so much for this file, Thudo, I hope for more from you!
#52
Posted 04 August 2007 - 09:40 PM
That depends how generous EA is with its SDK. I see absolutely no problem starting a crack AI team for C&C3 VERY fast. There are ~20 major issues to fix with the C&C3 AI that a few of us would die to correct in those illusive XML AI scripts. Why EA decided to encrypt em defied logic as per usual. We could have had working Advanced C&C3 AI months back. Bah!!!!!!!I hope for more from you!
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#53
Posted 04 August 2007 - 09:52 PM
Now I need a trainer to go against hard and brutal with the AI so I don't run out of money and get run over by a rusher or a steamroller... =/
#54
Posted 06 August 2007 - 06:52 PM
I found just recently that the AI also does some stuff for you in Campaign missions as well; like unit abilities, upgrading, and controlling your engineers in a capture distance. (which is annoying.) Though I never would have expected it to have done anything in the campaign missions as it was "MakeAllSkirmishSidesAIControlled = Yes". Though its mostly helpful, as it uses unit abilities such as jet packs and etc., though doesn't repair buildings.
And on the second day playing with this mod, I find that if you set a rally point for the MCV and train a surveyor/etc., it will usually keep traveling to that location and deploy by itself if it is near tiberium. Though I really wish it was a HARD AI at least, or have it's build queue improved so that it doesn't waste 10 seconds doing nothing with its production factories.
Its still very insightful to the CNC 3 AI to me.
#55
Posted 06 August 2007 - 06:57 PM
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#56
Posted 06 August 2007 - 10:18 PM
Anyways, have anything else for CNC 3 like this?
#57
Posted 06 August 2007 - 10:39 PM
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#58
Posted 06 August 2007 - 10:42 PM
Why EA decided to encrypt em defied logic as per usual. We could have had working Advanced C&C3 AI months back. Bah!!!!!!!I hope for more from you!
They're not encrypted. They're compiled and obfuscated. It's for performance.
#59
Posted 06 August 2007 - 10:48 PM
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#60
Posted 06 August 2007 - 11:55 PM
Though I don't think that bug lasts for 30 seconds... Occasionally afterwards it can build its buildings on top of each other.
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