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** BIG NEWS: ALL C&C3 Skirmish AI games possible


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#41 GodSun666

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Posted 13 April 2007 - 03:11 PM

i hope ai DONT have to be edited in Wb... just in a plain ini/txt/xml file.....

and i also hope: that modding the game will become ASAP without the SDK..

only plain lines of code :p.....



i also was wondering: if someone copy's all the files from C&C Generals.. and see if the game loads it.... i geuss not but its worth a try... to bad i dont have Generals.....

if ea releases the SDK.. i hope they make a W3d TO w4d exporter..

that would be pawnage
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#42 thudo

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Posted 13 April 2007 - 03:14 PM

Indeed.. we wait..
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#43 GodSun666

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Posted 13 April 2007 - 03:26 PM

You Sure Can Say That Again... We WAIT hours and hours..
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#44 Hogo

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Posted 13 April 2007 - 04:01 PM

More like Weeks and Weeks * Yawns *

#45 GodSun666

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Posted 13 April 2007 - 04:13 PM

well i heard it should be released MID april... but i geuss its going to be may.... or like july.. or like 2015..... when cnc5 is released..
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#46 Nighthawk

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Posted 14 April 2007 - 11:16 AM

i also was wondering: if someone copy's all the files from C&C Generals.. and see if the game loads it.... i geuss not but its worth a try... to bad i dont have Generals.....

But the game uses an entirely different system now, Generals used INI files and W3Ds, C&C3 uses compiled XML files and W3Xs now.
Also, on the mod SDK, there is no set release date, and we haven't heard any update on that, so I must ask that the spam remains at a minimum.
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#47 GodSun666

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Posted 14 April 2007 - 04:51 PM

hmmmm,

well if ea/someone makes a W3d To W3x... and we Copy And Paste All Generals Stuff TO C&C#.. and then IT WOULD OWN.. without dozers... xD..

i might do a Generals> CnC3 Mod.. if the SDK is done.. and i have knowledge of Xml........
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#48 mrchris

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Posted 15 April 2007 - 09:47 PM

As soon as the official tools are out, I'm sure there will be a plethora of third party editing tools that will come out. :D

#49 Spikey00

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Posted 21 April 2007 - 06:16 PM

I like that idea about having the AI control your units/base etc. Brings back memories about the Purple Alert mod for YR somewhat. Autorepair :o

EDIT: Oh and... are you sharing this... "Mod"? :p I would just love it.

Edited by Spikey00, 23 April 2007 - 12:06 AM.


#50 Hogo

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Posted 09 May 2007 - 03:36 PM

Ai mod should be joint mod if thudo wants a team which i am sure he will :)

#51 Spikey00

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Posted 04 August 2007 - 06:47 PM

(Sorry for doing a necropost)

You know, I just saw the download on the 2nd page... I guess I missed it during my first fast skim of the topic... Even it being this important to myself.

I've installed it and I have to say... it is lacking of the abilities from other AI, and notably that it always loses to the AI I most usually play with (Brutal =/), but I do find it very, very, very interesting to see the CNC 3 AI work! I would say that I missed the days where AI would control some of your units or something in CNC games... the closest where AI does some work for you was in Purple Alert, a modification for YR, where it would repair and make your unit movements more like the AI (by clustering groups them when they move.).

Thanks so much for this file, Thudo, I hope for more from you!

#52 thudo

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Posted 04 August 2007 - 09:40 PM

I hope for more from you!

That depends how generous EA is with its SDK. I see absolutely no problem starting a crack AI team for C&C3 VERY fast. There are ~20 major issues to fix with the C&C3 AI that a few of us would die to correct in those illusive XML AI scripts. Why EA decided to encrypt em defied logic as per usual. We could have had working Advanced C&C3 AI months back. Bah!!!!!!!
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#53 Spikey00

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Posted 04 August 2007 - 09:52 PM

Ahh, well at least it IS coming, or everyone would die with the current AI. Sounds good, I trust that you'll create an awesome AI. :)

Now I need a trainer to go against hard and brutal with the AI so I don't run out of money and get run over by a rusher or a steamroller... =/

#54 Spikey00

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Posted 06 August 2007 - 06:52 PM

(Sorry for double posting =[)

I found just recently that the AI also does some stuff for you in Campaign missions as well; like unit abilities, upgrading, and controlling your engineers in a capture distance. (which is annoying.) Though I never would have expected it to have done anything in the campaign missions as it was "MakeAllSkirmishSidesAIControlled = Yes". Though its mostly helpful, as it uses unit abilities such as jet packs and etc., though doesn't repair buildings.

And on the second day playing with this mod, I find that if you set a rally point for the MCV and train a surveyor/etc., it will usually keep traveling to that location and deploy by itself if it is near tiberium. Though I really wish it was a HARD AI at least, or have it's build queue improved so that it doesn't waste 10 seconds doing nothing with its production factories.

Its still very insightful to the CNC 3 AI to me.

#55 thudo

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Posted 06 August 2007 - 06:57 PM

Well remember we're not supposed to be be having the AI work alongside a human IN THE SAME FACTION! Thats more something native to Starcraft of Age of Empires. I'm still shocked it works almost flawlessly in C&C3. Its actually bloody fun - I let the AI do the military a*s-owning and I do the economy/teching. Works super well most of the time. Not perfect but come on - the game was not meant for this to be supported anyway. :popcorn:
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#56 Spikey00

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Posted 06 August 2007 - 10:18 PM

Yeah. But the building thing is bad, and I'm starting to notice it start to build power plants in Single Player when I'm getting low on power... How strange.

Anyways, have anything else for CNC 3 like this?

#57 thudo

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Posted 06 August 2007 - 10:39 PM

Err.. that is NOT meant for single player. Only Skirmish. Maybe even MP but come on - you don't need the AI doing your work in multiplayer. In Skirmish, its a frill. Thats all. The ONLY bug I notice is the initial 30sec of the game where the AI builds ontop of the initial buildings if I force-build a building. It happens 75% of the time but honestly it is not a deal breaker.
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#58 ambershee

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Posted 06 August 2007 - 10:42 PM

I hope for more from you!

Why EA decided to encrypt em defied logic as per usual. We could have had working Advanced C&C3 AI months back. Bah!!!!!!!


They're not encrypted. They're compiled and obfuscated. It's for performance.

#59 thudo

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Posted 06 August 2007 - 10:48 PM

Still no excuse to NOT have had em out available for editing @ day 1 of launch. They should have been of "modular design" with the game code. Makes me concerned a little how they will be edited once the SDK shows up real soon. I'm hoping it will be easy to integrate heavily modified C&C3 AI for the public to use when we release its far BETTER variant.
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#60 Spikey00

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Posted 06 August 2007 - 11:55 PM

(Yes I know.) Well I'm too lazy to replace the file when I'm playing Single Player, I don't find a huge disadvantage to not have it enabled with it.

Though I don't think that bug lasts for 30 seconds... Occasionally afterwards it can build its buildings on top of each other.




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