Sneak Peeks
#641
Posted 20 January 2008 - 10:06 PM
First off, we have the Dale Watchhouse, which you've seen before (incorrectly named the Dale Barracks ) which has been finished off. Secondly we have the Swordsmen's Guild and lastly the Marksmen's Guild. Enjoy
#642
Posted 20 January 2008 - 10:30 PM
I also like how the Dwarven columns are incorporated.
One more thing I like.. .. the "Guild" names of the buildings is pretty original, nice!
A question..what is the purpose of the Watchhouse? I would assume it's their tower, but I dunno..
Cheers,
-mike
#643
Posted 20 January 2008 - 10:57 PM
#645
Posted 20 January 2008 - 11:27 PM
#646
Posted 20 January 2008 - 11:28 PM
/hopes you don't plan on having a building for each individual unit..
#647
Posted 21 January 2008 - 05:21 AM
...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...
...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...
...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King
#649
Posted 21 January 2008 - 09:09 AM
#650
Posted 21 January 2008 - 09:13 AM
Upgrades, I believe.Well, then what's the Swordsmen's Guild?
/hopes you don't plan on having a building for each individual unit..
No fuel left for the pilgrims
#651
Posted 21 January 2008 - 03:31 PM
quoting the siteAre you going to reskin the buildings from the old factions as wel? Cause I fear they may be a little ugly compared to these things xD
But the buildings are indeed good enough, and I think it would be unnessecary to reskin them...Q: Will there be any graphical improvements to the game? New updated models/skins/animations for units, heroes & buildings etc?
A: Most of the game's units from the original factions have been redone. Buildings and bases are generally good enough for our purposes.
The 4th Age version 0.8 has been released: Link
#652
Posted 21 January 2008 - 05:06 PM
#653
Posted 21 January 2008 - 07:22 PM
I like the Guild idea very creative.
Break dancing into the hearts of millions
#654
Posted 21 January 2008 - 07:35 PM
Cheers,
-mike
#655
Posted 21 January 2008 - 07:56 PM
Dain: Arr Nertea: yarrrr Dain: haharrrr Nertea: graaawwwr Dain: oaaaaaaaarr Nertea: .... honk?
#657
Posted 21 January 2008 - 08:28 PM
Edit: And he skinned the Elven unit you get from the Hunter's Lodge.
Edited by Matias, 21 January 2008 - 08:28 PM.
No fuel left for the pilgrims
#658
Posted 21 January 2008 - 08:31 PM
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