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MAJOR update! - Walls for ALL factions!


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#1 Nazgûl

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Posted 04 May 2007 - 05:08 AM

FINALLY!!!

As the first mod ever I proudly give you; MORDOR WALLS!!! :p
>>> Credit: FlameGuard!

Long story: LINK!

Short story: Fingulfin was the first to be kind enough to "embark" on this journey, lol. However, during the process of remapping the Dol Guldur walls, he lost interest in BFME-modding :/ Today, a few months after our initial contact and agreement, I finally got the files in the state they were when he stopped modding all together. He put a lot of work in this, but despite that, I could not get them to function in the game. They were still 90 degrees off, and colors and light reflections seemed over saturated in the game? Maybe I did something wrong, but they didn't work?
FlameGuard started some week ago as the second person to help out with this prolem for us/me and today I also got his files on the matter... and what do you know, some 6 hours of coding, mixing files, testing, swapping and scratching head later, I finally got around to a mix of solutions that made me satisfied... :p

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+ I could use the original Hubs, so the texture on them is perfect!
+ I could also use the original gate, so it also looks perfect!
+ I gave them new skins for damage states (3) and snow!

- The gate uses Isengard anims, making the doors "bow" down instead of open like a door.
- The models and textures of/on the wallsegments isn't exactly like EA's, but hey, mapping is REALLY tough and I admire FlameGuard for getting them this good anyway =)
- There is no "real" build up animations, but (+) they still have smoke and instead of buildup a slight "fade in"...
- The walls and gates have a front and back which makes it a little bit of extra work to make sure you always have the front side facing outwards from the castle/base (so you wont get walls turned facing inwards), but the only thing you need to do to obtain that in game is to always draw the walls clockwise - that is; from east, to south, to west, to north, and back to east again... :p

>>> They wont get towers and catapults cause it would overpower Mordor as a faction plus I don't really wanna bother FlameGuard to do more than this. You can however build regular battle towers right next to walls if you like... (small fooprint) ^_^

I'm not entirely sure if Flame is finished with the modeling/mapping of the walls, but what he did so far is awesome and he just earned himself a big spot in the next ReadMe cause now SEE is the first mod ever to feature genuine Mordor Walls! And that was actually one of the first things I wanted to do in this mod... Wohooo! :p

EDIT: I almost forgot... a nice close up of the BEAUTIFUL texture by EA. Awesome work on the details I must say, and it also gives you an idea of how hard it must be to map all these details into the exact right model positions as a modder... :blush:
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Edited by Nazgûl, 05 May 2007 - 04:55 AM.

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#2 Uruk King

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Posted 04 May 2007 - 05:35 AM

Congratulations!!! :p
I will remember Rhovanion Alliance, RIP .

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#3 GothmogtheOrc

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Posted 04 May 2007 - 05:45 AM

Very nice. Cookies for all three of you :p *

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*To be delivered at a later date or not

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#4 Sûlherokhh

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Posted 04 May 2007 - 05:52 AM

That is looking beautiful! YippYipp! :p

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#5 Juissi

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Posted 04 May 2007 - 06:03 AM

Looks very nice but now Goblins are the only faction to not to have walls :( But I guess you have some sort of plan for that too ?

#6 Rob38

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Posted 04 May 2007 - 06:33 AM

Nice! Why don't you make the walls a download for the general public on the site. I believe Fin said he was going to do that when he was still making them :p

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#7 Pixel

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Posted 04 May 2007 - 06:41 AM

Except these ones are mine :p (btw got your pm will get the stuff ready).
Anyway good to see you got them working nicely....

#8 Rob38

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Posted 04 May 2007 - 07:20 AM

Oh, I thought Fin had it almost done and you just finished them up. Nevermind then :p

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#9 Nazgûl

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Posted 04 May 2007 - 03:16 PM

Hehe yes, the new parts in these are ALL FlameGuard. I didn't use anything of Fin's stuff in the end, I just experimented with it along the way. So the WallSegment is Flames, Gates and Hubs are EA's and the Coding is mine :p

So such requests will have to be taken with Flame :p

Looks very nice but now Goblins are the only faction to not to have walls :( But I guess you have some sort of plan for that too ?


Yes I do, but it's a "secret" so far... :p

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#10 Mathijs

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Posted 04 May 2007 - 03:19 PM

Looking sharp there, good work.

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#11 clonecommand

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Posted 04 May 2007 - 07:39 PM

Hmmm... Excellent addition! I really like them. Nice gate!

#12 Lauri

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Posted 04 May 2007 - 08:54 PM

Nice nice nice mice nice :p

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#13 Nazgûl

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Posted 04 May 2007 - 09:41 PM

Hehe thanks, all... but most of all, thank FlameGuard. Without his 90 degree turned and remapped walls, this would be Hubs and gates only :p

If you ever get around to polish the texture mapping Flame (and maybe the model itself since parts of the model overlap in the middle), I'm eagerly awaiting them. I hope in that case that you could have use of the stuff I sent you in the PM. But on the other hand, if you get fed up, no sweat :D they're still lovely and a 1000% better than I could ever do. I can't even undertand the modeling process basics, lol. Yay for FlameGuard! ;)

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#14 Mordor Slayer

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Posted 04 May 2007 - 09:44 PM

VERY good! Good work lads!
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#15 CapnAstroSponge

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Posted 04 May 2007 - 09:48 PM

Wonderful, drinks all around! lol



How are you going to do goblins, considering you took Dul Guldor(spelling, I know..) stuff to make the morder walls
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I am..

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#16 Nazgûl

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Posted 04 May 2007 - 09:58 PM

No... there is another... :p

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#17 CapnAstroSponge

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Posted 04 May 2007 - 10:03 PM

I thinks it's got something to do with spiders, right?
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#18 InfernoX

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Posted 04 May 2007 - 10:53 PM

Very Nice - In borat voice

Although I do feel Mordor is wickedly powerful in this mod, they probably have the most siege weapons ( which are vital in this mod)


You should darken the textures a bit, to be more blackish and less redish( otherwise it's great)

#19 Nazgûl

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Posted 04 May 2007 - 11:00 PM

Yeah I thought about that too, but I decided not to since they follow the same coloring as the castle keep/fortress. I beleive it's supposed to be rusted metal. It's highly reflective when facing sunlight, although we never get to see that since EA scrapped the full 3D look...

The walls that I might ad for Goblins have nothing to do with spiders... I'm gonna try to do them tonight. Can't promise that I will suceed though... but that would make one giant step for this mod - walls for all factions :p

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#20 CapnAstroSponge

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Posted 04 May 2007 - 11:06 PM

Yup, first mod to do it.
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I am..

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