As the first mod ever I proudly give you; MORDOR WALLS!!!
>>> Credit: FlameGuard!
Long story: LINK!
Short story: Fingulfin was the first to be kind enough to "embark" on this journey, lol. However, during the process of remapping the Dol Guldur walls, he lost interest in BFME-modding :/ Today, a few months after our initial contact and agreement, I finally got the files in the state they were when he stopped modding all together. He put a lot of work in this, but despite that, I could not get them to function in the game. They were still 90 degrees off, and colors and light reflections seemed over saturated in the game? Maybe I did something wrong, but they didn't work?
FlameGuard started some week ago as the second person to help out with this prolem for us/me and today I also got his files on the matter... and what do you know, some 6 hours of coding, mixing files, testing, swapping and scratching head later, I finally got around to a mix of solutions that made me satisfied...
+ I could use the original Hubs, so the texture on them is perfect!
+ I could also use the original gate, so it also looks perfect!
+ I gave them new skins for damage states (3) and snow!
- The gate uses Isengard anims, making the doors "bow" down instead of open like a door.
- The models and textures of/on the wallsegments isn't exactly like EA's, but hey, mapping is REALLY tough and I admire FlameGuard for getting them this good anyway =)
- There is no "real" build up animations, but (+) they still have smoke and instead of buildup a slight "fade in"...
- The walls and gates have a front and back which makes it a little bit of extra work to make sure you always have the front side facing outwards from the castle/base (so you wont get walls turned facing inwards), but the only thing you need to do to obtain that in game is to always draw the walls clockwise - that is; from east, to south, to west, to north, and back to east again...
>>> They wont get towers and catapults cause it would overpower Mordor as a faction plus I don't really wanna bother FlameGuard to do more than this. You can however build regular battle towers right next to walls if you like... (small fooprint)
I'm not entirely sure if Flame is finished with the modeling/mapping of the walls, but what he did so far is awesome and he just earned himself a big spot in the next ReadMe cause now SEE is the first mod ever to feature genuine Mordor Walls! And that was actually one of the first things I wanted to do in this mod... Wohooo!
EDIT: I almost forgot... a nice close up of the BEAUTIFUL texture by EA. Awesome work on the details I must say, and it also gives you an idea of how hard it must be to map all these details into the exact right model positions as a modder...
Edited by Nazgûl, 05 May 2007 - 04:55 AM.