MAJOR update! - Walls for ALL factions!
#42
Posted 07 May 2007 - 08:21 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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#43
Posted 07 May 2007 - 11:25 PM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#44
Posted 14 May 2007 - 11:43 PM
Looks great! New walls are a wlecome addition. That is 6/6 factions that have walls!
About the mordor walls... Is there any way to make the gates open instead of "crumble?" When I think of Mordor, I think of huge gates slowly opening, like in the black gate thing in the ROTK... not falling down...
#45
Posted 15 May 2007 - 04:31 AM
I had to use existing anims and NO walls open like regular doors.
- Men slide to the sides
- Elven fold to the sides
- Dwarven sink in the ground
- Isengard fold in this manner
And the only one that "worked" with these was Isen's.
This is smart (or lazy) by EA, since all walls have no front or back, and such have the doors no front or back either. This means that from whichever direction you build them, they are going to look the same on both sides, and the doors too. The doors are also going to open in the same way regardless of if they are build with one or the other side facing front (away from castle keep)...
NOW... the "problem" is that the Mordor walls (from Dol Guldur) DO have a front and back, and so have the walls since FlameGuard did an awesome job, but not "dead on". SO... first of all, if we had a modeler that could animate them to open like regular doors, you still have the problem of having to build in such a way that the front is always facing away from the castle... to have the gate open away from the base, and not in towards it.
To manage this you should always build Mordors walls in a clockwise manner around the castle. That way they face away from the castle and the doors end up the same way. But the anim is (as long as no modeler joins the team) limited to this weird folding way :/
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#46
Posted 15 May 2007 - 06:11 AM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#47
Posted 15 May 2007 - 12:50 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#48 Guest_guest_*
Posted 19 May 2007 - 08:28 AM
could it be posible for a faction to add ruïned parts of building to the walls
maybe it would give a nice view.
#49
Posted 19 May 2007 - 01:49 PM
Are you thinking of attaching old building to the walls? *restatment :/*
#50
Posted 21 May 2007 - 03:00 AM
i love ruïns so a question.
could it be posible for a faction to add ruïned parts of building to the walls
maybe it would give a nice view.
Nah we wont have ruins/rubble on the walls... sorry =p
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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