A few thing I noticed in my first games...
_ Experienced problem with selectioning some units. Actually it was rather "ordering my units to attack'em". It involved Mordor's orcs pikemen and goddamn gothmog. I sepend a few minutes trying to get my cursor on him to cast Saruman's fireball to his horrid face (rather embarassing with ponctual powers like Eowyn's smite). So annoying... same with pikemen couldn't wizard blast 'em correctly.
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Tell me about it. Even our brilliant modelers and animators have a hard time tackling this one. Try aiming for the feet in the mean time.
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_ Boromir's ultimate power. It's a matter of taste I assume but isn't "Heart of the True Warrior" rather clumsy, heavy or pompous ? No offense ...
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Hehe. But it was meant to be! LotR is full of thick and almost slimy yet poetic references, you should know! You may be happy to know that almost all of the ability names and descriptions will be redone/reworded from their current EA-blandness. They should be nice, yet informative. I was thinking of renaming Boromir's level 10 ability to something more like 'For the White City', as that is among the things he shouts, hehe! Best would be a suitable line from his dialogue with Aragorn shortly before he died... ('I would have followed you, ... , my Captain, my King...')
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_ Maybe I looked too fast but it seemed my Yeomen Archers were not firing much once garrisoned in the Golden Hall.
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Strange. It worked for me once. Never checked it again. I'll look into it.
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_ I think Isengard's mines take too much damage from towers and arrows once they're dropped. (I just say this casually it might be a balance choice).
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Were the mines already deployed or still carried? If deployed, were they attacked by Fire Arrows or normal arrows?
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_ Does the AI "think" of upgrading Uruk Pits when Isengard ? Cause I did not see any uruk warriors, crossbowmen or pikemen, only scouts.
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The AI does upgrade buildings and units. Only the priorities need to be set. But getting the setting just right is not so easy.
I'll ask Naz to look into it.