Jump to content


Photo

THE BUG HUNT - for Beta 4.5


  • This topic is locked This topic is locked
233 replies to this topic

#21 Sûlherokhh

Sûlherokhh

    Sagacious Engineer

  • Project Team
  • 3,754 posts
  • Location:Central Germany
  • Projects:S.E.E., Sage A.I., Code Advisor
  •  'Axe'er of the Gordic Knot

Posted 16 June 2007 - 06:14 PM

That is probably the reason that minecarry-teams (and their mines) take so much damage from structure arrows (doing structure damage).

bannerreal01mittelit3.jpg
Axed Head and A.I. Coder for S.E.E. and ... stuff

".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."


#22 clonecommand

clonecommand

    title available

  • Members
  • 1,243 posts
  • Location:The United States of America

Posted 16 June 2007 - 06:22 PM

Ents moots take way too high of a damage from the Storm Queen's (aka Galadriel w/ Ring) tornado, while an arrow tower takes almost nil. Logic: An ent moot is more or less open ground. An arrow tower is upright and made of wood. Which should the tornado do more damage to?

#23 clonecommand

clonecommand

    title available

  • Members
  • 1,243 posts
  • Location:The United States of America

Posted 17 June 2007 - 04:06 PM

It´s like we are the same mind! ^ :p ;)


Earthquake doesn't do anything (barely) to Isengard arrow towers. Everthing around it is destroyed except the towers and the fortress, of course :p <----which is hardly damaged.

And ballista are way too strong and have a massive range.


- I guess you mean the arrow Expansion towers? Not the stand alone towers right?

- Ballista is the most powerful Siege machine in the game... simpy cause the big "anchor" is sooo friggin big! ;)


Check theFan Gallery for the towers...They're standalone...

#24 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 17 June 2007 - 04:24 PM

*All things related to Ring Heroes are moved to that thread*
Don't loose your concentration when posting guys :p

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#25 saumya

saumya
  • Members
  • 45 posts
  • Location:New Delhi

Posted 20 June 2007 - 05:29 PM

I dont know where to post htis but are the peasents biuldable for MOTW or have they been removed coz I cant build them in Beta 4 but I could build them in beta 3 and all before it

#26 adummy

adummy

    Keep it Clean!

  • Project Team
  • 1,760 posts
  • Location:Arizona, USA

Posted 20 June 2007 - 05:43 PM

you have to build the Rohan Golden Hall, then you can build them from your farms.
Posted Image

#27 Garrison Nomad

Garrison Nomad

    Bringin' in Da Boyz

  • Project Team
  • 608 posts
  • Location:Tennessee
  • Projects:Beta testing for SEE
  •  I'm in your closet...eating your clothes.

Posted 22 June 2007 - 02:17 AM

That's the kind of bugs i am always on the lookout for. :p

If you all want to do me a favor, please check up on all units, especially standard troops, if their anims are glitchy. Use a really close close-up camera for that. I just noticed an ugly anim-glitch with the lorien archers. Don't want stuff like that in S.E.E. ;)


that animation was from EA. It's always been glitchy. you could sub it for the HD elve's firing animation. best way I'd say to fix it.
If I were you and you were me I'd have a different face.
Posted Image
Posted Image
Posted Image
"The only real things are imaginary..."

#28 King Earnur

King Earnur
  • Project Team
  • 216 posts
  • Location:Chino, California

Posted 22 June 2007 - 02:55 AM

Sorry forgot to post I fixed it, the graphics card has three settings, and the middle one that I had it on was what made it freak out. :p Also is Galadriel attacks supposed to hurt after she used a power because whenever I use lady of light she attacks and nothing happens, also that power lady of light doesn't do diddly squat to any enemy around ;)

#29 Sûlherokhh

Sûlherokhh

    Sagacious Engineer

  • Project Team
  • 3,754 posts
  • Location:Central Germany
  • Projects:S.E.E., Sage A.I., Code Advisor
  •  'Axe'er of the Gordic Knot

Posted 22 June 2007 - 03:40 AM

Strange, it works for me. Maybe it's a bug i fixed already weeks ago.

bannerreal01mittelit3.jpg
Axed Head and A.I. Coder for S.E.E. and ... stuff

".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."


#30 Blendor

Blendor

    The Dwarf

  • Members
  • 54 posts
  • Location:Hungary

Posted 22 June 2007 - 11:35 AM

Taunted land bug. does not give leadership bonus or is not seen



Sorry! there is not bug. with all units, but I upload only a picture

easterlings_good.JPG
The Dwarf Blendor

Posted Image

[url=http://profile.xfire.com/blendor]Posted Image

Posted Image

Posted Image

fav. mods:
Special Extended Editiom, Rj-RotWK, Wars of the East, Battles of Gondor. The Elven Alliance

fav. films:
The Lord of the Rings, Star Wars

fav, games:
Battle for middle-earth 2, Pro Evolution Soccer 2009, Rise of the Witch-King


Administrator of the official Hungarian bfme website :)

#31 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 22 June 2007 - 04:40 PM

We will double check all the bonuses given to Evil troops by that spell. It seems like it just concerns some units like the Dunlendings. That's an easy fix :lol:

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#32 Sûlherokhh

Sûlherokhh

    Sagacious Engineer

  • Project Team
  • 3,754 posts
  • Location:Central Germany
  • Projects:S.E.E., Sage A.I., Code Advisor
  •  'Axe'er of the Gordic Knot

Posted 22 June 2007 - 06:35 PM

That's the kind of bugs i am always on the lookout for. :lol:

If you all want to do me a favor, please check up on all units, especially standard troops, if their anims are glitchy. Use a really close close-up camera for that. I just noticed an ugly anim-glitch with the lorien archers. Don't want stuff like that in S.E.E. :p


that animation was from EA. It's always been glitchy. you could sub it for the HD elve's firing animation. best way I'd say to fix it.



Don't worry, i fixed it already. It was just a timing issue between the animation length and the weapon reload times. I slowed the animation a bit and reduced the difference between min and max reload times. No need for different animations. :p

bannerreal01mittelit3.jpg
Axed Head and A.I. Coder for S.E.E. and ... stuff

".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."


#33 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 22 June 2007 - 07:30 PM

*deleted Suggestions from this thread without reading them*

I've already said this: USE THE CORRECT THREAD!!!

Edited by Nazgûl, 22 June 2007 - 11:11 PM.

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#34 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 23 June 2007 - 01:37 AM

*deleted all posts that was made into ToDO items and moved to that list!* =)

Any more bugs? Post! Our aim is that BetaIV "v2" shall be as bug free as possible =)

Edited by Nazgûl, 23 June 2007 - 03:28 AM.

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#35 clonecommand

clonecommand

    title available

  • Members
  • 1,243 posts
  • Location:The United States of America

Posted 23 June 2007 - 04:05 PM

Posting!

AI for Mordor: They rank orcpits to level 2, troll cages to level 2, and they don't rank mumak or seige to anything. This is maybe 2-3 hours ingame.

Galadriel's Istari light doesn't do as much damage to fellbeast/Nazgul as much as Gandalf.

Eowyn's voice is constantly cutting through the game whenever she attacks. She doesn't even have to be onscreen! (yes, I admit to buying her, and find that she is quite good :grin: )

#36 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 23 June 2007 - 04:41 PM

- The AI is still under investigation. It seems that the AI acts differently on different maps, in terms of upgrading buildings... :(

If you only knew how mush a HAAATE AI coding. It really SUCKS, cause it's so DAMN unpredictable and unlogical :(

- Galadriel's Istarii Light will probably be removed anyways. That is a left over from Marks Mod. She's no Istarii so...

- I guess Sul can check her EVA codes?

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#37 Garrison Nomad

Garrison Nomad

    Bringin' in Da Boyz

  • Project Team
  • 608 posts
  • Location:Tennessee
  • Projects:Beta testing for SEE
  •  I'm in your closet...eating your clothes.

Posted 24 June 2007 - 12:33 AM

Found abug when using untamed allegiance. When you use it on a goblin lair, the goblins build just as fast as they did in the original. haven't tested other lairs, though.

btw...could this be a benefit of the power? Fast reinforcements?
If I were you and you were me I'd have a different face.
Posted Image
Posted Image
Posted Image
"The only real things are imaginary..."

#38 adummy

adummy

    Keep it Clean!

  • Project Team
  • 1,760 posts
  • Location:Arizona, USA

Posted 24 June 2007 - 01:00 AM

i think it should stay the way it is. Normally, by the time you can get that power, all lairs are destroyed except (maybe) fire drakes.
Posted Image

#39 Mordor Slayer

Mordor Slayer

    SEE Marketing Manager

  • Project Team
  • 1,424 posts
  • Location:Belgium
  • Projects:BFME2 - Nazgûl's Special Extended Edition

Posted 25 June 2007 - 09:17 AM

Three bugs (now with screens :p ):

1) The upgradeable orcs (forgot their name lol, orcs of Cirith Ungol?) have this weird square around their blades. Note: this only happened once, and they were used by the AI, so I don't know if they were upgraded.

Posted Image

2) Second bug: another square problem! This time with a FX for Haradrim Archers:

Posted Image

3) Gondor Rangers can't get Banner Carrier Upgrade?
Posted Image
Posted Image
Posted Image
Posted Image

#40 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 25 June 2007 - 12:18 PM

@GN: That is no bug... rather a balance issue =p

@MS:
- (Morgul Orcs) Yes that is a FX problem that is model related. It's the Forged Blades glow that doesn't really suit their weapons. All FB will be reworked for Beta V I hope...

- Same here; FX problem. This time for Leadership and such bonuses which for some reason on some models looks like that. We're gona have to conduct the same hunt for those as with the "unit selection problem":(

- I just relaized that myself yesterday when playing MotW... For some reason the Rangers can't upgrade to Banners. *noted*

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users