THE BUG HUNT - for Beta 4.5
#21
Posted 16 June 2007 - 06:14 PM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#22
Posted 16 June 2007 - 06:22 PM
#23
Posted 17 June 2007 - 04:06 PM
It´s like we are the same mind! ^
Earthquake doesn't do anything (barely) to Isengard arrow towers. Everthing around it is destroyed except the towers and the fortress, of course <----which is hardly damaged.
And ballista are way too strong and have a massive range.
- I guess you mean the arrow Expansion towers? Not the stand alone towers right?
- Ballista is the most powerful Siege machine in the game... simpy cause the big "anchor" is sooo friggin big!
Check theFan Gallery for the towers...They're standalone...
#24
Posted 17 June 2007 - 04:24 PM
Don't loose your concentration when posting guys
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#25
Posted 20 June 2007 - 05:29 PM
#26
Posted 20 June 2007 - 05:43 PM
#27
Posted 22 June 2007 - 02:17 AM
That's the kind of bugs i am always on the lookout for.
If you all want to do me a favor, please check up on all units, especially standard troops, if their anims are glitchy. Use a really close close-up camera for that. I just noticed an ugly anim-glitch with the lorien archers. Don't want stuff like that in S.E.E.
that animation was from EA. It's always been glitchy. you could sub it for the HD elve's firing animation. best way I'd say to fix it.
#28
Posted 22 June 2007 - 02:55 AM
#29
Posted 22 June 2007 - 03:40 AM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#30
Posted 22 June 2007 - 11:35 AM
Taunted land bug. does not give leadership bonus or is not seen
Sorry! there is not bug. with all units, but I upload only a picture
[url=http://profile.xfire.com/blendor]
fav. mods:
Special Extended Editiom, Rj-RotWK, Wars of the East, Battles of Gondor. The Elven Alliance
fav. films:
The Lord of the Rings, Star Wars
fav, games:
Battle for middle-earth 2, Pro Evolution Soccer 2009, Rise of the Witch-King
Administrator of the official Hungarian bfme website
#31
Posted 22 June 2007 - 04:40 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#32
Posted 22 June 2007 - 06:35 PM
That's the kind of bugs i am always on the lookout for.
If you all want to do me a favor, please check up on all units, especially standard troops, if their anims are glitchy. Use a really close close-up camera for that. I just noticed an ugly anim-glitch with the lorien archers. Don't want stuff like that in S.E.E.
that animation was from EA. It's always been glitchy. you could sub it for the HD elve's firing animation. best way I'd say to fix it.
Don't worry, i fixed it already. It was just a timing issue between the animation length and the weapon reload times. I slowed the animation a bit and reduced the difference between min and max reload times. No need for different animations.
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#33
Posted 22 June 2007 - 07:30 PM
I've already said this: USE THE CORRECT THREAD!!!
Edited by Nazgûl, 22 June 2007 - 11:11 PM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#34
Posted 23 June 2007 - 01:37 AM
Any more bugs? Post! Our aim is that BetaIV "v2" shall be as bug free as possible =)
Edited by Nazgûl, 23 June 2007 - 03:28 AM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#35
Posted 23 June 2007 - 04:05 PM
AI for Mordor: They rank orcpits to level 2, troll cages to level 2, and they don't rank mumak or seige to anything. This is maybe 2-3 hours ingame.
Galadriel's Istari light doesn't do as much damage to fellbeast/Nazgul as much as Gandalf.
Eowyn's voice is constantly cutting through the game whenever she attacks. She doesn't even have to be onscreen! (yes, I admit to buying her, and find that she is quite good )
#36
Posted 23 June 2007 - 04:41 PM
If you only knew how mush a HAAATE AI coding. It really SUCKS, cause it's so DAMN unpredictable and unlogical :(
- Galadriel's Istarii Light will probably be removed anyways. That is a left over from Marks Mod. She's no Istarii so...
- I guess Sul can check her EVA codes?
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#37
Posted 24 June 2007 - 12:33 AM
btw...could this be a benefit of the power? Fast reinforcements?
#38
Posted 24 June 2007 - 01:00 AM
#39
Posted 25 June 2007 - 09:17 AM
1) The upgradeable orcs (forgot their name lol, orcs of Cirith Ungol?) have this weird square around their blades. Note: this only happened once, and they were used by the AI, so I don't know if they were upgraded.
2) Second bug: another square problem! This time with a FX for Haradrim Archers:
3) Gondor Rangers can't get Banner Carrier Upgrade?
#40
Posted 25 June 2007 - 12:18 PM
@MS:
- (Morgul Orcs) Yes that is a FX problem that is model related. It's the Forged Blades glow that doesn't really suit their weapons. All FB will be reworked for Beta V I hope...
- Same here; FX problem. This time for Leadership and such bonuses which for some reason on some models looks like that. We're gona have to conduct the same hunt for those as with the "unit selection problem":(
- I just relaized that myself yesterday when playing MotW... For some reason the Rangers can't upgrade to Banners. *noted*
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users