THE BUG HUNT - for Beta 4.5
#41
Posted 25 June 2007 - 12:58 PM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#42
Posted 25 June 2007 - 01:04 PM
I wonder what those nasty big squares in the FX are though. I bet it will take some time to track them all down... I think maybe Easterlings have that too, but smaller... hmm
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#43
Posted 25 June 2007 - 01:17 PM
you sure it's not Sul that bugged it after he altered it? Not sure if this was a problem before he changed them, but it's the best explenation I'd have....
The 4th Age version 0.8 has been released: Link
#44
Posted 25 June 2007 - 02:11 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#46
Posted 25 June 2007 - 03:46 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#47
Posted 27 June 2007 - 05:10 AM
#49
Posted 27 June 2007 - 10:25 AM
The Green Dragon, just like Minas Tirith, Isengard etc have not yet been adjusted. This will be done when the maps get their overhaul.
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#50
Posted 29 June 2007 - 02:59 PM
I noticed a very minor bug that should be easily sorted. When Faramir mounts, his shield appears before he does, it floats in the air on its own for about a second before Faramir and the horse appear. It should just be a case of changing numbers in Faramir's ini?
Something similiar also happens when he dismounts, Faramir and the horse disappear and the shield lingers for about a second before disappearing.
I'll let you know if I find anything else, keep it up!
#51
Posted 29 June 2007 - 03:00 PM
Edited by Nazgûl, 29 June 2007 - 03:00 PM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#52
Posted 30 June 2007 - 02:16 AM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#53 Guest_Henri Woohoo_*
Posted 01 July 2007 - 07:36 PM
#54
Posted 01 July 2007 - 08:38 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#55
Posted 02 July 2007 - 06:47 PM
Speaking of weird graphics: Did anyone solve the problem with the trolls and their *cough* deposits under them?
#56
Posted 02 July 2007 - 08:33 PM
- No not yet, that will be for Beta V (low prio)
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
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