Accepted Suggestions will go into ToDO List!
Edited by Nazgûl, 08 October 2007 - 07:38 AM.
Posted 09 June 2007 - 04:13 PM
Edited by Nazgûl, 08 October 2007 - 07:38 AM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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Posted 09 June 2007 - 04:27 PM
Posted 09 June 2007 - 04:30 PM
Posted 09 June 2007 - 05:48 PM
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
Posted 09 June 2007 - 07:25 PM
I don't see what's wrong with the black arrows...
> Me neither? Most complain when units lack powers, and when they have them it's still not good? I guess the "problem" is that Dale Archers have them and that they originated from there? Well making powers is not exactly like making a sandwich u know... But we'll see if we can change it into something different for Beta V. Or maybe just rename them? They need some kind of power to be even remotely interesting...
I'm sure this has always been there, but for some reason, slaughter houses don't have much of a difference between rank 1 and 3. 27 (?) to 33 resources. And for some reason, the productions changes randomly :0
> The stats are from the original game I guess... You mean you want them increased I presume? Yeah we'll see... The radnom part I have ni idea what u mean. Note that terrain makes difference to the percentage of 100% given though, but u know that right?
MotW AI seems to be too strong. They buy heros uber fast. In 10min, they had every hero (except the eagle) thrown at me. That includes Rohan heros.
> Cause of all the nagging about "when will this beta come? You said this and that? You promised? gah gah gah... Give us our beta IV NOW!" lol... we decided to release it this friday but we coould have done much more fixes if the forum users had stopped nagging about the release Rohan heroes will not be spawned by the AI until they have built Rohan Golden Hall - in Beta V. We had no time to fix that so the AI can go by our coding and spawn Rohan heroes before the Golden Hall is built... But it will be fixed (I hope). The rest of Rohan stuff won't show until late game though... Other than that they are not that much stronger than anyone else. Play on Hard and not Brutal though!
Give Morgul Orcs a new selected face (in the Palantir area). It looks almost comical.
> Pffft - I spent quite some time on that one. It's an Orc face and an Orc helmet from a totally different picture, merged into one. I love that pic, in fact I think it came out awesome, and I will never change it. Use a Post It note on the screen area if you don't like it!
btw, Black Uruks ROCK!
> Hell yeah!
Also, for Isengard and Mordor, give the walls the hidden gate ability.
> I HATE that thing and I'd rather have it removed for all factions...
Maybe give Horses to all MotW, perhaps even Elves, heroes. Perhaps it could replace stances in the command list. My reasoning is that Horse Riding in Middle-Earth is somewhat like Car Driving here, So it shouldn't be an exclusive skill to about 5 heroes in one faction. I've a feeling this would be hard though, you'd have to come up with new riding animations, new attack animations, and stuff like that. And, it would almost give an unfair advantage to factions with all heroes being able to mount, giving a rushed feeling back to the game. So, I understand if you don't use it, I'm just thinking it may be worth thinking about.
> I understand your point and I've thought about it too, but yes, you are right. That would mean loads of modeling work and I think we have far more important issues to deal with before given any attention to that thing. But I agree... I would like that too, at least for MotW.
Dwarves need more heroes... They have only 3 (+ eagle)!!! Again other faction is that few(or little? dont know)
> Yes they do, and they will have it!
They should amke shelob climb on mountains and stuff. It should still be there if your playing the normal version of bfmeII. Don't know why it was removed in SEE?
> No such thing was removed from SEE. Shelob has never been able to climb mountains and such. NO unit can linger or in any way use the "non moveable" areas of the map, not even her. If a Fellbeast or Eagle fall, they won't even land there... So I have no idea where you got that from "removed from SEE"?
I did however ad the ability to climb WALLS, cause that she did NOT have in the retail version of BFME2...
I have only one question: Dol Amroth knights summoning spell want to be in BETA V?
> I have no idea if they "want to be" in Beta V... lol... but they WILL be!
-Mordor Walls should have the expansions(Tower, Catapult). They are all in Dol Duldar.
> Please do them for us? Modeling and remapping those things are pure HELL, and Flameguard is truly a trooper for just doing the wall segment actually. But as soon as you want to ad, animate and in any way work on the Dol Guldur walls and accessories you have to edit the model which sucks BIG time...
-Mens Heros are too cheap(except for Gandalf and Aragorn).
> You think? Compared to what?
-Isengard needs a different statue besides Sauron.
> They will get Saruman...
-Give Goblins the Summon Smaug power instead of SUmmon Dragon and just put Dragon Strike back in for Isengard.
> The Spell Book powers will be extensivly overworked for Beta V and all dragons will be in Goblin faction...
Edited by Nazgûl, 09 June 2007 - 07:30 PM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
Posted 09 June 2007 - 07:47 PM
Shelob could climb over unpassible areas in 1.06They should amke shelob climb on mountains and stuff. It should still be there if your playing the normal version of bfmeII. Don't know why it was removed in SEE?
> No such thing was removed from SEE. Shelob has never been able to climb mountains and such. NO unit can linger or in any way use the "non moveable" areas of the map, not even her. If a Fellbeast or Eagle fall, they won't even land there... So I have no idea where you got that from "removed from SEE"?
I did however ad the ability to climb WALLS, cause that she did NOT have in the retail version of BFME2...
Posted 09 June 2007 - 07:50 PM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
Posted 09 June 2007 - 08:19 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
Posted 09 June 2007 - 11:00 PM
-Mordor Walls should have the expansions(Tower, Catapult). They are all in Dol Duldar.
> Please do them for us? Modeling and remapping those things are pure HELL, and Flameguard is truly a trooper for just doing the wall segment actually. But as soon as you want to ad, animate and in any way work on the Dol Guldur walls and accessories you have to edit the model which sucks BIG time...
-Mens Heros are too cheap(except for Gandalf and Aragorn).
> You think? Compared to what?
-Isengard needs a different statue besides Sauron.
> They will get Saruman...
-Give Goblins the Summon Smaug power instead of SUmmon Dragon and just put Dragon Strike back in for Isengard.
> The Spell Book powers will be extensivly overworked for Beta V and all dragons will be in Goblin faction...
QUOTE(Strider @ Jun 9 2007, 07:48 PM)
-Mordor Walls should have the expansions(Tower, Catapult). They are all in Dol Duldar.
Ehm .... that's Dol Guldur.
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
Posted 09 June 2007 - 11:31 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
Posted 09 June 2007 - 11:38 PM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
Posted 10 June 2007 - 05:40 AM
Posted 10 June 2007 - 10:09 AM
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