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Comments & Suggestions for Beta 4.5


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#21 Mordor Slayer

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Posted 10 June 2007 - 10:16 AM

I like the sound of these 'miniheroes'! Good suggestion!
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#22 Athem

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Posted 10 June 2007 - 10:52 AM

Make from Summon Dunedain allies a Summon SOUTHERN FIEFDOMS allies (something like lossarnach Axeman or Pelargir warrior) :ninja:

Yeap its crazy because that mean much work :shiftee:

Edited by Athem, 10 June 2007 - 10:58 AM.

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#23 Sûlherokhh

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Posted 10 June 2007 - 11:34 AM

What is the difference between a Hero and a 'Minihero'?
Otherwise, some of the suggestions for heroes will probably make it into Beta V, if for no other reason that we have been talking aboutexatcly those abilities/names. Some, i am afraid, will definitely not be added for Beta V because THEY ARE ALREADY IN BETA IV! :shiftee: :ninja:

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#24 Athem

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Posted 10 June 2007 - 11:40 AM

I think minihero is something like Treebeard - a hero created from other building (not from fortrres) BUT with that is great problem, heroes from normal building after death lost they lvls and began with lvl at them created were (treebeard has lvl 10 only :shiftee: )
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#25 Uruk King

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Posted 10 June 2007 - 11:47 AM

Hi

(sorry all, but I small speak english)

My tips in beta V version:

Men: more heroes: Gamling, Hama, Imrahil
Yes to the first and yes to the second, but no to the third because we simply have no movie reference

Ring hero: Gandalf or Isildur or Denethor or Boromi or ...
Gandalf wouldn't take the Ring for himself, Denethor is a possible candidate, Boromir less likely, but yes to Isildur because it's been suggested he would take the role of Ring hero for the West.

(mini heroes: Gamling (Recuit stables) Hama (Recuit Stables) Beregond (Recuit Baraks) Damrod (Recuit Archery Range))
I like the idea :shiftee:

more army: Rohirim Royal Guard (Theoden Body Guard's horse men), Gondor Pikes
No sweat, those units are gonna be implemented in Beta V

More Ability: Theoden: Level 7 Rohirim Alliance
Could you please elaborate more on these alliance powers, they make no sense to me.
Ranger: Change weapon
I like it

Elves: Ring hero: Gil-Galad or Galadriel new powers
Galadriel is already Ring hero, I doubt Gil Galad will get a part in this mod

(mini heroes: Haldir (recuit elven baraks), Elrohir (recuit elven stables))
Unfortunetly Nazgul has no intent of adding new elven heros

More Ability: Celeborn: change all powers. add: Lorien alliance, Leadhership, Athelas, ...
Haldir: level 7 Elven Guards alliance
Arwen: Level 6 Eagles alliance
Could you elaborate more on these powers

Dwarves: more heroes: Balin, Thorin, King of Dale (name i can't)
King Brand of dale is gonna be added soon, I hope. Thorin Stonehelm might be added.

Ring hero: Durin
Well there's been a lot of disscussion about Dwarven Ring heros,

(mini heroes: Brand (Recuit Dale house))


Isengard: Ring hero: Saruman new powers
Do you have any suggestions to back your idea up?

(mini heroes: Uglug (recuit uruk pit))
Ugluk is alread in the Mod, if you're looking for mini heros, you could try Mahur the orc captain

More Ability: Uglug: Level 10 Uruk-hai Alliance, Level 6 Eat uruk-hai
The level six power is already in the game, but Uruk Hai alliance dosb't expalin anything.
Mordor: Ring hero: Sauron
Sauron is already in the game

(mini heroes: Shagrat and Gorbag (recuit ork pit), Mahud (recuit Mumakill pen)
Interesting ideas, but Nazgul dosn't want any more heros for Mordor

More Ability: Shagrat: level 5 bloody range
You mean rage?

Gothmog: level 10 Morgul Alliance
How does that work?

Goblins: new hero: Troll of Moria, Azog
I like the Troll idea

ring hero: Balrog or Drogoth or Smaug or
possibly

(mini heroes: Troll of Moria (recuit Cave), Azog (recuit goblin cave)
Nice ideas, but Azog is supposed to be dead at this time

More Ability: Shelob: Level 8 eat enemy level 6 ..... Alliance
Level 8 power sounds cool but level 6, oookayyy....


Edited by Uruk King, 10 June 2007 - 11:48 AM.

I will remember Rhovanion Alliance, RIP .

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#26 Sûlherokhh

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Posted 10 June 2007 - 12:11 PM

Alliance = Summon Allies?! My obvious guess. :shiftee:

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#27 Guest_Guest_idrial_*_*

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Posted 10 June 2007 - 01:13 PM

Oh sorry! Alliance = summon allies

Gothmog: level 10 summon 4 morgul orcs

Shelob: Level 6 or 7 summon spiderlings, level 8 eat enemy.

Celeborn: lorien alliance = summon 2 lorien warrior and 1 lorien archer

Uglug: level 10 summon 3 uruk-hai, Level 7 or 8 or 9 bloodshower (near allies and hero +100% attack -50% armor. 30 second)

Haldir: Level 7 summon 2 elven guards battelition

Arwen: summon 1 Eagl

Theoden: level 7 summon 3 Rohirim battelition

#28 Lotrfan2

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Posted 10 June 2007 - 01:24 PM

Oh sorry! Alliance = summon allies

Gothmog: level 10 summon 4 morgul orcs

Shelob: Level 6 or 7 summon spiderlings, level 8 eat enemy.

Celeborn: lorien alliance = summon 2 lorien warrior and 1 lorien archer

Uglug: level 10 summon 3 uruk-hai, Level 7 or 8 or 9 bloodshower (near allies and hero +100% attack -50% armor. 30 second)

Haldir: Level 7 summon 2 elven guards battelition

Arwen: summon 1 Eag

Theoden: level 7 summon 3 Rohirim battelition

do you mean? Arwen : summon 1 Eagle or Egg
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#29 Uruk King

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Posted 10 June 2007 - 01:43 PM

He meant to say eagle but accidentally left out the "E"at the end
I will remember Rhovanion Alliance, RIP .

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#30 clonecommand

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Posted 10 June 2007 - 01:45 PM

Those ideas are nice! Maybe the mini heros could be bought at rank 3 _____. Only one horde (battalion) can be bought. It adds a (mini)hero onto the horde, making it stronger, and more deadly...The idea needs refining.

#31 adummy

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Posted 10 June 2007 - 02:50 PM

my small suggestion is to remove the opening videos when starting the game except (if you guys want to enough) the "gameplay" one.
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#32 Juissi

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Posted 10 June 2007 - 02:53 PM

*hasnt checked any previous posts*
Add the Dol Guldur walls to the expansion plots of Mordor fortress :shiftee:

#33 clonecommand

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Posted 10 June 2007 - 02:59 PM

When the Mordor wall + fortress upgrade (the 8000 cost one), the green things should go on the wall.


I agree with the opening movie thing. Make load up faster.

#34 Mordor Slayer

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Posted 10 June 2007 - 03:00 PM

my small suggestion is to remove the opening videos when starting the game except (if you guys want to enough) the "gameplay" one.


That suggestion has already been made, but Nazgul wants to keep them because of the 'movie-feel'.
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#35 Sûlherokhh

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Posted 10 June 2007 - 03:03 PM

They don't increase their Damage Resistance, unlike Nûmenorean Stonework. If we manage to add the glow tp the walls ... :shiftee:
But it sounds like A BIG LOT of work.

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#36 Athem

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Posted 10 June 2007 - 04:13 PM

-Mordor walls need upgrades. ;)
-Give dunedain switch weapon(if you can ;) )
-New dwarves heros:
1,Prince Bard(he is in RotWK) ^_^
2,some of those:
a,Dwalin,Dori,Nori,Bifur,Bofur and Bombur (those was with Dain during WotR) ;)
b,Balin,Orim,Óin (thay have death in moria) :rolleyes:

I vote for Balin,Dwalin with Dori and Nori :)
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#37 Downfall

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Posted 10 June 2007 - 04:54 PM

I just don't get why people always suggest Heroes (Ring) that have been dead for thousands of years.

Isildur, Gil-galad, Balin, etc

I'm pretty sure that even the one ring couldn't bring dead people back to life. :rolleyes:
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#38 Sûlherokhh

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Posted 10 June 2007 - 04:56 PM

Yup. And it won't.

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#39 Athem

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Posted 10 June 2007 - 04:56 PM

I just don't get why people always suggest Heroes (Ring) that have been dead for thousands of years.

Isildur, Gil-galad, Balin, etc

I'm pretty sure that even the one ring couldn't bring dead people back to life. ^_^


YEAP i hate that... but i like Gil-Galad ;) (he looks relly cool,but that's all) ;)

EDIT: GIMLI need new power, EA is s**t(only 3 power to gimli) :rolleyes: :)

Edited by Athem, 10 June 2007 - 05:06 PM.

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#40 Mordor Slayer

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Posted 10 June 2007 - 05:16 PM

And why does everyone want wall defenses for Mordor? They're not a defensive faction. At all.
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