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#241 Devon

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Posted 07 May 2008 - 07:18 PM

We probably won't break up many more factions to keep this from becoming another minifaction mod.

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#242 Myrdin

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Posted 08 May 2008 - 08:08 AM

i dont even want to - i like gondor the way it is, i just said it sounds good when speaking about him with 2 or 3 other minis.

but again - i think gondor is good the way it is, and giving him " purposless " minifactioning is not needed ( and just another hard work )
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


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#243 tylerman29

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Posted 08 May 2008 - 12:55 PM

i agree i personally hate the mini-faction mods out there o elves would be the only ones i thin would need to be split up.
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#244 Fyro11

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Posted 08 May 2008 - 01:32 PM

I think with Dwarves you could have subfacs, apart from that it probably isn't a good idea.
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#245 Srg Insane

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Posted 08 May 2008 - 04:43 PM

I dont know gondor has alot factions in it, it would be wise to give it atleast a one sub faction in my opinion.
I feel Gondor needs to be revamped into the defensive faction again, it needs the OLD BFME 1 gate power, also i think dunedain rangers should be added to gondor and be taken from arnor. Really there were no rangers at the time of Arnor vs Angmar, Gondor should get them instead as a subfaction.

#246 Fyro11

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Posted 08 May 2008 - 04:46 PM

Gondor has Ithilien Rangers, so not a good idea.
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#247 dojob

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Posted 08 May 2008 - 07:09 PM

i agree i personally hate the mini-faction mods out there o elves would be the only ones i thin would need to be split up.


What about Evil Men?

And nobody's taking units from Arnor :p

:p

As for Gondor being the camper faction, that's the Dwarves; Gondor is the all-around faction with good heroes.
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And please add Bear-mans


#248 Devon

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Posted 08 May 2008 - 07:52 PM

Dwarves can turtle better, but gondor can defend it's walls better with citadel guards and rangers and fountain guards.

And there were dunedain in arnor, that's where aragorn comes from.

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#249 Myrdin

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Posted 08 May 2008 - 07:58 PM

fountain guards have nothing to do on walls ( not archers ), maybe if you play against someone that sends up leaders, but still :p


and Yoda can you finally tell us ( for im not the one who is anxious about this ), if CITADEL guards will be able to combo with FOUNTAIN guards ( i just WANT to play the two coolest units in one battalion ground ) ???
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#250 Devon

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Posted 08 May 2008 - 08:06 PM

If the enemy does break in, a few HA fountain battalions can own almost any force :p

And...maybe :p

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#251 Myrdin

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Posted 08 May 2008 - 08:09 PM

HA fountain in new wersion . . . . for in the old one they are pretty shitty
( and its not like the need to stand at walls, just let them camp behind the gate, in shield formation - looks sweet, and help a lot - at walls one FU gondor swordsmand as melle is enough - doubt they would even get something to do )
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#252 Devon

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Posted 08 May 2008 - 08:11 PM

I meant in the courtyard :p Walls are rarely besieged, except by mordor.

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#253 Uruk King

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Posted 08 May 2008 - 08:20 PM

I oppose to Gondor being Mino-factioned, simply because a whole new set of heros would have to be created to make up for the lost ones.

All this mini-factioning is ripping off RA, you're stealing it's originality. I don't dissaprove of min-factioning Elves and Dwarves, but other factions I have to say no. Even though the realm of Middle-earth is so vast, and so much of it can be casulated within a single game mod, but I'd say stick to your original plans, they're whats making this mod unique from other RotWK mods

@tylerman go change you're avatar, mini-faction mods like RA are excelent but can only work if desgined as intricately as a work of art
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#254 Devon

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Posted 08 May 2008 - 08:25 PM

All this minifactioning? Have you seen any of the other mods out there with tons of minifactions? This mod is in no way ripping off RA at all...and dwarves aren't even split up!

We have split the factions into sub factions, which are different from minifactions. You don't start with a core faction and purchase add ons, you can start with any of the available sub factions and then call aid from others as you go.

This is in no way a rip-off of RA.

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#255 Fyro11

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Posted 08 May 2008 - 10:05 PM

I oppose to Gondor being Mino-factioned, simply because a whole new set of heros would have to be created to make up for the lost ones.

All this mini-factioning is ripping off RA, you're stealing it's originality. I don't dissaprove of min-factioning Elves and Dwarves, but other factions I have to say no. Even though the realm of Middle-earth is so vast, and so much of it can be casulated within a single game mod, but I'd say stick to your original plans, they're whats making this mod unique from other RotWK mods

@tylerman go change you're avatar, mini-faction mods like RA are excelent but can only work if desgined as intricately as a work of art

The first thing that seemed peculiar is that you misspelt 'mini-faction' as though it's a patented word :p Secondly, as Yoda pointed out RJ is not implementing mini-factioning anyway, not even in the Elven faction, rather it is a completely different system called SUB-factioning. Thirdly, why don't you give a reason as to why you want Tylerman to change his avatar? :rolleyes: Give it a break; you don't need to come across so harsh dammit...
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#256 mike_

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Posted 08 May 2008 - 10:47 PM

Oi, Dunedain Rangers were present in the Fall of Arnor - their Chief succeeded the last King (Argeleb, I believe) and led the remnants of Arnor's military among the Host of the West - which itself was comprised of Men of Gondor, Elves of Mithlond, Rivendell, and Lorien - during the Fall of Angmar.
But that's off of the topic :p I'd say no to blatant minifactioning for Gondor, and instead have a certain building (read: Forbidden Pool) that can only build certain units - Ithilien Rangers, etc.
And to keep it from making the Archery Range redundant, maybe it could only be built at a certain (word overuse) distance away from the Fortress, and the number of buildable...buildings...be limited. But to promote it, the Rangers etc. could receive a price reduce when built from it.
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Edited by elfhelm.., 08 May 2008 - 10:48 PM.


#257 Fyro11

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Posted 08 May 2008 - 11:11 PM

Dunno why...but I always liked the idea of the Forbidden Pool :p

But I'm not asking for it :rolleyes:

Edited by Fyro11, 08 May 2008 - 11:12 PM.

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#258 Devon

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Posted 09 May 2008 - 12:19 AM

Ithilien spearmen!

Cheers!

:p

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#259 Myrdin

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Posted 09 May 2008 - 08:28 AM

i agree with elfh.

i like the idea of Forbiden pool beying build away from castle ( lets say 1x more range ), if it would be stealth, would be cool, and if I. Rangers could ( in time of need ) garrison ( 4 - 5 slots ) inside it it would be even cooler. And with the price reduction it sounds good, but it must be at least 40% to be worth enough to even bother build and train units outside the protection of your castle.


as much as i know i should post it to Goblins i will post it here, ( becouse im going out and i fear i might forget it )
- Goblins had huge benefits of theyr tunnels, helped this faction harras, and thx its weak units ( early game ) it needs the mobility which you guys have take away from them - thi NEEDS to be solved - either let them get a summon power ( from Fortress ) lets say every 5 minutes can summon a " nonresource gathering " tunnel to enable them what was once there, or something like that
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#260 Fyro11

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Posted 09 May 2008 - 11:22 AM

Should it be stealthed enough so it can only be discovered by bumping into it, or should the Palantiri, Farseer and One Eye discover it as well?
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