Gondor
#241
Posted 07 May 2008 - 07:18 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#242
Posted 08 May 2008 - 08:08 AM
but again - i think gondor is good the way it is, and giving him " purposless " minifactioning is not needed ( and just another hard work )
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."
"Tremble, mortals, and despair! Doom has come to this world!"
#243
Posted 08 May 2008 - 12:55 PM
For Rohan!!!
My elvish name is Mahtan Narmolanya what is yours?
My hobbit name is Falco Deepdelver of Brockenborings What is yours?
#244
Posted 08 May 2008 - 01:32 PM
#245
Posted 08 May 2008 - 04:43 PM
I feel Gondor needs to be revamped into the defensive faction again, it needs the OLD BFME 1 gate power, also i think dunedain rangers should be added to gondor and be taken from arnor. Really there were no rangers at the time of Arnor vs Angmar, Gondor should get them instead as a subfaction.
#246
Posted 08 May 2008 - 04:46 PM
#247
Posted 08 May 2008 - 07:09 PM
i agree i personally hate the mini-faction mods out there o elves would be the only ones i thin would need to be split up.
What about Evil Men?
And nobody's taking units from Arnor
As for Gondor being the camper faction, that's the Dwarves; Gondor is the all-around faction with good heroes.
Game Replays Forums; I am Panda Bear™
Awesome sig by TravTech PANDA POWER!!!
And please add Bear-mans
#248
Posted 08 May 2008 - 07:52 PM
And there were dunedain in arnor, that's where aragorn comes from.
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#249
Posted 08 May 2008 - 07:58 PM
and Yoda can you finally tell us ( for im not the one who is anxious about this ), if CITADEL guards will be able to combo with FOUNTAIN guards ( i just WANT to play the two coolest units in one battalion ground ) ???
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."
"Tremble, mortals, and despair! Doom has come to this world!"
#250
Posted 08 May 2008 - 08:06 PM
And...maybe
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#251
Posted 08 May 2008 - 08:09 PM
( and its not like the need to stand at walls, just let them camp behind the gate, in shield formation - looks sweet, and help a lot - at walls one FU gondor swordsmand as melle is enough - doubt they would even get something to do )
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."
"Tremble, mortals, and despair! Doom has come to this world!"
#252
Posted 08 May 2008 - 08:11 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#253
Posted 08 May 2008 - 08:20 PM
All this mini-factioning is ripping off RA, you're stealing it's originality. I don't dissaprove of min-factioning Elves and Dwarves, but other factions I have to say no. Even though the realm of Middle-earth is so vast, and so much of it can be casulated within a single game mod, but I'd say stick to your original plans, they're whats making this mod unique from other RotWK mods
@tylerman go change you're avatar, mini-faction mods like RA are excelent but can only work if desgined as intricately as a work of art
#254
Posted 08 May 2008 - 08:25 PM
We have split the factions into sub factions, which are different from minifactions. You don't start with a core faction and purchase add ons, you can start with any of the available sub factions and then call aid from others as you go.
This is in no way a rip-off of RA.
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#255
Posted 08 May 2008 - 10:05 PM
The first thing that seemed peculiar is that you misspelt 'mini-faction' as though it's a patented word Secondly, as Yoda pointed out RJ is not implementing mini-factioning anyway, not even in the Elven faction, rather it is a completely different system called SUB-factioning. Thirdly, why don't you give a reason as to why you want Tylerman to change his avatar? Give it a break; you don't need to come across so harsh dammit...I oppose to Gondor being Mino-factioned, simply because a whole new set of heros would have to be created to make up for the lost ones.
All this mini-factioning is ripping off RA, you're stealing it's originality. I don't dissaprove of min-factioning Elves and Dwarves, but other factions I have to say no. Even though the realm of Middle-earth is so vast, and so much of it can be casulated within a single game mod, but I'd say stick to your original plans, they're whats making this mod unique from other RotWK mods
@tylerman go change you're avatar, mini-faction mods like RA are excelent but can only work if desgined as intricately as a work of art
#256
Posted 08 May 2008 - 10:47 PM
But that's off of the topic I'd say no to blatant minifactioning for Gondor, and instead have a certain building (read: Forbidden Pool) that can only build certain units - Ithilien Rangers, etc.
And to keep it from making the Archery Range redundant, maybe it could only be built at a certain (word overuse) distance away from the Fortress, and the number of buildable...buildings...be limited. But to promote it, the Rangers etc. could receive a price reduce when built from it.
Cheers,
-mike
Edited by elfhelm.., 08 May 2008 - 10:48 PM.
#257
Posted 08 May 2008 - 11:11 PM
But I'm not asking for it
Edited by Fyro11, 08 May 2008 - 11:12 PM.
#258
Posted 09 May 2008 - 12:19 AM
Cheers!
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#259
Posted 09 May 2008 - 08:28 AM
i like the idea of Forbiden pool beying build away from castle ( lets say 1x more range ), if it would be stealth, would be cool, and if I. Rangers could ( in time of need ) garrison ( 4 - 5 slots ) inside it it would be even cooler. And with the price reduction it sounds good, but it must be at least 40% to be worth enough to even bother build and train units outside the protection of your castle.
as much as i know i should post it to Goblins i will post it here, ( becouse im going out and i fear i might forget it )
- Goblins had huge benefits of theyr tunnels, helped this faction harras, and thx its weak units ( early game ) it needs the mobility which you guys have take away from them - thi NEEDS to be solved - either let them get a summon power ( from Fortress ) lets say every 5 minutes can summon a " nonresource gathering " tunnel to enable them what was once there, or something like that
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."
"Tremble, mortals, and despair! Doom has come to this world!"
#260
Posted 09 May 2008 - 11:22 AM
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